Jump to content

Ryuutama - Natural Fantasy Roleplaying ("Hayao Miyazaki's Oregon Trail")


Recommended Posts



Ryuutama is a fantasy RPG originally published in Japanese and now translated into English!


It is meant to be a game that takes the "NPCs" of a fantasy world (farmers, merchants, etc) and has them go on journeys. As they go on their journey and encounter strange new lands and exciting new things, a dragon (played by the GM) watches over them and records their journey... and can assist them. The type of dragon the GM chooses influences the "flavor" of the story.


I've been looking forward to seeing this game translated for years now! The company doing so has already successfully Kickstarted another project, Tenra Bansho Zero (and fulfilled beautifully). They also were a part of the Maid: The RPG translation project. So they have experience and are working very closely with both the original creator of the game and also one of the original artists for the game.


I wish I could tell you more about the game than is available on the Kickstarter page or the webpage, but it's honestly all I know about the game as I'm very, super slowly learning Japanese and haven't read or played it before.

  • Like 1
Link to comment
Share on other sites

  • Replies 18
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

As an update for anyone interested or fence-sitting, yesterday's announcement confirmed awesome things:


- Instead of a few color pages, the book will be in full color! Huzzah! Even in Japan, they weren't able to do that!


- The card deck (not necessary for play, but a good visual reminder for your players what the day's weather and terrain is and a possible randomizing element) will be made print and play. There was talk in an earlier update that they might use a POD service for it too, but nothing confirmed about whether it'll be an add-on for this KS.


- Confirmation that they'll be taking some of the material from the French translation (like new character classes) and add them in as well.


- More material from the two Japanese supplements (wagon rules, "unique road creation" rules, "ab-lib" style plot scenario generation).



If you missed the previous update on the milestones, they were:


- Random NPC generation tables. As I understand, it covers more than just what an NPC looks like, but you might roll up (as per the video), "An older woman who has a dream." So motivation or subplot hooks, not just looks and skills.


- New rules for herbs. Written by the game's original creator and translated into English for us. This adds more herbs and things they can do to the base game, which had (iirc) one or two per terrain type.


- New PC race - the Konekogoblins. So you can play the wacky little cat-goblins as PCs using these rules.


- More material from the two Japanese supplements. (Wagon travel rules and ocean travel rules.)


- New PC class (Navigator) from the second supplement. Having watched the lead translator's games on Youtube, it seems like he created a variation on this class called the "Pilot". This has not been officially announced as one of the things being included, but I'm pretty sure that we'll see it officially or unofficially sometime.




Even if you're not interested in playing Ryuutama, these random tables and the rules might be useful in your other games.


For the curious, the lead translator is running a Ryuutama game every other week and posting it to his Youtube account. They're three sessions in, and this is the first:



It cuts off at the end, which is disappointing and the one after seems to start a few minutes into the game.

Link to comment
Share on other sites

- The card deck (not necessary for play, but a good visual reminder for your players what the day's weather and terrain is and a possible randomizing element) will be made print and play. There was talk in an earlier update that they might use a POD service for it too, but nothing confirmed about whether it'll be an add-on for this KS.


I imagine they'll be up on DriveThruCards which does support POD; TBZ's pdf is on there, so I can't imagine Ryuutama and its associated goodies won't be, at which point if you're not going to do a full-scale printing of the cards it seems a waste not to sort 'em out for POD.


Have to say, this is one of the few KSs that actually made me stop and really consider the art pledges. Love the style, and they were really quite affordable. Fortunately they sold out before I could bankrupt myself >.>

  • Like 1
Link to comment
Share on other sites

Look into the PDF at least, Nocturne! *tempt tempt*


Two reasons why you should grab the PDF:

- You are allowed and encouraged to take the PDF to your local printer and have them print up a copy for you. So no S&H fees if you've got a good printer local to you. You'd even have the option of stuff like spiral binding, if you fancied such.

- After the Kickstarter, if at any time you decide, "Y'know, I want the physical version of the book!" they'll take the cost of the PDF off of the price of your physbook! So think of it as saving money in the future! (And since in the future, it might be cheaper to ship to you, you might win for other reasons!)



@Shadow Whispers - I didn't know they had a card POD site too! I thought they were talking about using another custom printing service (I think it was this one? www.thegamecrafter.com ) - but maybe they just said it was one of their options they were looking into or I just sort of assumed as that was the POD for boardgame things I was most familiar with.


I do love her artwork! It's beautiful!

Link to comment
Share on other sites

I'm pretty well counting on the G+ community for Ryuutama (and my own "Honobono and Pastoral" games G+ community) to get me into the game. I'd even be willing to run it myself. xD


But I think the nice thing about Ryuutama is that the different dragon colors/play styles can make things more interesting for players who might not be into the "honobono" style as much. So you just run it red dragon style or even black dragon style.


Yes, I may be trying very hard to talk people who are interested, but don't think they can get people to play it with them just for the pure selfish motive of the more people out there with the book, the more chances I'll find people to play with. ;) I might be able to talk my best friend into playing with me, but she'd rather play freeform. So it's not so much the theme (which she'd be into) as it is that there are rules at all. xD


I feel so awful for the international people, though. I know that feel. I'd have ordered the Japanese books from Japan ages ago if it weren't for the murderous shipping rates. And they've only got worse. Hopefully Amazon's partnering with the USPS will make shipping rates static or at least keep them from climbing static or possibly lower them. :x


EDIT: I can think in words.

Edited by klawzie
Link to comment
Share on other sites

Obligatory update!


They're now promising air travel rules!

Just as with the Ocean Travel Rules, there will be stats for several classes of airships, campaign ideas, sky combat rules, and even monsters to encounter.


And, as I predicted earlier, the pilot class rules go with the air travel rules! Huzzah! Just in case you like airships in your fantasy.

Link to comment
Share on other sites

If anyone is interested and available at around 3pm central time zone, someone is running a game on G+ today: https://plus.google.com/u/0/events/c4jam4dkmlsr55t74d1q9cjdmic?authkey=COCA-5LW6eLGpgE


Anyone is welcome to join, regardless of your experience with the game, we will go through character creation to start the Hangout.


I found the link in the Kickstarter comments and am going to try to attend myself. If it matters any, I don't think I know any of the people involved in running this game.

From the comments, the person who posted the link said that once he has the text version of the English rules, he intends to run a game weekly or bi-weekly.


Last minute, I know - but I thought I'd share in case fortuitous intersections of time and interest applied.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Similar Content

    • By brushmistress
      A message from Secret Weapon:
      Big news time everyone!
      As many of our pledgers know, we need to adjust the Kickstarter - On the positive, we have a good amount of backers and we know that MANY of you are waiting to up your pledges. We have had a really positive response to the product itself, and lots of interest on the customer and retail side. We deeply appreciate this and your support.
      BUT - we have a good amount of backers who are opting to wait on their $1 pledge. This is entirely our fault. We caused this when we locked our core offering behind stretch goals. There is no single item that is core. ALL the options are core. We made it so that many of you had to wait around to buy what you already knew they wanted.
      That's a big boo boo, but it was made with the best of intentions. The system was set up so that there was no mandatory amount, and you added what you wanted and nothing more. We thought that this was better for the customer, but it quickly became obvious the vast majority of backers want jump-in points at set amounts like a usual KS... and weren't entirely sure about a pledge manager that was open during the campaign.
      So, what are we going to do to fix this for you?
      We are going to close the campaign, and relaunch it next week. That sucks and it's embarrassing. But ultimately everything else that happens is great for EVERYONE, because this is what happens next:
      1.) ALL themes will be shown and unlocked right off the bat. If you want Urban Streets or Infinity, you just go get it, no hoops or delays to choosing what you want. You also know exactly what is on offer.
      2.) There will be pledge levels: $50(+), $100(+) and $200(+). The 100 dollar + level will include a set of 3 weathering pigments (really really good ones too - Burning Sands, Dark Earth, and Rust Orange), and the 200 dollar + level will be the pigment set, and a set of 3 genuinely awesome paints. Secret Weapon's Rubber Highlight, Rubber and Tire Black, our most popular colors! At the end of the campaign you will use the Pledge Manager, as usual, to make whatever specific choices you want based on your KS pledge. The Pledge Manger will be available during the campaign for those that would like help figuring out a total pledge level, but that is optional, and you can wait until the end of the campaign to sign up.
      3.) Each of the $50(+), $100(+) and $200(+) pledge levels will have 3 shipping zone options
      Americas, Europe (NOT UK)
      AU, NZ, Asia, Pacific
      United Kingdom (NOT Europe)
      4.) Any extra themes that are developed during the course of the KS will be added immediately, no stretch, we just give you the option as soon as it is available.
      There will be 17 themes live at the time of launch, which doesn't count the licensed product from Corvus Belli and CMON Zombiecide.

    • By joshuaslater
      This looks fantastic!!  Beautiful artwork on this Sword and Sorcery RPG.  Get in on the last 16 hours and help make it happen.
    • By Darcstaar
      Prepping for the next Bones I WIP.
      The Eyes Have It!
      I have this in metal too, so I’m planning to do both together.  You can see I did some surgery on the metal one.  Lots of hole drilling after cleaning mold lines.

    • By Auberon
      If this has been posted I'm not finding it.  This kickstarter is a rules conversion type.  The game exists in Swedish and has been translated into English.  The next step appears to be releasing a version for 5E.  Of course, if you are like me and enjoy reading different rule sets, the original books are obviously still for sale.  The price point for the kickstarter doesn't appear to be much different from what they have published, unless I'm missing something in the currency conversion.
      Ruins of Symbaroum for 5E
      They also have a gallery of some of their art.

      The acclaimed setting of Symbaroum has enticed and fascinated fans of tabletop roleplaying games since the launch of the game in 2016. Now this dark and mysterious world welcomes an even wider audience, with the production of a Player’s Guide, Gamemaster’s Guide and Bestiary adapted for 5E, published under the Open Gaming License. Note that you will need the core 5E rulebooks to fully enjoy Ruins of Symbaroum.

      Welcome to the world of Symbaroum

      The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep. 

      About ten years ago, Queen Korinthia of the Ambrians finally vanquished Chieftan Haloban and his Jezites.
      Now you can join in the adventure! Seek out the barbarian clans to trade or to plunder their treasuries; establish a base of power among princes, guilds, or rebellious refugees in the capital city of Yndaros; survive encounters with trolls, dark-minded beasts, and undead warlords. But always remember the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the horrors of Davokar are about to awaken!
    • By NecroMancer
      Mel Bose – The Terrain Tutor – has been building terrain for almost as long as he can remember. When he was five, Mel built playsets for his little green army men in the corner of the craft store his mother ran. He was often assisted by model railroaders who were regulars at the store and, by the time he saw his first White Dwarf magazine at age 15, Mel was primed for a life of building terrain.
      Mel has traveled the world, as a medic in the army, a physiotherapist, and even a salesman. He has worked with people from all walks of life, and looked at things from many different perspectives. It is this approach that he brings to his successful YouTube channel (The Terrain Tutor, click the image below to check it out). For the last fiveyears, Mel has been able to make a living from sharinghis passion – teaching people everything he knows about building terrain for tabletopwargaming, for hobbyists, clubs, displays, and for dioramas – and it’s that passion and knowledge that he is bringing to this book, TERRAIN ESSENTIALS.
      This Kickstarter campaign is to fund a printed version of the book – TERRAIN ESSENTIALS – a 96+ page book perfect to add to the collection of anyone with an interest in creating excellent tabletop terrain, regardless of purpose or the builder's ability.
      The Content of TERRAIN ESSENTIALS
      Mel has spent many years researching all manner of tools, materials and techniques, as well as experimenting and documenting his process. He’ll be putting it down on paper for the first time, and TERRAIN ESSENTIALS will include: 
      • Theory – From inspiration and research to planning and set design, from colour theory and build types to workflow and longterm project management, this section will help you plan the best terrain for you before you even start building.
      • Materials & Tools – Covering all the most commonly used materials, from basic craft and DIY to specialist modeling materials – including how and where to use them in terrain making – along with an in-depth guide to the essential simple, professional, and custom tools specific to making terrain, this section is all about making sure you have the right tool and right material for the job!
      • Core Techniques – From cutting bases to sealing your finished terrain and a whole host of techniques in-between, this section will ensure you have a solid understanding of the core skills and techniques used across the spectrum of terrain building. Covering the essentials, from basics like cutting and gluing, to advanced washes, sealing techniques and combating warping, this section will not only give you the information and confidence to use these techniques but also troubleshoot them.
      • Base, Texture, and Paint – Good terrain starts with a good foundation and this section provides in-depth coverage of basing, laying down the ground, realistic texturing techniques, and a range of earth tone painting guides. From cheap and easy basing materials to perfect pigments, you will have the information you need to make sure all of your projects start with a solid, realistic foundation.
      • Grasses and Trees – This section is all about the greenery, from laying down beautiful and durable grasslands and pastures, to tufts, flowers, shrubs, bushes and hedgerows. As well as tackling the small stuff, this section will go into creating a range of trees; everything from armatures, to bark textures, painting and finally creating awesome looking foliage for your trees.
      • Hills and Rocks – As the most common feature on gaming tables, this section covers those rocks, slopes, hills, and cliffs. We look at everything from a number of different construction techniques to maximising playability without sacrificing realism, realistic painting guides, and more advanced techniques for modular and large feature hills and cliffs. 
      • Buildings and Ruins – Buildings and ruins can be mini-projects in their own right, so this section breaks it all down and takes you step-by-step through building, painting and fine detailing for buildings from our history, or a dystopian, gothic, far-flung future. Covering multiple techniques for everything from the foundations to the roofs, this section will have you making the best buildings for your urban combat.
      • Water and Snow – Often seen as the more challenging aspects of terrain making, this section will demystify water and snow pieces, giving you a range of techniques, core colour theory, and guides to the most common pieces like ponds, modular rivers, and snowy terrain.
      • Terrain Kits – As kits, prints, and casts become more prevalent in tabletop gaming, this section not only equips you with the key knowledge to make putting your kit together problem free. But it’s not only about building kits; we will also take you through customising and tying your kits to your existing terrain collection, giving you what you need to turn each kit into a unique terrain piece.
      • Mel’s Top Tips – Throughout the previous sections, Mel will be giving his top tips, tricks and fixes, making sure you learn from his mistakes so your builds go as smoothly as possible.
      We are planning to cover each of these chapters in as much detail as possible, to give you as much information as we can. We have a number of stretch goals planned that will help us provide more in-depth knowledge on each of the techniques used and sample builds shown in the book. 
      Why create a book?
      It has been quite a while since there was a great “Introduction to Terrain Building” type of book on the market, so after five years of helping the community build their terrain on Youtube, it seemed right for Mel to be the one to do it. On The Terrain Tutor YouTube channel, Mel presents a lot of great ideas, techniques, materials, and tools in a handy, episodic fashion, but we know that not everyone learns in the same way. The written word (particularly when accompanied by great photographs) can help many terrain builders connect with the material covered in Mel’s videos. Helping others enjoy their hobby is one of the key drivers behind The Terrain Tutor, and Mel finds there’s certainly a lot of job satisfaction when helping others be happy is your living.
      Mel is partnering with Dave Taylor, of Dave Taylor Miniatures, to bring this book to life. Dave has been involved in tabletop miniatures wargaming for almost 30 years, has worked in "the business" for 25 years, and has known Mel for a decade. Dave recently delivered his own book aimed at helping wargamers complete more of their wargaming projects more often – Armies & Legions & Hordes – which he successfully funded here on Kickstarter last year. Dave is running this campaign, and will be coordinating the layout, editing, publishing, and distribution of TERRAIN ESSENTIALS.
      Of course, this campaign is also a bit of an experiment. If things go well, we may look into a series of more detailed books for a future campaigns.
      Stretch Goals
  • Who's Online   6 Members, 0 Anonymous, 21 Guests (See full list)

  • Create New...