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Really nice vermin! They would make for a really nice creepy D&D session. Or what about a song of blade and heroes warband, with really dirt cheap vermin !  :devil: 

(Naturally the other models need the fearless trait  :ph34r: The opponent would splatter like no tomorrow! xD)

Nice work on the casting! How sturdy is the resin?

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Really nice vermin! They would make for a really nice creepy D&D session. Or what about a song of blade and heroes warband, with really dirt cheap vermin !  :devil: 


(Naturally the other models need the fearless trait  :ph34r: The opponent would splatter like no tomorrow! xD)


Nice work on the casting! How sturdy is the resin?


Thanks!, And yeah... Been busy lately, haven't even played Descent :P


Resin seems pretty sturdy and well suited to bases at least, it's this stuff. Decode away on the data sheet for specifics, I haven't really tried too hard to understand it all myself. I was just, oh, cheap black resin from the UK, buy!

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Haven't done much mini painting the last few days but did do some prep on the snow base for the snow worm guy.


I had already decided I wanted an overhang a long while back, but I didn't see anything around that immediately convinced me it'd be suitable. After looking around for a while I came upon the old base for the colossal skeleton, a-ha! So I chopped that up a bit and used part of it to stick outside the base. I did this because a) I want a skull/body lying under there and b) ICICLES! Finally an excuse to do some :P


I started with gluing the Bones-base piece to the newly casted resin base, then glooped on plenty of white glue and left the base lying in a bag of sand until it was pretty dry. I then put on some primer and proceeded to add varnish, a lot of it, to the top of the sand. I always add some varnish on bases with sand/lose flock, but this time I went heavy as I wanted texture, but I wanted it pretty soft.

After that was dry I just slathered a lot of white on there, and it's starting to look pretty snowy already, even though I haven't started the "proper" snow effects yet.




Will take a few more coats of white I think, then attaching the not-Remorhaz and adding snow effects. Maybe I'm adding a small standing stone I made if there's room. I feel it might further the "slant"-thing the overhang gives the base.

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So haven't done much, but had a visit from the nephew/niece and we roleplayed a bit





and painted some minis together, while my daughter broke out the water colors :P





Here's what my niece painted.



The pink booted one is the last one she did, and it's honestly pretty good. The others are her earlier paints.


This is what I managed to get "done" (just a few things I need to fix). Sorry for the overexposure.

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Meet the skellingtons! Got some time tonight, so started their basecoats. Just some detailing left, hilts and quivers. Bottom right is how they'll all look eventually after their wash.



And started adding the snow effect stuff to the worm, doesn't really photograph well, but it looks really snowy I think. You can see it vs the white paint on the bottom of the base.


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Skellies done except for basing, and maybe picking out a few details that the shading didn't pick out so well.







Modified the zombies a little, just a wire cutter and superglue so far, we'll see if they stand up to basecoating. I'm thinking maggot white, mmmm.




I know it's hard to see what's going on with some of them, might be clearer once they're painted.

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Yep all glue and a clipper. They stood up well to the painting, so I'm guessing the bonds ended up being pretty good. For most I just cut a triangle away from the joint and glued it shut, some I had to take off completely. Also removed some arms, lower jaws and eyes :P


Here they are painted a bit more, not quite done, and will probably base these too. Happy with how they came out. Glad they all look slightly different from each other. Don't quite know why I'm fine with identical skeletons but not identical zombies. I guess skeletons are just more, I dunno, constructs/robots, while zombies are dirty random dead people.




And did some work with the base (newly cast and perfect no-bubble 100mm) for the colossal skeleton. Very happy with it so far.

Need to finish painting the base, paint the dirt bits and add some more of it, add vines and the shards flying about + the staircase that hasn't been made yet.



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Nice work modding the zombies! Definitely gives them a bit more personality. I'm going to file that idea away for when I do mine.


Thanks, one of the reasons to love Bones. Small conversions on the rank and file are so easy you don't have to field tons of clones.




Some more updates, even though I feel like I'm spamming this thread. I'll try to limit the updates a tad, but doing this thread definitely helps me do stuff instead of slacking :P





I'm not sure how I feel about the vines going over the edge of the base, I usually cut stuff at the edge, but they were a bit too long so I just tried it out. Any ideas/comments are very welcome as to what to add/do next.




Also gave the forest elemental a wash to try to make sense of him. Yikes does he have a lot going on.

He isn't put together yet, reaching those areas under the arms would be nigh impossible with them glued on.






Attached the PF red to the base and tried to do a pillar in green stuff to tie in with the ruins he's standing on. Not really happy with it as is, still a noob at sculpting, but I'll try to paint it up and see.

Not sure what to base him as yet. I'm thinking either ashy burnt up field/hills, maybe a bit of lava, which would work well with the red dragon bit. Or maybe a green field + some patches of dirt which I think would fit very well with the ruins. Again, feedback very welcome.






I know I'm doing a lot of different stuff at the same time, but hey. Welcome to ADD :P

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The vines running off the dge are fine.  But you need something else on the base to give them a reason to be there... I am not reading jungle or tropical from that base as of yet.


The pillar looks fine from what I can see.  You might want to square off the end as it should not turn into a round base if it is broken ruins.  Or are you planning on burying it under the 'soil' so it seems to continue?

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The vines running off the dge are fine.  But you need something else on the base to give them a reason to be there... I am not reading jungle or tropical from that base as of yet.


The pillar looks fine from what I can see.  You might want to square off the end as it should not turn into a round base if it is broken ruins.  Or are you planning on burying it under the 'soil' so it seems to continue?


Thanks! Yeah, I'm thinking I'll need to add some leaves/grass/moss or something to that side of the base to imply encroaching jungle, I'll see what I can come up with. I guess ferns are pretty jungly(?), so I could do some fern leaves. Maybe a weird flower or two and some wood branches/roots. Plan is to have that 1/4th of the base quite jungle like, and then a staircase on the opposite side with just two steps showing or so.


As for the pillar, yes I know. I just didn't feel comfortable trying to sculpt the broken edge so just left it smooth for now. I'll chop it off to make it look broken and probably add some scratches and general ruination after it's dry. I find it easier to get hard edges that way.

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