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In a different thread Vince put out a call for terrain assistance the night before ReaperCon. He needed a big hill. (A table was planned that called for a graveyard on a hill.) A link to that thread.
 
I saw the thread and a few PMs and text messages later it was determined that there was a hill hiding in my rather disheveled workshop room that might do.
 
It looked like this:
y1lp.jpg
It was an unfinished slab of pink foam (the top had a basecoat on it). This shot was originally sent via phones to [give] Vince an idea of how big it was. That is a Storm Giant from the KS 1 batch along with a paint bottle for scale (I lack a copy of Sir Forscale).

Edited by TGP
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Vince said, "please bring that..." so I got to painting to cover up those pink sides:
 
fgba.jpg
 
WiP shot from Wednesday evening. (For some unknown reason it will not display inline. :grr: ) Figured out the glitch.

Edited by TGP
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Here is what it looked like Thursday Morning on the Table:
 
qwlp.jpg
 
(I am doing EXACTLY the same steps as I did in the first post and the images  :angry: refuse to display inline. I blame ImageShack, not Reaper.) Turns out it was a stupid hooman trick, ImageShack contributed by making things needlessly difficult.

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The Hill looks TERRIFIC. I hope the game was a enjoyable as it is GOOD LOOKING.

PhotoBucket seems to enjoy making arbitrary changes to that only serve in making life more difficult also. I attribute this to the EVIL influences of the basically Diabolical Cameras themselves.

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Simple and effective.  I like it :)  However, I'm terrified for the zombies that likely appeared given the graveyard...

 

In the draft version of the scenarios the Crusader Army (and other factions with any shred of do-goodly-ness) were trying to reach the graveyard in order to prevent such things...

 

...whereas the Darkspawn Army (and the other undead-tolerant factions) were trying to reach the graveyard in order to do just that.

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