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Tried to get the word out by word of mouth, and decided on here might be a good way to go about it as well. The tables for gaming had to be altered from what was on the printed schedule due to some logistics issues. (Logic?! At a con?! Say it isn't so.)
Games on GrowTix should reflect accurate locations (and hopefully always reflected accurate times). Also, there are printed schedules available on the table just beside registration. ALSO, ALSO, I attached the Xcel spreadsheet of the schedule if anyone wants to peruse.
Joseph Wolf's Dreadmere games are still at Table 1 - under the big Dredmere banner. Tables 2 ,3, and 10 are various Roleplaying games, as per the schedule Table 4 is an all-day, every-day Freeblades demo - drop by and check it out! Tables 6 thru 9 are for Gamers looking for Pathfinder/Starfinder D&D Adventure League is now tables 11 thru 23, but Gamers taking part in DDAL are encouraged to head to Table 18, where Colby (and crew) will be marshaling GMs, getting players into games, and generally just controlling the madness of League events. Tables 24 thru 28 are going to host Frog God Games (in the Arabian rooms) ReaperCon 2019 Gaming.xlsx
As some of you know, @buglips*the*goblin and I paint some German Infantry of WWII for Warlord Games tabletop game Bolt Action - or another similar set of rules. You can find our WIP thread ->here<-
But though the key to success is hard work, all good projects some when end somewhere. To celebrate this, we decided to set up a Show Off thread. So ... enjoy what we come up with until all of our Germans are painted ... (which will be in ten years or so)
First off - the first 5 men of my winter unit.
More to come!
@buglips*the*goblin You're next.
In 2011 the original Gameduino brought vintage gaming to the Arduino.
In 2013 Gameduino 2 set a new standard in hand-held open-source gaming.
Now Gameduino 3 raises the bar again. Even more processing power for your games and applications - plus real video playback, all using a regular Arduino.
You'll need an HTML5 capable browser to see this content. Play Replay with sound Play with
sound 00:00 0:23 It's completely compatible with the Gameduino 2, but adds even more graphics power, smooth video playback, and dozens of new features. Together with microSD storage for game assets, headphone audio output, and a top quality full-color 4.3 inch touch screen.
Gameduino 3 is designed, tested, documented and the prototypes are built. The videos were all taken from the real hardware - everything you see is running on a stock Arduino with the prototypes. What needs to happen next is a manufacturing run. Your pledge gets you a Gameduino 3 from this first run.
The Gameduino 3 uses an FT810 EVE, an integrated graphics processor that is backwards compatible with the FT800 in Gameduino 2, and has about 4X more power:
video decompressor for full-screen 30 fps video 1 megabyte of onboard RAM, 1 gigapixel per second fill rate microSD card and audio output with sample playback high contrast 4.3" 480x272 LCD panel with resistive touch screen support for maps created with the Tiled Map Editor PNG image loading from microSD accelerated JPEG loader hardware portrait/landscape orientation switching Full support for Arduino, ESP8266 and Teensy 3.2 online tools for graphics, audio, font and video preparation All these features are available from the GD library for Arduino, which now includes full support for both GD2 and GD3. The Gameduino 2 Cookbook will gain an extra chapter on the Gameduino 3's extra features.
There are examples and code on the project page at http://excamera.com/sphinx/gameduino3/.
The Gameduino 3 hardware, software and documentation is open-source (BSD license).
Graphics used in the demos are by Kenney, and videos are from pixabay and the internet archive. The music is High School Snaps by Broke for Free.
Pretty much what it says on the tin. I'd be pretty shocked to see GW allow Wizkids to produce miniatures, unless they're way out of scale with GW's stuff, but it'll be interesting to see what kind of board games they come up with.
I'm also wondering if they're not looking for someone to take the place of the recently expired partnership with Fantasy Flight Games.
I searched through the forum to see if it already had a game review thread, but if it does it's not coming up on my search. For some reason I thought there was one, but my memories of days long past must be faulty. Thus I'm creating one for video games. A few years back my game playing slowed way down, but I've put away some of those distractions and have decided to work through my backlog of games. Obviously these will have some age on them, but they'll be new to me!
Note: "Finished" is a relative term. If you've played for three hours and decided the game is horrible and you'll never play it again, then it is finished for you. Feel free to post and save others from the horror.
God of War: Ascension (PS3)
The God of War franchise was a big money-maker and Sony wanted to see that money keep rolling in. But the trilogy had already been completed, so what do you do? Create a prequel! Easy right? Well if they had made Ascension before GoWII it would have been fine. Unfortunately they made it after GoWIII which is the best game in the series IMO. The graphics were great and the gaemplay was everything you could want out the genre. The second problem the game has is that it came out after GoWIII finished its story. Seriously, in GoWIII Kratos scaled Olympus to do battle with the gods. How do you get more epic than that? Sadly you don't. He can't actually fight any of the gods in Ascension because he'll be fighting them later (chronologically) in the other games. That leaves us with a short list of Greek mythological figures to play the role of bad guys, and none of them can be as awesome as the gods.
So to start the game already has a mark against it with the concept, but what about the gameplay? In that area at least GoW:A does fine. It's pretty much a formula by now; combat mixed with puzzle solving mixed with a bit of exploration and a few “interactive”action sequences. If you like the other GoWs I think you'll like this aspect of the game. They have made a few tweaks to make it different, such as removing the various godly weapons and replacing them with elemental enhancements, but overall the game remains mostly the same. It does have some death by camera angle that most consoles action games seem to have.
It is a short game. I finished single player in 10 hours and could have shaved an hour off of that if I wasn't so rusty. Fortunately by the time I picked this game up it already had some age on it and had gone through the price reduction sequence. If you pick it up cheap the dollar per hour still isn't bad.
Recommendation: Play, but pick it up cheap.
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