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Here’s the first new project of 2022. I looked through the forums and saw a few versions of this based on the Redstone Triad. I will try that. I put a few pieces of cobblestone sheet styrene on the base, then flocked with sand. I hope it will look like fragments of an old road when I’m done.
This is the latest Kickstarter project, expanding our fantasy range this time, and bringing light to the ones we have that might not have been noticed. Along with some super cool female minis, we have some brand new scenics too, and a whole bunch of add on bundles.
I'll post more on the lead up, but for now if you're interested, could you click the "notify me" on the pre launch page and it will help the algorithms, and you know algorithms are the new gods!
As you can see from the title, I'm a noob playing around with layering. Or glazing? I'm not sure about the difference, in the tutorial videos I watched, both techniques come down to painting diluted paints over a base coat.
I've painted the armor with a black-and-silver mix, then painted over with diluted silver where I imagine the light hits. I'm happy with the effect. I feel like I've messed up the face. I layered Vallejo Paint Bronze Fleshtone (over that color + white) to simulate shade from the helmet, and tried to pain the eyes gold because she's depicted with glowing eyes in the official artwork. I think I should just have gone for skin-wash... I hope I can salvage it. I also see now that I haven't been thorough with removing the mold lines and messed up the gold detail somewhat.
I'm a bit unsure about what to do with the hair and, well, whatever you call this piece of clothing.
I painted shades on the lower part of the hair, in the areas where multiple layers of cloth overlap and on the right where the wing is above it. I just glazed over with a red + black mix. I'm kind of going back and forth thinking that it looks too dark and smudgy, and (especially on the front) not dark enough. I'm also unsure if I should add highlights or shades on the wavy part. It's relatively flat, and most tutorials I've seen deal with robes that have very deep folds.
I definitely want to add highlights to the hair, but I don't know what color. Mixing red and white would give pink, and that doesn't seem right. I tried glazing with orange, but wasn't happy with the result, so I glazed over with red again. It's still slightly visible.
Some other minor detail, I've tried to paint the shadow of the body on the base of the wings. Not sure I like it, but you only see it when you go looking for it anyway...
One more picture that I took, can't really think of any commentary.
Any advice on layering or any other things is very welcome!
Time for the next in line for Bones I.
Aina, Female Valkyrie. I will paint the metal version concurrently. I already pinned the weapon hand on the metal version, and pinned the arm for the shield. I’ll apply the shield later. The Bones version still has a ton of detail, so I suspect these will take a while. Planning Red/Gold for metal version (her shield is a little Romanesque), and Blue/White for the Bones version.
By Ryan S
Hi, I want to start this to get me motivated to get some accountability and hopefully guilt myself into working. So here is the very first of hopefully many steps.
The first step is to prime the miniature, I've done that, the 2nd step? To photograph the miniature to capture the volumes of real light that shows where I want my light source. For this I want two light sources. So really that means I just used my computer screen and my ceiling light, adjust the miniature to taste and get the angle I want to set the light.
The screen light is whiter and will be the light from outside the window, the yellower ceiling light will be my tavern fire light and will be the primary light source.
The skin will be fairly shiny so this is pretty much a mandatory process to get those realistic sheens....because I'm literally stealing form reality it helps a lot. If I were a better painter I could fake the light sources with enough knowledge. Thankfully I have some serious shadows on the model, and my mid tones will have a lot of room for blending.
The problem now? Picking my colors.
What do I know? I know the floor is wood colored and the axe/haft materials
I know that I'm going to want off white and pinks for eye whites and gums teeth etc.
The gold of the primer is actually a really beautiful color for a fantasy creature, so I might see if I can't keep that.
So Gold, pink, whites/off whites, and browns, I don't know if I want a two toned or patterned beholder. I think this is gonna be a challenge whatever I do. I think I want to go for a fleshy color