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Ral Partha Shadowrun Deckers and Combat Mages

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Loved this game in the '80's for its awesome look forward...love this game today (2nd & 3rd ed, none of this new stuff they call shadowrun), for it's different take on tech and the way it could have developed.


I have quite a few of the minis packed in a box somewhere as we tend to use new minis from new manufacturers, these however do have a charm of their own.

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A few more old Ral Partha sculpts.  Here's a female corporate decker from Ral Partha's 20-523, Corporate Interdiction Team, now Iron Wind Metals DS-044, Female Corporate Decker with Laptop and Gun; the female elf decker from Iron Wind 20-572, Elven Deckers - Male & Female; and Iron Wind's DS-048, Male Corporate Decker with Laptop and Pistol.


The woman decker looks almost like a little girl with a school uniform.  I'm painting her up as a PC from southeast Asia.

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The elves have sculpted eyebrows which get a little in the way.  I tried to give this one an 'eighties vibe.

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And a shouty guy with a gun.  Honestly, who thought physically lugging around huge delicate hardware in one hand was a good idea?


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I love Shadowrun and Cyberpunk both for their outdated ideas of tech.  Its so much fun to play those games now as a result of it.  It feels like more of a alternate universe current day than a far or even near future setting.  Cyberpunk in particular is a great system that gets little love these days. 


I'm really enjoying these figs.  keep painting!

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More work on the faces, and I primed things that will be black or silver with a simple dark grey.




I hadn't shown these two figures yet.  The first is a decker, the second a rigger.  The decker dude has a kind of steampunk vibe going on.  The rigger looks a little like a mishmash of WWII and 1970's sci fi.  I am also noticing the proportions.  These figures have pretty large heads and some of them have short legs.  They look like 32mm figures from the waist up.

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The dark grey I primed with is a super simple mix of Carbon Black (which unfortunately is a bit shiny in my paints) and a dab of Titanium White.  The woman on the left is going to have opaque black tights and shiny black shoes, a fashion choice I wear a lot.  The woman on the right, you may recall, needed some fixing around the face.  I added purple cyber eyes, purple streaks in her hair, and purple tights.  The tights manage to look semi-transparent just from my glazing a bit of flesh tone over the fronts and backs.

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And here are the rest of them primed with dark grey.  I underpainted the male elf decker's clothes in monochrome greys, though I don't know if I'm going to keep the coloration.

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So I laid out the figures for work and I thought, "Blue."


I used two different blues as bases.  Phthalocyanine Blue is an intense, transparent greenish blue.  Ultramarine Blue is less transparent (although still translucent), a little more pure blue, like a sky color, closer to purple than phthalo.


Naturally I didn't use either of them straight.  I didn't even use them mixed just with white, where they tend to look electric.  I added dabs of browns and ochre yellow to make them a little less eye-popping, then added a touch of white to even the dark colors to give them some opacity and a place to go when I shade darker later.


The first color I mixed was Phthalo Blue, Burnt Sienna, and just a dab of Titanium White.  This makes a not-quite-opaque, slightly coppery-looking dark blue.  I had planned to give the S.E. Asian woman decker a navy blue suit, so that was a no-brainer.  This color is terrible for jeans -- too green, too bright -- but I put it on the elf rigger woman's shorts and the shouty decker guy's trousers anyway as a sort of undertone.

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Then I mixed a slightly paler blue by adding a small amount of Titanium White to the mix and roughly brushed on some highlights.

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Then I mixed a blue using the same recipe, but Ultramarine Blue instead of phthalo.  This makes a much more natural denim blue.  Even with a little Titanium White added, it's still translucent enough to use as a glaze.  I started to shade the dark areas (Oh, and I used the last lighter blue to add highlights to the decker woman's hair).

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I also started mixing up some less staid colors.  Ultramarine Blue plus Quinacridone Magenta (plus a little white) makes an intensely artificial grape purple, used on the elf boots to the right.

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These two have a paler mix of Ultramarine Blue and white (and still some Burnt Sienna, because I am reserving the purest colors for where I want things to really pop).  You can see the difference between Phthalo-based and Ultramarine-based colors on the left. Lines are still sloppy.

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I used some of the various mixed blues to fill out these two.

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Last update for a bit, as I am heading off in the family car to parts known but distant.


So I added a little more subtle coloring, some greys and browns, mixed greens and some whites. I also found a few flubs here and there that will need touching up.


I took these pictures with the figures on my sketchbook, which has a textured, slightly shiny black cover. After a bit I noticed how interesting their reflections looked so I started cropping them into the photos.















The faces are developing.

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Here's an error. Using better magnification showed me that there was one of those tiny metal flash tags (I hate those) under the paint on the corporate woman decker's left hand. I removed it, and will have to patch the paint next time.



Next time won't be before mid-August, probably, as the family road trip beckons.

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