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Pivoting to Fire -vrs- Facing change / Pose-able Models


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I wondered how many of the CAV collectors (players?) on this forum assemble their models in some way so that the CAV is still free to pivot at its "waist" joint.

 

 

It strikes me that the ability for the top part of a CAV to pivot 360 degrees like battleship gun turret is visually represented on all the models, as if that was really important tactically. But I don't ever remember anybody assembling their models and leaving them pose-able.  I also don't remember it ever being significant in any version of the game. "It" being the ability for the top half of the mech to be facing (and shooting) one direction while the bottom half is facing (and perhaps moving) in a different direction.

 

Being able to do that almost seems like the whole point of building a fighting vehicle in a mechanoid configuration.

 

 

Has anybody ever tricked out their CAV with magnets so the top can pivot but stay in place? or done anything else to get the same effect?

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One thing I made sure we did on new models was to make sure the same size "pin" is used for each one. That way it would be easy to switch arms, torsos, etc for those looking to kit bash. On the first "bones" CAVs we did, the pins tend to expand a bit and while still fitting in the holes, makes for a snug enough fit, you don't need to glue them in, allowing for you to pivot the various parts during the battle if it so strikes you to do so. :-)

 

Your post reminded me of that new feature.

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