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    • By Lord of the Dish Pit
      It seems 2021 is to be the year of the "painting blehs", where many of us are struggling to find out just where our inspiration has wandered off to. The world seems to be going increasingly mad each passing day, so this isn't surprising. With so much uncertainty about, it's difficult to get back into painting mode with so many other things to worry over. 
      Last year I was knocked out of any steady routine for long periods of time, and it appears that for this year that may hold true as well. So how to adapt is the question here. To begin with, to recognize how I wound up with a horde of half finished minis on the table nagging at me. Simple, for the last few years I've had the tendency to bite off far more than I can chew on a regular basis. Between juggling Undead, Witch Hunters, and the Witch/Halloween army, I've put myself in a place where I'm dealing with units on a regular basis, and using pretty much the same palette on all of them. Don't get me wrong, the limited palette achieves what look I'm going for with everything and I'm still just as much in love with all of my factions as I was when I started them, but like with all things there are consequences. My habit of opening a blister of something new to try and feed the motivation also doesn't help me here.
      Humans are to a greater or lesser extent novelty seeking creatures. Although I fall into the far end of lesser, sooner or later it catches up. Also part of why I fell into the current structure is logistical, I've lost the knack of small pours, and have a horror of wasting paint, so limiting colors to what can be spread far in the case of overspill makes sense. 
      Another contributing factor is that having learned the hard way with drawing, I cannot and will not try to "force it" when it comes to artistic projects. All well and good, but it leaves me in a position where as soon as the muse decides to hide beneath the sofa, the project comes to a screeching halt whether it be painting or writing. 
      So what to do about this now? 
      Goal setting in the loosest possible sense of the word. Overall objective is to clear everything off of the table before unblistering or opening anything else. I've been doing good here, so it's just a matter of keeping this up.
      Outside of my faction projects, these are what's staring at me...

      Barbarian Mouslings...

      Viking Mouslings...

      Eastern Mouslings...

      Drangus the Duck Knight, meant as a Christmas gift two years in the running now, saving grace is that the recipient has no clue about this.

      Zombie Dragon, also meant as an unexpected gift. The snag here is that this is the first full size dragon I've ever attempted so scale got intimidating quickly and that I was having a difficult time trying to figure out what was rotted flesh and what was muscle. Gluing the wings on this early didn't do me any favors either. I have another one still in it's package that is destined for my undead army, so hopefully by tackling this one I can have an easier time when it comes up in rotation.
       
      Even here it's obvious as to how I go strongly with theme, even in my "random" minis. Since I tend to try and paint as large a batch as possible, with this the solution might be to focus on one or two, finishing them before moving on, even though my brain is going to screaming at me otherwise. 
       
    • By Kangaroorex
      Just a few last miniatures completed before the new year.  Maybe I'll get some individual shots of the free hand, maybe not.  In the meantime, enjoy or ignore as you will 
       

       

    • By Bonnie Bailey
      I just finished this little guy. He is a gift for my Mom. I'm pretty darn happy with this guy 
      I used more paints than I previously expected to use. He was a really joy to paint. Let me know what you guys think!






    • By Orlando_the_Technicoloured
      Imagine my surprise when on of my failed KS projects got this update, and I got a link to download the pdf!
       
       
       
      Here is an update from Andrew Shields.
       I want you to have this game. I acquired the rights to the Axes and Anvils game from Mike Nystul without taking on his obligations from this Kickstarter. 
      What can you expect?
      The chart shows how I plan to give you this fantastic game as thanks for your enthusiasm, even if it was over seven years ago. I do not have the resources to send out print copies (much less patches, miniatures, stones, and other extras.) 
      I did not have funds from this Kickstarter or from him for development, and in the end I did not have a publisher (though we've been through two over the years.) I cannot give you what this Kickstarter promised, but I will try to make things right as best I can. 
      I am approximating here, rather than inviting specific corrections or cross-walks between add-on rewards and my future plans. If you want to discuss the gifts I am offering, I'm available to do so, but if you want to talk about what the Kickstarter owes you, that is beyond my scope.
      How will you get your digital gifts?
      I will use your emails as recorded in Kickstarter to send complimentary copies through DriveThruRPG's system so you can add them to your libraries there. If you do not get an email and think you were supposed to, contact me. [[email protected]] I get a confirmation email from DriveThruRPG with codes for each email address, and I can give you your codes. (Give it a day or so, I'll be sending the emails right after I post this.)
      How does the "Shields Up! Axes and Anvils" compare to the "Castle Nystul Axes and Anvils"?
      My version of the game is not exactly the same as what Mike Nystul would have made. However, I used the pitch on the Kickstarter as my guiding inspiration as I developed the game. 
      The creative contributions of the faction-level backers are included in the finished result, credited in the book. I plan to continue development of Axes and Anvils resources that will include some greater detail from the contributions they have already made.
      I used a professional graphic designer, art by David Okum (who designed the seals for the dwarven overclans and other factions in consultation with the high-level backers), other purchased art (by Marcin and a map by Vandel), and my own art (for the GM book). I do not have the art by Jeff Laubenstein, as he did not grant me permission to use it.
      Where can I find out more?
      You can find the Axes and Anvils game products on DriveThruRPG.com {sales link removed] . You can find links to the products and descriptions on the Axes and Anvils blog here. 
      The quickstart has an introductory adventure, and it is "pay what you want" so you can access it for free.  I do not anticipate making a hardback copy of the rules at this time. "Under the Mountain" is the GM book that is attached to the main rulebook as a second half, and it is nearly ready to share (in the final round of adjustments with the graphic designer; it's laid out already).  The Clan Book is built out and is with the graphic designer now.  As digital files are ready, I will share them as reflected in this chart. 
      What Delays Remain?
      The print version of the rulebook and the quickstart have proofs in the mail to me now. The rulebook was out, but I changed the link when I bought a domain for the official website, so the print version is offline until I get the new print. The quickstart proof is also in the mail to me. 
      As the work neared completion I was attempting to get everything together and finished to triumphantly release all at once, but the process of delays and revisions can be disruptive. The GM book and the clan book are going through the final stages, print will be available for everything but the character packs, and the suite of Axes and Anvils game rules and supplements will be available.
      How can people support Shields Up! Publishing and Axes and Anvils?
      If you want to express your support financially, I invite you to buy any of the print products to go along with your digital copies.
      Also, you can go to the quickstart (which is "pay what you want") and contribute in that way.
      What comes next?
      I currently have plans for a number of Axes and Anvils resources, including a book on adventuring in Stoneshadow (the default setting). Updates will be shared on the Axes and Anvils blog. I will also be writing fiction for Axes and Anvils, integrating stories into my Patreon offerings.
      Axes and Anvils is poised to grow. The format is designed to encourage casual gamers and open tables, and the creative options reward experienced players too. People can try out the quickstart for free. The game's basic rules are inexpensive, and for all the products, if you buy the paper copy you get the .pdf for free.
      Thank you.
      Thank you for your faith in a game that places more emphasis on "we" than "me." In the coming year I will be running an open table online, and I will invite you to come and try the game out if you have interest and availability. 
      Now you will have what you need to make your own legends in the world of Axes and Anvils.
       
       
      So many thanks to Andrew Shields who took this on after the original project creator failed, may it be successful for him
    • By SGHawkins09
      This was my second diorama for ReaperCon but was the one not judged. The idea behind it was a Mousling adventuring party finding treasure but also finding that others were already there. I wish I had done more with it, such as adding more elements on the Mousling side and possibly a back drop but I was sadly running out of time and this was the entry that suffered for it. 
       

       
       
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