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Speculation: CAV Bones Kickstarter


Bonwirn
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Printable skyscrapers for the win!

 

the problem with paper towers is that they don't support themselves well enough. FreeFall built this awesome city, but all of the buildings had to have popscicle sticks inside of them to support their own weight. And as you can tell by some of the closeups, they didn't hold up very well when they got wet. (He had some basement flooding.) And there's no way they could support the weight of a True Scale Hedgehog or Badger.

 

They're still cool as hell tho. :poke:

 

city8.jpg

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They're basically boxes. You can build a box out of foamcore and then glue the printed sheets to that box. It should be plenty sturdy to support minis.

 

It won't really help with water resistance much, but it will provide structure.

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They're basically boxes. You can build a box out of foamcore and then glue the printed sheets to that box. It should be plenty sturdy to support minis.

 

It won't really help with water resistance much, but it will provide structure.

 

That would work fairly well. Great suggestion!

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Smaller terrain items or accent pieces are certainly doable though. I would love to have a set of parabolic antennas to put on buildings.

 

 

I'd be all for the accent pieces. I've made plenty of buildings out of interesting-looking plastic shells of various scrapped gizmos, or other pieces of scrap cobbled together, with some foam on the inside for structure, etc. While it's pretty easy to use various materials to create large, flat surfaces for something as simple as a "skyscraper," it often boils down to those little DETAILS that give the terrain character, and make it more than just a bunch of boxes or repainted junk on the table. Parabolic antennas, vents, hatches, turrets, etc., would be great to add detail to a structure that might otherwise just be made out of whatever junk I had lying around (or perhaps "printed cardstock-and-foam" as a quick core), and have the possible added benefit of being useful across scales.

 

E.g., a "weapon emplacement" turret structure that's supposed to represent a heavy defense at CAV scale could serve just as easily as a "security turret" for a complex that the Chronoscope IMEF troopers tackle. A "hatch" that is large enough to be a service entrance for a CAV-scale vehicle on a building could just as easily represent a crawl-tube opening for 32mm-scale figures in a different setup. And so forth.

 

I draw a lot of inspiration from Froggy the Great and the various way he has re-purposed miniatures (and junk!) for various conversion projects, regardless of the original intended scale. :)

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Since I have you guys here...

 

I've gone through the CAV:SO beta hundreds of times. Litterally. And at the end of it all I found my head stuffed with cool ideas for laser-cut game aids. Most of them are damage/status tokens. Another was going to be the card suit symbols: you place them in front of your units to remind you who's been activated and who hasn't.

 

Then I gots to thinkin about how to incorperate experience level into the bases. I really like the acrylic bases vs 'landscaped' bases for most of the CAV models (except infantry). etching 'ranks' into the bases would be a VERY simple matter.

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This thread has my interests.

 

Best,

JBR

 

If (huge if), this gets traction, and John is brought onboard? AWESOME.

 

From a kickstarter perspective, one of the really appealing things about Bones I and II were there relative simplicity.

 

Pledge X amount, get these neat toys! If we reach stretch goals W Y Z, we add these neat toys too!

 

Want even moar neat toys? Just add some dollars!

 

So I'd encourage the focus to be kept to getting all of the old N-scale CAV catalog into plastic. Then stretch goals of getting the remaining 'smallish' scale miniatures rescaled and made in N-scale plastic, THEN working on the stuff that was designed but never made (and that only the dozen or so people that play CAV 2 care about, like me!). THEN throwing a bunch of money at JBR to make new designs :-)

 

Maybe make the Crusader in the right size too?

Edited by Nanite
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I have started to add a response several times but have not posts it as I wants more folks to post. My thoughts are as follows:

 

The passionate folks who post here are intersted in CAV as been published and the updates, revamps etc. and are looking forward to the next incarnation. I am NOT saying there is anything wrong with this position, but what I am saying is that the collective we need to convince those at Reaper who make the decisions to put money into furthering the miniatures and the game. While the grognards among us understand how to build a force to deploy on the table, I believe we should target a new generation of players (previous non-players) by building a box set with two base factions and then open up expansions and additional factions via Kickstarter.

 

This new player base has already picked a price point range based on recently released games on the market. The range is $70-$100 for a two to four player game. This would allow for one main force, two secondary forces and a support (ranged) force for each side. Additionally, a few basic terrain pieces and the skirmish rules would do wonders to open this game up to a wider audience.

 

Again, this is my viewpoint. Comments, counter suggestions, and constructive meanderings are appreciated.

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I have started to add a response several times but have not posts it as I wants more folks to post. My thoughts are as follows:

 

The passionate folks who post here are intersted in CAV as been published and the updates, revamps etc. and are looking forward to the next incarnation. I am NOT saying there is anything wrong with this position, but what I am saying is that the collective we need to convince those at Reaper who make the decisions to put money into furthering the miniatures and the game. While the grognards among us understand how to build a force to deploy on the table, I believe we should target a new generation of players (previous non-players) by building a box set with two base factions and then open up expansions and additional factions via Kickstarter.

 

This new player base has already picked a price point range based on recently released games on the market. The range is $70-$100 for a two to four player game. This would allow for one main force, two secondary forces and a support (ranged) force for each side. Additionally, a few basic terrain pieces and the skirmish rules would do wonders to open this game up to a wider audience.

 

Again, this is my viewpoint. Comments, counter suggestions, and constructive meanderings are appreciated.

 

Speaking as a person in the business of manufacturing and sales I wholely agree with this. Making a simple version of the game that can be played with a basic boxed set will greatly improve saleability. Maybe even stock those boxed sets with pre-painted models to make it more 'new gen' friendly. This keeps start-up costs lower than if one were to Bonesium the entire catalog (compared to the cost of printing books/maps/box art/etc).

 

Make this boxed set your starting point.

 

First stretch goal? An alternate version of the Starter Set that has all unpainted minis. This way you can accodoate the casual gamers AND the hobbiests.

 

THEN you add the 'Open Market' products that include the 'Full Metal' version of the rule book (the full game), the entire range of unpainted (paintable/customizable) miniatures, fun & shiney (but optional) game aids, and a user friendly (and cheap to produce) terrain system.

 

Stretch goals would unlock each product sub category which then would have sub-goals that unlock new product for each line (much like the expansion did in KSB2).

Edited by Girot
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I've made a promise to myself to not be such a wet blanket. You guys are making it difficult. To be honest, if I were Reaper I'd do another fantasy KS that will generate at least a million dollar on a worst case scenario than get a few hundred thousand for CAV figures. And CAV figures are still my favorite.

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They're basically boxes. You can build a box out of foamcore and then glue the printed sheets to that box. It should be plenty sturdy to support minis.

 

It won't really help with water resistance much, but it will provide structure.

 

I have City in a Box. Maybe I should snap some pics. I built foamcore boxes, and glued printed sheets on the outside. Then I made them nested, so the smaller ones fit in the larger ones. I have a fairly credable city I can put in one cardboard box. I can easily set any of the CAV models on top of the buildings.

 

PS

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