Jump to content

Speculation: CAV Bones Kickstarter


Bonwirn
 Share

Recommended Posts

It wasn't insta-death, if just looked that way because of relativity.

 

Rach infantry fought at relativistic speeds, only dropping out into normal space time to mount/dismount transport or travel on foot. Those poor CAV pilots were stuck in normal space time all the time. Suckers.

  • Like 3
Link to comment
Share on other sites

  • Replies 137
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

The minis are legit. no matter what version of CAV you want to play.

Ummm, Sure about this statement? 'cos with CAV:SO some units have sort-of, maybe, become nebulous... or perhaps never existed... Really annoying to persons like myself with around 250 of the buggers... ::(:

Of course if you only meant up to and including CAV 2 then ::D:

Link to comment
Share on other sites

I've avoided saying this so far, but I think it's fairly evident now. CAV:SO is not going to be a thing. Reaper chose poorly in regards to who to partner with for it. Unless there has been so severe a nondisclosure agreement placed upon development that there is zero evidence of any playtesting or development then from the information available the conclusion is that production has stopped, or at a very minimum placed so far back on the schedule you'd need a light and a rescue dog to find it. If a new version is resumed, it most likely won't be CAV:SO.

 

My recommendation is to get the version you like and play it. Until a new version is released preaching about vaporware is pointless.

  • Like 4
Link to comment
Share on other sites

I've avoided saying this so far, but I think it's fairly evident now. CAV:SO is not going to be a thing. Reaper chose poorly in regards to who to partner with for it. Unless there has been so severe a nondisclosure agreement placed upon development that there is zero evidence of any playtesting or development then from the information available the conclusion is that production has stopped, or at a very minimum placed so far back on the schedule you'd need a light and a rescue dog to find it. If a new version is resumed, it most likely won't be CAV:SO.

 

My recommendation is to get the version you like and play it. Until a new version is released preaching about vaporware is pointless.

I have little recourse than to agree with this. :down:

  • Like 1
Link to comment
Share on other sites

I didn't realize that I was preaching. I thought I was just defending myself. Well I agree with you on one point Sergeant, pick a version of CAV you like and play it. Until I hear differently I will carry on believing that CAV: SO is still alive and well. Well You all have my deepest apologies for preaching and since I can't make a post in the CAV section and not preach, then I will try to refrain from posting here.

Link to comment
Share on other sites

Post all you like, but realize that CAV:SO ain't gonna happen. Show me some evidence to support otherwise. Right now the evidence points to vaporware.

 

Reaper didn't want to do a new version themselves so they got somebody else. Unfortunately for the health of the game they picked a guy who was incapable of publishing his own game after several years of promises. On top of that his decisions towards the game have been horrendous and his attitude towards the customer base has been disgraceful.

 

I'm upset over how things have gone down with CAV precisely because I want it to be successful. I've tried to go off into other games because I'm so frustrated, but keep coming back to it. CAV has a great background and potential, but that potential keeps getting squandered.

 

You have to realize the reason why CAV:SO won't be a thing. Mecha gaming is a niche market within a niche market. On this message board there is a bubble of interested people. Out in the wider market there just aren't enough potential customers for it to be in Reaper's best interest to take people off of something else that is more profitable. That's why they've outsourced it twice. No amount of "golly gee, if everyone just saw how awesome it was they'd buy a bazillion CAVs" will change this, only through advertising and hitting the Con circuits. How much advertising do you see for Reaper games? The other thing being that distribution won't touch CAV with a 10' pole. Merchandise return program or not they feel like they got burned on CAV.

 

Finally, even if Reaper does do new version and it makes it all the way to public release, it isn't going be CAV:SO. It will be CAV:(something else). And even if they do keep the name, the rules will be different.

Link to comment
Share on other sites

Reaper didn't want to do a new version themselves so they got somebody else. Unfortunately for the health of the game they picked a guy who was incapable of publishing his own game after several years of promises. 

 

I can't comment on that without falling into the 'let he who is without sin cast the first stone' trap; I've been working on my own game engine for 12 years now...all because I have a nasty habit of designing myself into a corner, and have a very critical eye towards convoluted messes.  I'll dream up mechanics, flesh them out, they turn out to have RPG-style weaknesses [giant glowing weak spots] or blow up in my face with a spectacular flair that'd make Michael Bay jealous...then back to the PC to analyze the math, figure out where it went wrong, learn from it, and repeat.

 

It's a long and painful process, especially since I'm learning with no mentor, no books...just fits of creativity every 6 months to 2 years, fielding questions by friends, and lots of tripping on misplaced data points.  I'm learning the theory by doing it wrong, learning from my mistakes, using that knowledge to analyze other games and learning from their mistakes, applying that knowledge to back through the maze to the faulty choice, and taking another path from there.  Lather, rinse, repeat.  When it comes to game balance, there's a certain intuition for setting the base values that I haven't developed much, if at all...but I can't comment on that without seeing how CAV data cards are engineered; whether equipment has fixed stats, or whether figures are an abstract/aggregate value.

 

I do want to see CAV take off, though.  I've never played it so can't comment on the mechanics...nobody local, and with the house closing soon am not in a place to do demos at my FLGS...but the line has iconic machines, there's some great fiction just waiting to be fleshed out further. Warmachine proves that it is possible to exist in a space made up of Big Stompy Robots and Gridless Wargaming.  It can be done, but there's challenges to overcome...

Link to comment
Share on other sites

I wasn't necessarily sticking up for anyone...started with a remark that I'd be calling the kettle black if I judged, and from there got going on a ramble about my personal...misadventures...with game design.

 

And then a paragraph of hope, because every game treading water needs hope. :)

Link to comment
Share on other sites

So, ReaperBryan posted in his questions thread of the possibility that the next kickstarter would be more focused. If Reapers next kickstarter was CAV focused, what five mechs would you want to see in the first offering? What would you want in the next five or so? My guess is that we would not see a Core Set for $100 that contained a bunch of models, but possibly a $40 base set with 10 models or so.

 

Lets help Reaper pick the models to focus on.

Maybe back on topic of thread instead of recent discussion...

Link to comment
Share on other sites

This is my fifth attempt at posting this, if it works I'll explain why these models.

 

2x Dictator 60

2x Starhawk V

1x Gladiator

1x Wraith

1x Falcon

1x Sabretooth

1x Specter

1x Conqueror

 

 

That mix under CAV2 is all open source models so the buyer is not locked into a specific faction and can expand from these basic models. The models are relatively equal in terms of effectiveness. That mix allows the buyer to make two armor sections, useful for playing against each other to learn the game then combine into a single for when playing against someone who has their own models. The fire support models give the opportunity to learn the indirect fire rules more effectively than the usually worthless indirect fire from attack CAVs and provide a little variety. If using all the models in a single force you could make as many as three sections if two are used for a specialist section.

  • Like 3
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...