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As my players are going to be floating around the Darklake in the Underdark for the next few sessions, after drawing it the first night, I thought about trying to build it instead. We use the grid and my players floundered when we tried to do away with it so trying different ways to incorporate it into the build.
Playing with wood texture. My one cut was horrible and it ripped more than it cut.
Used chipboard templates to guide the curved cuts.
2 different grid options on the front and back. Like the front but it’s a bit more confusing than just using the “nail holes”. Will see how the middle goes.
Thanks for looking.
Game Stamps are a map-making tool for role-playing games, which can be used right at the table as you play.
The Trailblazer stamps depict iconic terrain such as mountains, forests, or seas.
Whether you're preparing for a campaign or mapping the adventure as it unfolds, the stamps let you create attractive paper and ink maps in a fraction of the time it would take to draw them.
All of the artwork is compatible with 1" hexes and grids, making the stamps ideal for open-world games.
Stamp each hex as the players explore it, or pass the stamps around the table and create a shared world. No matter how many people contribute to it or how many sessions it takes to explore it, the map will be detailed and consistent.
Game Stamps are made of natural gum rubber, deeply etched to produce a high quality image. The rubber is precisely trimmed to avoid artifacts, and cushioned with thick foam to distribute pressure evenly, improving the quality of the impression. The hardwood mounts have an hourglass profile, making them easy to grip.
Each set comes in a cushioned chipboard box and includes an archival-quality ink pad.
A wonderful addition to the toolkit of any game group with a penchant for exploration. Whether you're creating a world ahead of time or improvising a hexcrawl on the spot, Brendan Day's Game Stamps will help you create a handcrafted map with speed and clarity. ~ Jason Lutes, author of The Perilous Wilds and Berlin.
Game Stamps are a great idea executed well. They're a welcome addition to my gaming library. I can't wait to see more! ~ Tony Dowler, author of How to Host a Dungeon.
Whether we use high quality pens and papers, or just scribble on the nearest scrap of paper, map making is one of the many hobbies within a hobby, that are part of being a gamer. When it comes to maps for fantasy games, there is an artistic quality to homemade one of a kind maps, that cannot be equaled. Game Stamps really do have that handmade look and feel. ~ Griffith Morgan, Co-Director of Secrets of Blackmoor: The True History of Dungeons and Dragons.
The Trailblazer stamps depict the following terrain:
Mountains Hills Grassland Swamp Forest (Deciduous) Forest (Conifer) Sea Desert Tower Village Castle or Walled City Megalith or Dungeon Entrance If you back at the Wanderer or Explorer level, you will receive a starter set containing 6 or 9 stamps.
The Wanderer level lets you choose either the Deciduous or Conifer forest, whereas the Explorer level includes both of the forest designs.
If you back at the Adventurer, Wayfinder, or Cartographer level, you will receive all of the designs.
The Wayfinder and Cartographer levels include 3 additional stamps, which depict individual trees.
1/2" Tree (Deciduous) 1/2" Tree (Conifer) 1/2" Tree (Leafless) You can use these smaller stamps to create mixed terrain such as forested hills, or to add variety to large sections of woodland.
All sets include a jet black archival-quality ink pad, but if you back at the Cartographer level, you will receive three additional ink pads in colors of your choice. I recommend Cobalt Blue and Vermillion Red, but other colors are available.
I've been playing D&D for over a decade now, and while there are a lot of great terrain solutions for dungeon crawls, I always felt there wasn't a great option when it came to generic random encounters, like setting up camp for the night.
As a player, and a DM these random encounters often lacked meaning because they didn't have the same customization as encounters core to the campaign. So I decided to come up with a solution that was simple for a DM, and that made the encounter more meaningful for the player.
I made a 36” by 24” iron rubber base on which you can layer smaller magnetic terrain. For a DM It takes second to throw some trees, rocks, and other terrain down to make the scenario unique. Then your players can quickly arrange their tents, wagons and other equipment in thoughtful ways that make random encounters more meaningful.
There is 44 pieces of double sided magnetic terrain, so you can run pretty much any random encounter in the wilderness that you can think of.
If this sounds like something you'd use check out the kickstarter for more information.
I love feedback so please let me know what you think of the product. I designed it how I would want to use it, so if you feel like something's lacking, or should be changes Id like to know.
<mod> Full link: https://www.kickstarter.com/projects/dmloot/dmloot?ref=project_link
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