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Bones Kickstarter #2 Discussion


ladystorm
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An evil little part of me wishes they would have the next reveal be superheros that get added to the core. Not because I dislike their superheros (I actually quite like many of them) but because of the wailing and gnashing of teeth at things that were not fantasy corrupting the core.

 

Ok, so maybe the evil part of me isn't all that little. :devil:

 

Edit: Cause grammar is bad kids.

Edited by Erifnogard
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I was on page 187 when my computer died. You're out of your mind if you think I'm legitimately catching up on this thread.

It only picks up from here, matey! I expect the last week to fly past in a blur.

 

 

You crazy Americans stealing our town and county names and confusing me! :P

I always do a double take when I see a place name of somewhere in America that originated near me, especially when the details are not quite right. Colchester is south of me. In Essex. Not Norfolk, which is north of me. *twitch*

(I live between Ipswich and Woodbridge (both in Suffolk), both of which I believe have counterparts in Norfolk, Virginia)

Ipswich is on the coast of Massachusetts, north of Boston. I spent summers there on an island owned by my cousins.

EDIT: ... which has nothing, absolutely nothing, I tell you, to do with the Cthulhu Mythos or Mashaaf or any of that eldritch stuff. I'm pretty sure our summer house wasn't even gambrel-roofed.

Well, if you Brits had brought more imagination with you during the colonization phase, we might have avoided this mess. Heck, today I spent my whole day split between Waltham and Cambridge... Massachusetts. ::P:

 

@Pingo: Quaint New England towns are all a bit more sinister if one has read enough Lovecraft, and don't even get me started on Providence.

Providence is in Rhode Island, where Massachusetts exiled its misfits and where free spirits and the occasional witch-accused from Massachusetts fled. Rhode Island banned slavery more than two hundred years earlier than the rest of the nation. Rhode Island is pretty cool.

 

I was born in Cambridge and my kids' cousins live in Waltham. Apart from some very scary days this spring, we never thought of them as sinister. As a kid, once I aligned Lovecraft's geography in my head with the real world I started getting pretty indignant for the landscapes of my youth.

 

My husband keeps making "Deep One" jokes.

 

 

In a truly fascinating twist of events, this year's national Rocky Horror Picture Show convention was held in Providence, RI in the same hotel during the same weekend as this year's Necronomicon, the H.P. Lovecraft convention... :blink:

The Rocky con had a rave at a local club on the Friday of that weekend, and not only did we get a bunch of the local ravers as well as the Rocky folks, but we ended up assimilating a fair number of Lovecraft folks as well, who thought the rave was part of their con. And a number of them also showed up at our Saturday night Rocky performance - either intentionally or accidentally (all the other local theaters had been showing Lovecraft films all weekend), lol. A fun time was had by all.

 

Also, I live just outside a city called Norwich, which is just down the road from Waterford and New London, and about twenty miles (in various different directions) from Colchester, Versailles and Lisbon, lol. Manchester is slightly farther away. ::P:

Edited by Mad Jack
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So, is it more fun to play D&D style tabletop games with minis? I've only had experience with Warhammer 40K and boxed games, but I'm all for trying out Pathfinder with my Bones, sometime in the future.

 

One of the most memorable and enjoyable RPG experiences I've ever had was a convention game where the GM not only provided fully painted characters for all the players, NPCs and monsters, but also a three part volcano, and he dressed up in thematic costume. One of the most memorable and enjoyable RPG experiences I've ever had was a convention game where we used no miniatures at all (though some visual aids such as pre-prepared artwork and maps, as well as on the fly maps), and the GM literally shed tears while portraying one of the NPCs.

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So, is it more fun to play D&D style tabletop games with minis? I've only had experience with Warhammer 40K and boxed games, but I'm all for trying out Pathfinder with my Bones, sometime in the future.

 

One of the most memorable and enjoyable RPG experiences I've ever had was a convention game where the GM not only provided fully painted characters for all the players, NPCs and monsters, but also a three part volcano, and he dressed up in thematic costume. One of the most memorable and enjoyable RPG experiences I've ever had was a convention game where we used no miniatures at all (though some visual aids such as pre-prepared artwork and maps, as well as on the fly maps), and the GM literally shed tears while portraying one of the NPCs.

 

Okay that settles it. I am so running a game in 2015 and am gonna make this list.

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So, you guys play D&D, right? Anyone have any suggestions about Kobolds? I don't DM often, but my wormy goddess inspired me, so this is my plan:

 

A dwarven cavern has been abandoned for decades, taken over by Kobolds after the dwarves who once mined there vanished one day, never to return. The Kobolds raid the surrounding villages for prisoners - but for what?

...

To sacrifice to the giant worm-beast at the bottom of the mine, of course! She might be a goddess if that's how you roll, but I think she'll just be a giant carnivorous worm who doesn't eat them (en mass, at least) as long as she's kept fed.

 

But I don't know anything about Kobolds, except that they are tiny little lizard people, and also apparently scary en mass. So... any suggestions for expanding this into an actual game?

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So, you guys play D&D, right? Anyone have any suggestions about Kobolds? I don't DM often, but my wormy goddess inspired me, so this is my plan:

 

A dwarven cavern has been abandoned for decades, taken over by Kobolds after the dwarves who once mined there vanished one day, never to return. The Kobolds raid the surrounding villages for prisoners - but for what?

 

...

 

To sacrifice to the giant worm-beast at the bottom of the mine, of course! She might be a goddess if that's how you roll, but I think she'll just be a giant carnivorous worm who doesn't eat them (en mass, at least) as long as she's kept fed.

 

But I don't know anything about Kobolds, except that they are tiny little lizard people, and also apparently scary en mass. So... any suggestions for expanding this into an actual game?

Rule of thumb is 1 hand full for an average fight 2 hand fulls for a challenge...3 hand fulles if you're looking to kill your players...Im speaking per encounter btw...

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Is there a way I can buy JUST the treasure piles from KS1? I could use about a dozen of them but would never need 2 dozen candleabras...

 

If you need wall lights, you can get two out of every candelabra - chop off the arms and glue onto a piece of styrene. Picture of how I did it (I don't think I can add Facebook photos to this post.) https://www.facebook.com/photo.php?fbid=10151898299554407&set=a.58272409406.63738.720104406&type=3&theater

 

 

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So, you guys play D&D, right? Anyone have any suggestions about Kobolds? I don't DM often, but my wormy goddess inspired me, so this is my plan:

 

A dwarven cavern has been abandoned for decades, taken over by Kobolds after the dwarves who once mined there vanished one day, never to return. The Kobolds raid the surrounding villages for prisoners - but for what?

 

...

 

To sacrifice to the giant worm-beast at the bottom of the mine, of course! She might be a goddess if that's how you roll, but I think she'll just be a giant carnivorous worm who doesn't eat them (en mass, at least) as long as she's kept fed.

 

But I don't know anything about Kobolds, except that they are tiny little lizard people, and also apparently scary en mass. So... any suggestions for expanding this into an actual game?

 

Kobolds are small, cowardly, but smart - not 'genius' level smart, but certainly better than 'goblin' level stupid. They will use traps. They will lie. They will trick. They will plan ahead. They will outbreed you.

 

Deadfalls, pit traps, highly flammable fish oil - all these and more. Typically they'll have scouts outside the area perimeter who stay in touch by whatever means are available - magic, if they have a caster capable, regular check-ins if not. If something enters the perimeter they'll evaluate the situation and respond accordingly. If faced with overwhelming force they'll retreat unless something (like the lair of their White Wyrm Goddess) is pinning them to the spot. They'll misdirect the adventurers into the travelling band of minstrals claiming they're evil sorcerors coming to defeat the kobolds and eat their children. They'll claim the red dragon weyr is their treasure cavern. They'll fib, they'll cheat, and eventually they'll win.

 

The important thing to realise as a GM is that kobolds are an extension of yourself. They can be as nasty as you like, or alternatively can go down faster than a wood elf on prom night. They're dangerous because they're so easily underestimated.

 

Or, at least, that's how I play kobolds. Your milage may vary : )

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