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So, a little over a year ago I got my paws on a decent amount of MDF terrain, specifically with the goal of using it to build up a nice Infinity board. After narrowing it down, I wound up ordering some things from Warsenal as well as Global Evil Corp. Warsenal was because I loved the look of their Cosmica Line, and Global Evil Corp because I absolutely love kerf cuts and the fact they utilized such to have ROUNDED CORNERS on buildings. Oh yeah, and the sliding windows and doors gimmick was a pretty big draw too.
Last month my goal was to get it all primed, because I was tired of the raw MDF, plus I wanted to use it as inspiration to keep moving on my Infinity miniatures... This month I'm going to see what can be
^Let's just say there's a semi-reasonable amount of terrain involved....
^An okay amount for a diverse, two level 15 point (Code One) or 150 point (N4) field, although I could use a few more options...
But definitely not much in the way of full on variety for a full on 30 point (Code One) or 300 point (N4) 4x4' table.
^Before I forget, this is what attaches on to that cube frame. Looks so much nicer built up, even if I uh, haven't built the last panel yet due to lack of space on the desk.
Anyways, they've been raw MDF for far too long in my opinion, so let's get things staged over by the airbrush....
^Mr Hobby Mr.Almighty clips are rather handy....
^And primed. Yup, classic black primer with a white "zenithal" (for lack of better words) across things.
^After a few hours, we now have this. Okay, stage is set, but it feels like something is missing....
^Aha, looking a lot better. Initially I was going to try and go crazy on the colours for the exterior, but hubby and I just like the basic light kinda blue colour we've got going, so onwards to accents...
(Colours used: Mission Models Blue, with a small amount of black added in, as well as a reasonable amount of white - goal was for a bit of a greyish blue, and while I didn't quite get it how I wanted, eh, close enough and we like it)
^Decided to show the roof progress a little more in depth here, partially because I remember @Kangaroorex inquiring about the opacity of those Wicked Colours Opaque colours. The Dioxazine Purple I think was five drops of colour with two drops of Vallejo Thinner Medium, and on the right I had a moderately wet hybrid brush that was dipped into paint, and then traced along. Not sure what happened on the right side, but somehow I managed to go almost all the way around without running out of paint, but I also wasn't able to repeat it, although it was only a few inches before it started becoming see through. I'll still try to remember to do an actual test over white paper with print at some point.
^Now, as for those roofs... Sure, I could mask things, or even create a airbrush template, and I might still, but at the same time... The basic blocks have been laid down, with Wicked Opaque Pthalo Blue on the inner triangle like bits, Wicked Opaque Pyrrole Orange on the inner thin line, and Wicked Opaque Dioxazine Purple on the outer line.
What's the current plan? Well, naturally I'm going to get the basic colours laid down on the rest of the items, but I'm going to test out Pthalo Blue on a roof section to see what thoughts are. Originally, the two lines that go around each building were going to be orange, but after a quick though they're going to be purple. Warsenal stuff will see more oranges and reds, as well as purples to them, at least that's the current main plan ^_^;;;
Infinity Defiance is a dungeon crawler board game with high-quality metal miniatures that are fully compatible with the Infinity Tabletop Skirmish Game. This new co-op game from Corvus Belli involves a deeply immersive narrative component in which you are the protagonist.
So, a little while ago I had these two lovely packages come in because I wanted to give the new "rules condensed" version of Infinity a go, and sadly neither the HaqqIslam I use or the Ariadna hubby uses for N3 are in Code One, so.... Well, as one might expect, we wound up picking up a new starter box, because of various reasons. Anyways, Yu Jing was always my second choice for an army, and Rune liked the new look for the PanOceania figures, so that made life moderately easier....
Keen eyed observers will notice that Rune's PanO aren't getting as many units. Well, yeah, there's a partial reason for that - I had a basic idea already of what I wanted with my Yu Jing for N3, specifically that of being able to field the Invincible Army sectorial at some point due to my LOVE of their heavy infantry, and since pretty much all of the models I was looking at are usable in Code One that pretty much sealed the deal for me right then and there... Obviously more will be added in for Rune's side as he plays the game more, and figures out what kind of units he would like (and likes the look of).
^So a few days ago this is where things were at, after the use of a pair of GreenStuffWorld rollers, specifically Runes (for, uh, Rune's PanO), and Small Cobblestones (for my Yu Jing), and after several hours of assembly over three nights if I remember correctly, here's where things were...
^And phase one of basing complete. Vallejo terrain goop, I love you.
Okay, I'll admit, I wound up covering up more details than I had originally planned, but such is life - some of the original elements are still there, which is good enough in my opinion, at least for now. I'll still get the basic idea across, although with some of them it's more going to be easter eggs in the bases, but such is life.
^And a blurry shot of how things look at the moment, with phase 2 of the basing. Essentially, I wound up using that mix of four different types of ballast that I'd created a decade and a half ago (I mixed up a LOT of it o_O) to help even out the transitions, as well as any garish spots where the terrain paste didn't quite solidify how I was thinking it was going to... And also as a bit of an element to tie both factions together, since they're both technically fighting over Svarlheim, or however it's spelt
Yeah, I know it's yet another WIP thread for me, but my Infinity focus shifted from N3 to Code One for the moment due to smaller table size, and newer, more streamlined rules. That and a desire to give these minis a shot, and to hopefully see about painting them faster than my usual pace
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