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That reminds me. I also have a TARDIS dice cup from the Dr.Who Yahtzee game.... And of course the Dr.Who dice as well.


Cause if you're going to collect more minis than you'll ever be able to paint or play with then you might as well collect more dice than you'll ever use and all the dicetowers and dice cups to store them in. :wacko:

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Mr. Boot and I roll quite differently (though we're both role-players, and haven't played any wargaming). I roll vigorously, then sorta toss them down out of the side of my hand. If it's an important

Do you eliminate the fallen and continue on until only one remains?   You, skeleton, are the strongest of your kind.  I promote thee to Skeleton 1st Class, and you shall lead your bony people unto v

When playing RPGs with the kids, I have them use a Yahtzee cup. They flip it over and slam it onto the table, then lift to see the roll.   It really does cut down on picking up dice from the floor,



As for electronic dice, such as dice apps on phones, or the automatic die roll generator on a play-by-post RPG site I'm on, I don't trust 'em. There's just no heart to 'em, y'know?  ^_^


Agreed. I don't trust them electronic ones. Feels like they are out to get you.
Plus you can't switch out dice if the rolls were horrible.



My understanding (from discussions about dice generators on gametableonline) is that they're not really random.  It's more like a string of numbers that attempts to mimic randomness.


When you pick up a d6 to roll, you have a 1 in 6 chance of getting a particular number.  It could be any of the 6, all with equal chance.  This creates tension, especially in a critical situation.  And you know this chance exists.  (a d20 is a better example, being a more critical die, but I don't want to type out all those numbers for the following example)


But with a dice app or generator, it's more like this:




As an example.  Now if you're at 4, the next number in the string (2) is going to be 2 no matter what.  There is nothing (short of closing the app and restarting in hopes of generating a new string or point in the string) to alter this outcome.  So 2 is written, so 2 will be.


Does rather suck the fun out of it all once you know how the hot dogs get made, yeah? 


Now I don't know if this applies to every random generator, just that from my observation about very lengthy discussions on that site regarding "cheating dice out to get you" that it's the easiest form of random number generation.  (Also why your reference to feeling they're out to get you reminded me of this - because I swear for "random" results, the dice generator on gametableonline's axis & allies has a remarkable tendency to favour the AI)


Rolling is better, because rolling is influenced by a great many factors every time.  Always the potential to be different, so long as you're using fair dice. 


Yea. Digital randomness is not truly random. It's a closed system, meaning that a result can be duplicated. Some random generators employ complex methods or seeds, but you're right. It's just going to loop again and spit out the same pattern. It just depends on when you hit the button.


Lol, I remember playing a game online where the AI had abilities that proced so often it defied the "10% chance" limit. I understand that probability lacks memory and so there are chances it can happen 2-3 times in a row maybe more (not impossible, just improbable)  but if a designer claims 10% and the program is true 8/10 times, then it means the designer needs to go back and look at the poor coding or learn what 10% means.

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A while back I put together what I affectionately call my "DM Valet."




It's a leather wrapped box, which originally was a presentation box for a fancy wine corkscrew.  We didn't get the corkscrew, just the box.  


I gutted the box of its original foam, and it carried a variety of miscellaneous things until it was pressed into service as my DM dice box/partial screen.  I lined the bottom in felt, and put a bit of magnetic sheeting in the lid under the textured felt there, so I can change out reference materials on the lid.  Since I'm running a DragonLance campaign, right now it's a moon tracker (since the phases of the moons affect arcane magic, and there's a wizard in the party). My moon gems are on magnets, so I can easily move them about in their orbits, but they'll stay put between game sessions.  It's large enough to store various bits and bobs, and will allow me to roll a ton of dice - great for what I need!

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