Recently Browsing 0 members
No registered users viewing this page.
By Lidless Eye
Another fun one from Stonehaven, with some of my favorite rarities: female Goblins and Orcs!
“Every individual matters. Every individual has a role to play.” – Jane Goodall
There are doors a hulking orc warrior can bash open in a single blow that would take a party of kobolds a month to chisel through and there are priceless artifacts that a goblin catburglar can swipe without a sound that an army of dwarves would have a great deal of trouble acquiring. Our differences make us strong.
With the Stonehaven Adventurers 2020 project, we are creating a variety of adventuring parties. Some will include variations of a single fantasy race, others will be a mix of different fantasy races. The parties will not all include the same number of miniatures becuase of the difference in the cost of production due to size, and not all of the parties will be included in the Core Set. Some are only available as add-ons.
The miniatures will be made in the USA. They will be cast in 100% lead free pewter (or polyurethane resin in the case of the dragon) and some assembly will be required. They will be sculpted on the standard 28 mm scale. Slotted round bases will be included with miniatures that are pictured on round bases.
And now we present the Core Set:
Pictured from top to bottom, left to right: Grippli Warrior, Grippli Samurai, Kobold Archer, Half-Dragon Wizard, Pygmy Lizardfolk Rogue
Cold Blood Clan! Though they come from disparate backgrounds, these heroes have been bound together by cruel circumstance. Finding themselves aboard a prison vessel bound for the quicksilver mines, they combined their strengths, made their escape, and discovered that they weren't so different after all. (Want another one?Add-on cost: $25)
Pictured from top to bottom, left to right: Male Human Hedgemage, Male Human Thief, Male Human Dagger Hobo, Male Half-Elf Fighter, Female Half-Elf Swashbuckler
These scavengers follow the great armies, stealing gear, treasure, and other supplies from the casualties of war. They are not above creating a few extra casualties in order to "find" a few more treasures! (Want another one? Add-on cost: $25)
Pictured from top to bottom, left to right: Male Human Blademaster, Female Human Monk, Male Human Monk, Male Human Bard, Male Human Jester
Lord Rhatagon's players travel from town to town, performing for the peasants and generally distracting from the privations of peasant life. Each has their own past that they are running from, but none moreso than Rhatagon himself, who travels with his minstrels seeking to rebuild the honor of his house. (Want another one? Add-on cost: $25)
Pictured from left to right, top to bottom: Male Goblin Necromancer, Male Goblin Monk, Female Goblin Witch, Male Goblin Warrior (Locked), Female Goblin Rogue, Female Goblin Ranger (Locked)
Goblins seldom get the chance to determine their own destinies. They are the pawns of greater powers and are seen as vermin by the "civilized" races. But just as men can surely be evil, goblins can surely be good. (Want another one? Add-on cost: $25)
Pictured from left to right, top to bottom: Male Tengu Rogue, Male Dwarven Cleric, Male Halfling Trickster, Male Dwarven Guard, Male Tiefling Geomancer
The Doublecreek Watch has had its hands full lately with escaped convicts, charlatans, and would-be heroes running around stirring up trouble! It's going to be one zany adventure, culminating in the wacky awakening of ancient horrors! (Want another one? Add-on cost: $25)
In addition to the Core Set, we've got some other stuff that is only available as add-ons. This is that stuff!
Pictured from top to bottom, left to right: Male Orc Fighter, Female Orc Cleric, Female Orc Archer, Male Orc Wizard, Male Orc Warrior
The massive mountain Orcs have formed an uneasy alliance with the mountain queen. Orc warriors, once feared and killed on sight, are now commonplace among the caravan guards and mercenary companies that come down from the northern steppes. (Add-on cost: $37)
The Mushroom Folk have lived under the dark trees for as long as time has been counted. Mercurial creatures, they can change their form to best suit the needs of the coming day. Although many will prefer to maintain a single form, others will change form each night: from simple form to warrior form, or from spore form to mage form. Each form has its strengths and drawbacks.
The Mushroom Folk have interchangeable parts and can be assembled into thousands of different combinations.
Add-on: Mushroom Folk Subset A (Add-on cost: $25)
Add-on: Mushroom Folk Subset B (Add-on cost: $25)
Add-on: Mushroom Folk Subset C (Add-on cost: $25)
Add-on: Mushroom Folk Subset D (Add-on cost: $25)
Mushroom folk unlocked by stretch goals will be added to the Mushroom Folk Set.
The Reclining Dragon rests comfortably on your tabletop, awaiting delicious adventurers to walk into its jaws. Or you could barter with it, or whatever, he's pretty chill that way!
This dragon is big! It measures 105mm across and will be cast in polyurethane resin. The wings come unattached. (Add-on cost: $25)
As we hit these stretch goals, more miniatures will be added to the Core Set, Mushroom Set, and/or made available as add-ons!
When we reach $12,000, Cyragnome the gnomish swashbuckler will be added to the Core Set. He will also be available as a $4 add-on. Cyragnome is a fearless fighter with a flair for the dramatic. Many a bandit has had his knees bloodied by Cyragnome's flashing blade!
When we reach $14,500 the Male Goblin Warrior will be unlocked and added to the Otker and the Mob adventuring party in the Core Set. He will also be available as a $4 add-on. Goblin warriors are fearless in battle. Often facing much larger foes, they often triumph through a combination of lucky crits and really bad attack rolls from lvl 1 adventurers!
When we reach $17,000 the Female Goblin Ranger will be unlocked and added to the Otker and the Mob adventuring party in the Core Set. She will also be available as a $4 add-on. Ricochet the goblin ranger got her nickname by bouncing a bolt off a guard's shield and into another guard's exposed back.
Once these goals are reached, we will introduce new ones!
Wow! You scrolled so far! Thanks for taking the time you check out our project; you are the best!
I've had this one in the works for a while. She's a little more cheerful and Art Noveau than most of the rest of my Miskatonic staff, but that's okay! Misk.U. cultivates eccentrics of all types. She seems to be handling the job just fine. And those pointed ears indicate she's already survived a brush with chaos, or perhaps has a little bit of eldritch in her.
Her colleagues are a Stonehaven halfling librarian and a Black Cat librarian/cultist. Gave them both a minor touch-up for this shoot.
"Fond of bright colors, chiefly green and yellow," as Tolkien described his hobbits.
Stonehaven does some incredibly character-rich sculpts, and this is one such. This lady is full of vim, vigor, optimism, and a can-do attitude!
I imagine her as maybe the irrepressible kid sister of a grown adventurer, who has heard stories of adventure and wants to be a part of things. (Big sister played by Daschelle, 44009 )
Once, there was an artificer. A half-orc, a genius. He could make creatures of metal and wheels that seemed as alive as any man. His clockwork marvels were the talk of the province, and when an accident in his workshop took his arm off, he built a new arm of girders and cogs, stronger and more dexterous than before.
(More of this fellow if you click:)
His fame spread far and wide, and one day a wealthy man, a captain of industry, another half-orc, asked him to build a weapon. He had many enemies--competitors, bandits, robbers--and also many people he wished to treat as enemies--unionists, agitators, and the like.
"What kind of weapon," the artificer asked.
"The unanswerable kind" his patron replied. "Inexorable. Supreme."
The rich man had a vision, which the artificer was happy to share, and huge sacks of cash money, which the artificer was also happy to partake of, having very little of the same, and a strong if wildly degaussed moral compass, which the artificer did not have at all.
And so the artificer consulted with other specialists, gnomish engineering savants and goblin pyro-sages (who also partook of the fat sacks of cash) to design this Ultimate Countermeasure.
It took a year and a day (and, some say, more than one apprentice) but at length the work was done. A steam-belching, boiler-powered fire-breathing dreadnought, an apex predator in steel and brass.
The patron was pleased.
It is said that the Engine of Malice produced had the strength of a team of elephants, and a breath like a blast furnace. It is also said that its brazen talons broke the Bloodgutter Strike a generation ago, and that this is why your parents cut their sausage with knife and fork, because the Butchers' Guild doesn't waste anything and you really don't want to break your teeth on a brass button.
It is also said that the Emperor conscripted the Engine to fight the foreign enemy during the Cruel Wars, as it was impervious to the miasmas and poison gases, and could roast whole squadrons in their trenches.
It is, notably, NOT said what happened the day it slipped a gear and went berserk. There were very few surviving eyewitnesses and none of them want to talk about it. Questions on this topic remain unanswerable. The Weapon remains at large.
(I love the huge wings on this sculpt, but I'll never be able to compete with some of the canvasses other, better, painters have made of them. Also they are very rigid, so I removed them for future projects and took some pinewood derby exhaust pipes I found on clearance, some aluminium fencing wire, and a few eyelets. Gluing them on wasn't the easiest, and I used plenty of baking soda. This wound up looking like horrible overdone welds, but that's all right in context.)
Who's Online 33 Members, 2 Anonymous, 37 Guests (See full list)
- Balgin Stondraeg
- Sophie was taken
- Melbourne Mew Mew
- Pezler the Polychromatic
- Chris Palmer
- Cranky Dog