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ReaperCon '14 Warlord tournament


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4/13/14 EDIT: A sample of the tournament scenarios is now available. Thank you for bearing with us.

 

3/31/14 EDIT: Pool play have been given a 5 Turn maximum. Finals games have no Turn maximum. There is also no scenarios and no scoring for the finals games; they are pure kill 'em all, last (wo)man standing. If neither side in a finals game is able to eliminate the other, then the player that has inflicted the most casualties wins and will advance. Terrain for the tables has been finalized, and the scenarios for pool play are about a third finished. A representative sampling of them will be posted soon. In keeping with the last few years, the scenarios have been geared to fit the Western theme of the convention, without completely breaking the fantasy genre of the game.

 

2/10/14 EDIT: This post will be updated periodically as more information is ready for release regarding the Warlord 2 tournament for ReaperCon 2014. If questions are raised that require clarification for the tournament, those questions (and answers) will be added to this post as well. So, without further ado...

 

Tournament Schedule

The ReaperCon 2014 Warlord Tournament is a 1000 point, single list open pool play qualifier, followed by a two (2)-round seeded finals. Each player must play a minimum of three (3) pool play games to qualify for advancement to the finals. These pool play rounds are scheduled as follows:

 

Slot 1: Thursday, 1pm-3pm

Slot 2: Thursday, 3pm-5pm

Slot 3: Thursday, 7pm-9pm

Slot 4: Thursday, 9pm-11pm

Slot 5: Friday, 9am-11am

Slot 6: Friday, 11am-1pm

Slot 7: Friday, 2pm-4pm

Slot 8: Friday, 4pm-6pm

Slot 9: Friday, 7pm-9pm

Slot 10: Friday, 9pm-11pm

Slot 11: Saturday, 9am-11am

Slot 12: Saturday, 11am-1pm

 

Tickets will be $1.00 for each round you play. There will be a limited number of tables available for the tournament during each slot, so plan to play as early in the convention as you can, or you may miss out. For this reason, please also limit your registration to a maximum of three (3) rounds; if there are additional seats during any of the slots, players are welcome to get in additional games. However, priority will be given to players that have not yet met their three game minimum qualification for the finals. There will be a very limited number of tickets available onsite (much like the classes) if you happen to miss out on getting them during pre-registration.

 

The tournament finals will be held Saturday afternoon, from 2pm-6pm. It will consist of two (2) rounds. All players that are advanced to the finals will play both rounds.

 

The Army List

Each player will bring a single 1000 point army list and play that same army list for each round of the tournament (inclusive of the finals). Each player is responsible for bringing a minimum of two hard copiers of their army roster. One of these must be presented to the tournament organizer for verification no later than 30 minutes prior to the start of the player's first game of the tournament. The second hard copy is to be made available to the player's opponent for each game. The hard copy of the list must contain - at a minimum - the actual total point value of the list, troop composition, all equipment (and which models the equipment is assigned to), and the datacards for each model in the army. Printouts from the ReaperGames.com army builder are acceptable, but any equipment should immediate follow the model with which it is associated, as follows:

 

Troop 1
Duke Gerard
Holy Weapon
Armor of Courage
Ian, Mage Apprentice
Book of Tactics
Templar Knight x 7
Templar Ironspine x 4
Musician

 

In this example, the Holy Weapon and Armor of Courage both immediate follow Duke Gerard, indicating that he has both items. The Book of Tactics belongs to Ian, as it follows his listing. The Musician is assigned to one of the Templar Ironspines (the player is responsible for identifying to their opponent which specific model carries it).

 

Players will be allowed to choose the faction doctrines they wish to use before the start of each game in the tournament, after assignment of scenario and opponent, but prior to deployment or any other game-related actions.

 

Official proxy rules are observed for the tournament. Painted armies are not required, but are encouraged.

 

Tournament Specific Rules

  • 1) All models using the Swift Attack ability must have space to make base to base contact with the enemy model they wish to attack on their action.
  • 2) When using the Summoned (Demon) SA granted by the Gate ability of the Demonic Conclave doctrine for the Darkspawn faction, demons summoned in this manner must be of equal or lesser point value than the summoning model.
  • 3) Sir Broderick, Justicar is allowed to lead Justicar soldiers.
  • 4) The abilities gained by the Howl portion of the Koborlas "Call of the Wild" Doctrine can be used as a free action once per game turn.

 

Tournament Format

Each round of the tournament will consist of a "kill 'em all" format game. Players will have 105 minutes (1 hour 45 minutes) of the 2 hour slot to complete the game, 5 Turn maximum. Each game is worth of total of 20 points; 1 point is awarded for each full 100 points of the enemy eliminated (the full 10 points are awarded for defeating the entire force, regardless of the actual list value), and 1 point is awarded for each full 100 points remaining of the player's army. Equipment cost is considered to be part of the model associated with it, with the exception of totems (the points for which may be earned either by defeating the entire army, or by defiling it during the course of the game). If there are any unearned points, these are divided equally between the two sides, with any odd point awarded to the side with the highest points from kills.

 

For each pool play game, players will be paired based on similar average cumulative game score (adjusted to avoid repeated pairings where possible during the first three games). If a player is able to play more than three games, they may drop their one lowest score, averaging all remaining game scores. Thus, a player who plays three games uses all three scores, a player with four games drops the lowest and averages the remaining three, and a player with five games drops the lowest and averages the remaining four. Table priority will always be given to players that have played less than three games vs. those that have played three or more. Space is at a premium this year, and the intent is to accommodate as many players as possible, with as flexible a schedule as possible, while maximizing the use of the tables once qualifiers have been completed for the majority of players.

 

In addition, each game will also consist of a scenario component. These will award Victory Points (VP) based on the specifics of the scenario. VPs are tracked separately from game scores, and are cumulative, regardless of the number of games played. VPs will be used as a tie-breaker, if necessary, for seeding both within pool play and for finals.

 

A limited number of players (based on the final number of players in the tournament overall) will be advanced to the finals bracket on Saturday afternoon. Finals games have no Turn maximum. There is also no scenarios and no scoring for the finals games; they are pure kill 'em all, last (wo)man standing. If neither side in a finals game is able to eliminate the other, then the player that has inflicted the most casualties wins and will advance. Seeding will feature high vs. low in the first round of the bracket, with a final of winners vs. winners and losers vs. losers in the second round. These games will be used to determine final placements in the tournament, and crown the new Warlord for 2014.

 

The Scenarios

Please "Save As" the following document for the ReaperCon 2104 Warlord Tournament sample scenarios:

 

RCON2014WL2TOURNSAMPLES.pdf

 

Come Get Some!

 

~v

Edited by Shakandara
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Definitely post the details for the tournament ASAP. I had not planned to arrive until sometime on Friday. I want to be able to be sure to get my games in so I can play in the Saturday afternoon Tournament of Champions.  :devil:

 

:lol:

 

Also, paying to play in the tournament? Definitely disclose why this is necessary when it never has been in the past (as far as I remember from the forums).

 

Wild Bill

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The long and the short of purchasing tickets:

 

1. Yes, actually, once upon a time, there was a fee to play the tournament, although that hasn't been the practice for several years.

2. One of the great difficulties in helping to organize the tournament is figuring out how many players to plan for; selling tickets helps accomplish this.

3. As we have a very limited number of table spaces for the tournament, selling tickets is the most fair way to allocate space to players.

4. Also, who said that you were going to have to pay for the tickets? The cost per round (if any) is still under discussion; Reaper will make the final determination whether or not you will have to pay anything to purchase the tournament tickets (outside of the normal badge fee).

 

People who show up for just Saturday will have the hardest time playing enough pool play games before the finals, as there are only 2 slots in the morning before the finals begin in the afternoon.  If you are there for at least part of Friday, there are plans to have tournament tables available late into the evening, so you should be able to play then.

 

Again, as I said in my first post, when the tickets do go live, try to select slots as early in the convention as possible, and leave the slots later in the con for people like wildbill, who might only be able to attend for a limited time.

 

~v

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Definitely post the details for the tournament ASAP. I had not planned to arrive until sometime on Friday. I want to be able to be sure to get my games in so I can play in the Saturday afternoon Tournament of Champions.  :devil:

 

:lol:

 

Also, paying to play in the tournament? Definitely disclose why this is necessary when it never has been in the past (as far as I remember from the forums).

 

Wild Bill

Participation guarantees you the Tournament miniature - easily a $7-$10 mini. 

 

The tournament is $3.  

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Painted is not required, but is encouraged. There have been awards for the best painted army in previous years. Although I am not 100% certain at this time that there will be a prize again this year, it seems likely.

 

Tournament lists are 1000 point armies.

 

All of this information (and more) will be added to the OP when it's ready. Jason and I are constantly reviewing the plans for the tournament this year to make it as good as we can possibly get it for everyone.

 

~v

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Maybe I am missing something here... but with the tournaments running from 1pm to 3pm... that effectively kills TWO potential classes as they run on the even hours... 10 to 12, 12 to 2... etc.

 

I know there are a lot of time slots open, but would it be possible to make these coincide more with the class schedule?

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Maybe I am missing something here... but with the tournaments running from 1pm to 3pm... that effectively kills TWO potential classes as they run on the even hours... 10 to 12, 12 to 2... etc.

 

I know there are a lot of time slots open, but would it be possible to make these coincide more with the class schedule?

 

That's only on Thursday, and only for the first two slots. After that, the schedule matches the class schedule exactly for the afternoons. It needs to be this way to provide time for the tables to be set up, and for players in the first slot to submit their rosters to the tournament coordinator for review prior to play.

 

EDIT: The tournament starts at 9am the other two days so that we can schedule in a lunch break between 1pm-2pm, rather than having 4 slots of play back-to-back. So, at a minimum, there are at least 6 slots of the 12 that either match or do not conflict with the class schedule, and 2 more that overlap only a single class (the two 9am slots). That should provide sufficient opportunity to schedule tournament games around classes.

 

~v

Edited by Shakandara
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Game and Event scheduling mostly lines up with classes, but not in all cases.  GMs need the first few hours of thursday morning to set up terrain, gather reaper bucks and other prize tokens, and train their deputies, among other things.  This means for us that game events start one hour after class events, and means that until the dinner break, they do not really line up evenly.

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