Jump to content
Sign in to follow this  
Pingo

Is sticking to an alignment a limitation on your roleplaying?

Recommended Posts

To look at alignment as a penalty or tool tpdo be usurped by the Dm is a little short sided. Rpgs are meant to be about heroes. Heroes are torn by warring emotions and the difficult decisions they have to make. Alignment gives them a guideline to achieve this conflict.

 

Be it a comic book character, or the hero from classic literature, they all have a set perception of what must be done. What creates unique role-playing and the best there is is the choices they must make.

 

As a long time dm i will say that. Alignment is a good tool when used correctly to keep the game pn the rails. Some casual alignment reminders when players are getting way of track....telling a ranger that those orcs eating a dude is pretty inherently evil and that he should act on my blatant adventure hook.

 

We have also discovered a long time. ago that evil characters tend to ruin games. Mainly because of people who think evil is cool (beavis and butthead laugh). These people mostly want to cause trouble and should be avoided as it causes inter party conflict and death. Lots of lost work for the Dm and players. Not that evil shouldn't be used. But evil should be smart...in other words...the Emperor from star Wars and not snydley whiplash

 

As for "breaking" paladins... I agree. It is not fair to single them out for breaking...so to be fair I try to break everyone.

Edited by turcules
  • Like 4

Share this post


Link to post
Share on other sites

To look at alignment as a penalty or tool tpdo be usurped by the Dm is a little short sided. Rpgs are meant to be about heroes. Heroes are torn by warring emotions and the difficult decisions they have to make. Alignment gives them a guideline to achieve this conflict.

 

Be it a comic book character, or the hero from classic literature, they all have a set perception of what must be done. What creates unique role-playing and the best there is is the choices they must make.

 

As a long time dm i will say that. Alignment is a good tool when used correctly to keep the game pn the rails. Some casual alignment reminders when players are getting way of track....telling a ranger that those orcs eating a dude is pretty inherently evil and that he should act on my blatant adventure hook.

 

We have also discovered a long time. ago that evil characters tend to ruin games. Mainly because of people who think evil is cool (beavis and butthead laugh). These people mostly want to cause trouble and should be avoided as it causes inter party conflict and death. Lots of lost work for the Dm and players. Not that evil shouldn't be used. But evil should be smart...in other words...the Emperor from star Wars and not snydley whiplash

 

As for "breaking" paladins... I agree. It is not fair to single them out for breaking...so to be fair I try to break everyone.

That being said I once had a Paladin try and commit suicide based on her personal and moral failings in light of a great oppressing evil being. I would think alignment made a pretty awesome game that day. Edited by turcules
  • Like 1

Share this post


Link to post
Share on other sites

As for "breaking" paladins... I agree. It is not fair to single them out for breaking...so to be fair I try to break everyone.

 

 

You all see now why I have been conditioned to enjoy hardship, and why I usually make characters like desert plants - built to thrive in harsh environments. 

 

Haven't broken any of mine yet*.  20 years, still going strong.  Now you have some tasty gnome to try with, and maybe this time you'll succeed. 

 

But I'm willing to bet there's still enough heart left in you to feel bad about it. 

 

*The Tally:

 

Araxania the Mystran Priest - campaign ended due to other issues.  Lived all the way through.  Partial points for the Beastmaster.  -8 AC just wasn't good enough, terror inflicted.  Close, but I rallied back.

 

Samnos "Just a Fighter" - campaign ruined by players to make a Simpson joke.  See following entry.

 

Black Ivana the Tiefling - that one almost broke you.  Gives me great joy to know I'm banned from making that or anything like that again.  Specifically made to ruin other people's fun following "the pinchy incident", but somehow made things fun doing it.  And, yes, I do still feel bad.  But they had it coming.  And I always made sure to try to kill myself along with everybody else, they just kept saving me for some reason. 

 

Thelonius Atherius, Paladin of Tyr - died due to bad dice rolls and eaten by bugs, but not on your shift.  Shame, because I was hoping you'd try to break him (and fail)

 

The Doomguard - survived, unbroken, managed to be Chaotic Neutral but still a team player.  Story unresolved, see following entry.

 

Buglips The Goblin - died due to random cookie-cutter wizard explosion after nearly three years of epic build-up and play.  Campaign shared with Doomguard alternate ended thusly, and I almost never played an RPG again.  Wild Mages forever banned thereafter. 

Edited by buglips*the*goblin
  • Like 1

Share this post


Link to post
Share on other sites

We have also discovered a long time. ago that evil characters tend to ruin games. Mainly because of people who think evil is cool (beavis and butthead laugh). These people mostly want to cause trouble and should be avoided as it causes inter party conflict and death. Lots of lost work for the Dm and players. Not that evil shouldn't be used. But evil should be smart...in other words...the Emperor from star Wars and not snydley whiplash

 

 

Wherever we might disagree, I absolutely agree with this. (And I've been that guy, though in my defense, I was young and dumb and I got better.) Disruptive characters are NPCs, whether they start out as NPCs or not.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Maledrakh
      Nolzur's Marvelous Miniatures still make some great D&D monsters, here are three more:

       
      Wave 1: Displacer Beast
       
      The Displacer Beast is one of the iconic D&D monsters, described as a six legged panther with a pair of enormous tentacles growing out of it's back.  If that is not bad enough, the schtick of this beast is that is displaces.  This is an ability that makes it appear as it is a few feet off from where it actually is, so while the party are slashing at the image in thin air, the beast invisibly outflanks them with it's powerful claws and massive bite attack coming from seemingly out of nowhere.
       

      Where are the mirrors I need to start breaking?
      I rebased it on a 40mm round. This is a Wave 1 mini, released a few years ago. The tentacles needed repositioning using the  hot water/cold water technique.
       
      Wave 11: Grell & Basilisk
      Grell:
       
      Who names these monsters? Grell?  What kind of a name is that? This is obviously the Flying Spaghetti Monster!
      The tentacles did not turn out all that well. The purple was too strong compared to the other colours and dried too fast to blend. Bah!

      Check out the big brain on Brett!
      40mm base.
       
      And in the same pack as the Grell, a Basilisk:
       
      This one was significantly smaller than I expected. Please disregard the piece of flock-fluff on it's right side middle. This is a loose particle I did not see was stuck there until after the pictures were taken. I just cannot be bothered with taking new ones.

      Nice doggie?
      30mm x 20mm oval base.
       
       
      Nolzur’s Marvelous Miniatures
      Wizkids
      I have no idea who sculpted these, as WizKids do not -as far as I know- publish this info.
      PVC
    • By AussieAusborn
      Greetings y'all!
       
      I'm starting this thread to use as a painting blog, to help catalog my journey, and to use as a source of ongoing motivation. I have a LOT of stuff I've been putting off, that I want to get through for a homebrew campaign I'm working on, and some warbands for Frostgrave, as well. So, I'll take any extra motivation I can get Once I actually finish pieces, I'll make sure to post them in that part of the forum.
       
      To start things off, I have a dragon I've been working on for a couple of weeks, and just got to the point where it's "good enough for now," although definitely not finished. It's easily my favorite piece I've ever owned, so I put off doing any work on it until I was "good enough" to do the piece justice. That is, until I realized that would never happen , so I decided to:
       
      1) Do the darned thing
      2) Do some work on it every day
      3) Push myself outside my comfort zone to try new things
      4) Be patient and forgiving with myself
      5) To not freak out when I try something that I don't like, and just go ahead and fix it
       
      There's still a good amount to do to it (I have a list with 15 bullet points on it, and growing!), but I'm happy enough looking at it, and want to take a break to focus on some other pieces.
       
      I took some progress shots (though perhaps not as many as I'd have liked). So please, join me as we journey through my learning experience:
       

       
      I fully assembled the mini before putting down any paint. Here's where the mini was after a couple days work, about 4-5 hrs. I used an airbrush to give it a zenithal undercoat with black and white, and then to lay in the base coats of the red and blue. I then painted the underbelly and the wing-fingers with a brush.
       

       
      Here, I'm trying to show the work I've done (still fairly subtle, at this point) on building up the vibrancy/transitions on the red skin/scales. I was fairly happy at this point, as I could start to see that I might actually be able to paint this to the standard I want.
       

       
      The next day, I did some work on the face, horns, and blocked in the body spikes. I generally liked the mouth and tongue, but felt it was a bit vibrant. I thought the blue on the horns was alright, but also wasn't completely sold on it.
       

       
      Here's where it was after another `30min of work. Since I felt the tongue was too much, I did something about it! I did a very light glaze with a grey, just to knock down the saturation a bit. Looks better. I added some more blue to the horns, and still wasn't quite happy with it. Picked out the teeth, which is nice, easy bit of definition. And that eye!!! It looked much better than I expected, although that's the last time it would be that well defined...
       


       
      Here it is after another couple days of progress, building up that red (it takes soooooo long on something this big!!!!), as well as more work on the mouth/face. I'd accidentally painted over the eye (which becomes a recurring theme in this tale ), so I blocked in some color, just to separate it from the face. I added a glaze of 'RMP's fair skin' to the tongue, and now I'm lovin' it. Also added some fleshy-ness to the gums on the upper jaw (though it's a little hard to tell), and that was definitely another good decision.
       

       
      Here I continued to build up the red, progress is slow but steady. Not pictured (which is unfortunate, because it was a good learning experience) is my attempt to redo the horn entirely, to a scheme that was a transition of bone to brown to black at the tip...I was really unhappy with it. I had the bone starting around the eye ridges in at attempt to add more contrast and draw the viewer's eye towards the face, but it just looked awful. So I spent a good while redoing the horn and fixing the whole face. I'm glad I made that mistake, as I think the face looks much better than it did before I started on the horn. Part of that was adding in a new level of bright highlights.
       

       
      Here's the mini in some soft lighting, and although the picture is kinda blurry, it better shows the transitions throughout the red. I think this was also the point where I started working on shading the red, by applying a light blue-black glaze to the shaded areas, which really helped add some contrast to the piece.
       

       
      I had an accident that almost gave me a heart attack, where the figure seemingly jumped off the desk Luckily, I caught it before it hit the ground, and it sustained no major damage. It did separate where the dragon attaches on to the base, and although that was a little frustrating, it ended up being a happy little accident, as it made it MUCH MUCH easier to work on the base. I started by putting down some paints and pigments, until it was at a place I thought was ok. Also, the rock spire that it's curled around was originally about 6 inches taller, which I cut off to better see all of the dragon. So, I started work on sculpting a new top. I started by building up thin layers of cardboard with superglue, to level it off (it had quite a slant to it). Then I mixed up some greenstuff, and tried to match the overall flow and texture of of the rocks. Although not a perfect match, it's close enough to not be distracting. Mission accomplished!! The pillars were a part of the mini.
       

       
      And here's the beast in its current state. I painted the newly sculpted top to match what I'd already done, and left the pillars with a super quick drybrushing. I touched up the eye to look acceptable (it's on my 'to do' list), added some grass tufts to the base, and was happy to leave it be like this, for a time. The final pic is another attempt to 'more accurately'  show the value transitions with the red, though the colors seem a tad washed out.
       
      Thanks for taking a look at my work, and for reading my ramblings! C&C is welcome  As I said, I have a to do list for the dragon, but I'm not afraid to add more to it!!! I'll strive to make a post in here a few times a week, and eventually you'll get to see a completed dragon!
       
      EDIT: I forgot to mention that once the dragon broke away from the base (super cleanly, luckily), I took the opportunity to redo the underbelly on the whole model, darkening it up some. And along the neck, I experimented with wet blending for the first time! I've been apprehensive to try it before, but decided this was a good spot to experiment, as it's a large enough area, but felt less...consequential, I guess, if I messed it up. And I'm pretty pleased with the result!
       
      Next up: Frostgrave warbands for me and my brother!
    • By Consequence
      I have had this dragon "mini" for a while but couldn't decide on a color. I don't have a lot of green miniatures so it's now green. 


       
       
    • By EvilJames
      I painted this guy up for D&D to be my Warlock. Sadly it may be some time before he fills that role again. Photos still look a bit washed out. :( The Base should look like floorboards and they do in person.
  • Who's Online   15 Members, 2 Anonymous, 33 Guests (See full list)

×
×
  • Create New...