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redambrosia

The Guardian of the Waters of Life

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Here is my submission for the current beauty pageant, a beholder who guard the Waters of Life.

 

Beholder1.jpg

 

And here's the write up my hubby (mostly hubby) and I (I helped!) did for him:

 

Name: Guardian of the Waters of Life (Guardian, for short)

Stats

Int: 22

AC: -2

Move: 18

HD: 20

Size: 10' Diameter

Magic Resist: 60%

THAC0: 5

No. of Attacks: 9

Damage: 7 attacks are eyestalks, effects are special; one attack is main eye, effect is special; last attack is bite, damage is 3d10

Special Attacks

Eyestalk 1: Submissive Gaze, creatures of 5HD or less meeting this eye's gaze immediately and permanently fall under the control of the Guardian. Creatures of higher HD may save vs spell to negate. If they fail effect lasts for one day.

Eyestalk 2: Confusion Zone, creates an area 30' x 30', anyone entering or in this area must save vs spell of become baffled and forget what they were doing for 1d3 days. Arcane spellcasters must make a separate save for each spell memorized or they loose the spell. Zone lasts for 10 minutes.

Eyestalk 3: Truth Zone, creates an area 30' x 30', anyone caught in this area will suddenly start telling truths they have hidden. For example, someone who has intentions other than those he's stated to his party members will suddenly blurt out his true intentions. Save vs spell with a -4 to negate this effect. Zone lasts lasts for 15 minutes. Effect lasts for 24 hours after leaving the zone.

Eyestalk 4: Repulse Metal, a cone 60' long, 20' wide at the end, any metal, magical or non is thrown back 12d6 feet. No save. Weapons are ripped out of hands, people in armour are thrown, as are people with sheathed weapons, or buckles break. People thrown take 1d6 dmg per 10', save vs breath weapon for half damage. If save is failed, 25% KO.

Eyestalk 5: My Friend is my Enemy, creates an area 80' radius around the Guardian, people caught in this area see companions as their most hated enemies and attack them on sight. Save vs spell to negate; the power lasts for 30 rounds/minutes, whether they make the save or not they must save each round or attack their companions. Can only use this ability 1/day.

Eyestalk 6: Force Blast, 10' diameter of focused energy. No tricks, no special effects, it just hurts! 5D12 damage... sorry one minor trick... Since it literally comes with the blink of an eye, you have no time to dogde or anything, so there's no save. =(

Eyestalk 7: Look at my Garden Grow, used on particularly troublesome people, save vs spell with minus 6 or become a plant of the Guardian's choosing. The only way this can be undone is if the Spirit of the Waters of Life wills it. Usable 1/day.

Main Eye: 1st effect is Divine Intent for the Waters of Life. This effect can only be blocked by the divine intervention of a greater god. 2nd effect Flesh to Water, Guardian purifies the creature's body and turns it into more Water of Life. Guardian uses this effect only if the creature's intent for the Water is nefarious.

 

Special Defenses

Camouflage: the Guardian's thorny hide and flowered eyestalks allow him to hide amoung the bushes and flowers of the garden, being 97% undetectable.

Armour of Thorns: Any creature landing a successful melee attack with weapons shorter than a 2 handed sword automatically take 3d4 damage (3d6 damage is natural weapons like claws or fists).

Only takes 25% damage from fire, no damage from cold, plants will not effect or harm him in any way.

 

History: The Guardian is the ancient protector of the Waters of Life. He has guarded the Water so long, and drank so much of the Water that it has changed him. He's lost his natural ability to levitate and has instead grown long plant-like tentacles on which he walks. He doesn't see this as a loss though, since he can move faster than many of his kind now. He views the Waters and the garden which surrounds it as the most beautiful thing, and gives his all to protect it. He cannot actually be killed, despite how hard an adventurer may try. The Guardian believes the Waters he's ingested keep him alive, but it is actually the Spirit of the Waters who chose him and keeps him from dying.

 

 

Hubby has an evil brain.

Edited by redambrosia
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I love the alternative take on this one! No filling your canteen with him around! Awesome job! I especially like the wet look, like he just stepped out from behind a waterfall....

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Thank you  ^_^  Hubby and I brainstormed his concept together while I was painting him. Based entirely on my idea to have him green and pink.

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