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Warlord/RAGE-based Dungeon Crawl game at ReaperCon...questions! (and thanks!)


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Hello,

 

My friend and I played the Dungeon Crawl game at ReaperCon 2014, and it was great fun (with an amazing dungeon layout!!), and our first exposure to Warlord. I have a few questions, though, and I was hoping to get some insight.

 

- The rules used were just the regular Warlord rules, but in a skirmish format?

- Would it be possible to get a copy of the warband sheet?

- From where are the monster stats?

- Would it be possible to get copies of the random tables used?

- Is the playing card initiative a Warlord thing? I really liked that.

 

The two guys running it were very helpful, but it was still extremely chaotic (no fault of theirs). I'd really like to introduce this to my kids and my gaming group, and it is really getting me in the mood to start casting more Hirst Arts blocks. I bought the Warlord book at the con just based off of the game we played, but I'd really like to just duplicate the experience if possible (thus the questions above), and not go overboard or overcomplicate it.

 

Thanks for running the Dungeon Crawl!

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- The rules used were just the regular Warlord rules, but in a skirmish format?

- Would it be possible to get a copy of the warband sheet?

- From where are the monster stats?

- Would it be possible to get copies of the random tables used?

 

Was just coming to post these. I second the request!

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A lot of the "monsters" use a soldier card or boss card from one of the factions, depending on the "level" of the mob you are facing.  Some may have been tweaked a bit, or selected outside of a faction, to make more sense (zombies don't cast spells, etc.) and provide the correct level of difficulty.

 

I spoke with the guys about it once I found out next years theme is sci fi... as I am thinking about running a redacted-style game next year.

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I think when Castlebuilder remade his table he made 2'x2' squares that matched up so he could break it down and move it easier. Having the full dungeon bolted to the table makes it a bear to transport. Similarly, having each room be its own thing makes it a bear to set up and keep together.

 

PS

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The person you need to talk to is Castlebuilder, He's got all the stat cards and charts. I'll let him know about this thread. He's also written up a couple of other scenarios to go with his other dungeons.

 

BTW, if you're going to ORIGINS or GENCON this year you should check out his new dungeon he's making this year.

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Pics of the new dungeon? Already?  Dude, I have five weeks to go.  The bugger has barely been started!  Yeah, I'm slow, but it's a long story this time..... But I digress to the original thread. 

 

  • The dungeon crawl rules are pretty much straight from the rule book.  Each guy who runs it will do things differently, but overall it is the core rules.  Any changes are normally made simply by ignoring something to keep the game flowing as fast as possible.
  • Yes, you are welcome to a copy of my data sheets.  Send me a PM with your e-mail address and I will be happy to share them with you.
  • The monsters have evolved over the years.  Most are critters from the rule book.  A few, such as the giant rats & spiders were made up by me.  A lot of times I will drop off special abilities that are rarely used or apply more to regular games, but this was done mostly with the players characters.  The caster's spell list is also a selection from various tomes in the rules that work well for the dungeon.  Not legal for regular games, but in a dungeon crawl he works real well.
  • Random initiative is indeed a Warlord thing, although it isn't the only game to use it.  I like the random initiative so much that I have a hard time playing a game with the old style I go - You go initiative.
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