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So a visit to family near Staunton, VA meant a chance to check out the FLGS there, Dragon's Hoard.


The had all the big bones dragons in stock.


After careful consideration, I chose the one that interested me most, Wyrmgear.


Fitting him together, I see that the legs are a bit uneven:



A quick boil and bend fixes that. I also remove the front leg shields for now, to re-attach after they're painted.



Looking forward to breaking out the metallics and painting this one up.

Edited by Arutema
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I have 3 metallic paints at the moment, gunmetal grey, brass, and silver. My plan is to use gunmetal on the engines, cables, and under-armor areas, brass on all the armor, and silver for rivets and highlights. I get started with some of the gunmetal grey areas:



Edited by Arutema
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Checked my work on the engine block so far tonight and decided what it needed.


First, I carefully took my pin vice and put some small holes in the tops of the smokestacks.


Then, into those holes and some of the crevices on the engine blocks went Vallejo Flat Red to help give the look of heat coming off the engines. Once it's nicely dry, I plan on following with a yellow wash to complete the effect.


Here's a close-up of the engine block as it now sits:



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Lots of little things today.


Got the base (2 blank CDs glues together to add thickness) primed up black.


Got the glow effects in the engine done to my liking, and painted up more of the engine block. Also got the hydraulics in his legs and tail done up in gunmetal gray.


Finally, an idea for a conversion hit, and my kickstarter Ape-X made a noble sacrifice to give him a 50-cal full auto breath weapon.








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Not much time to paint, so slow but steady progress.


Got the exhaust pipes and some engine details done up in silver, as well at the shields and tail blade.


With the gunmetal gray, got the underside of the tail cable and the mouth gun. Also trimmed the gun and adjusted pinning so it sits a little further inside his mouth.


You can see here I'm working cutting the broccoli free from his right rear leg.


Also washed the cables on the undercarriage with black ink, but it doesn't really show in these shots due to lighting.


Also working on coming up with PFRPG stats for him. PF has a clockwork dragon statted out, but it's a couple size categories too small for this massive mini.






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Didn't get a chance to paint today, but did get a chance to work out his PFRPG stats:


Wyrmgear - CR 18
XP 153,600
N Unique colossal construct (clockwork)
Init +7; Senses darkvision 60 ft., low-light vision, see invisibility; Perception +8

AC 34, touch 7, flat-footed 29 (+3 Dex, -8 size, +27 natural, +2 dodge)
hp 309 (25d10+80 plus 80 hp force field)
Fort +8, Ref +13, Will +8
DR 15/adamantine; Immune construct traits; Resist fire 20; SR 27
Weakness vulnerability to electricity

Speed 60 ft., fly 100 ft. (average)
Melee 2 claws +36 (4d8+18), tail blade +36 (4d6+9), 2 wings +31 (4d6+9)
Ranged integrated chain gun +29 (8d6/x4)
Space 30 ft.; Reach 15 ft.
Special Attacks mithral weapons, integrated chain gun, suppressing fire
Spell-Like Abilities (CL 25th; concentration +20)
Constant-see invisibility, abundant ammunition

Str 46, Dex 17, Con -, Int -, Wis 11, Cha 1
Base Atk +26; CMB +52; CMD 67 (71 vs. trip)
Feats Improved Initiative, Lightning Reflexes
Skills Fly +3, Perception +8, Swim +26; Racial Modifiers +8 Fly, +8 Perception
SQ force field, integrated weaponry, internal combustion engine, swift reactions
Special Abilities

Chain Gun (Ex) This advanced firearm has a range increment of 200 feet, automatically reloads as a free action, and never misfires. Wyrmgear's magazines contain 50 rounds of ammunition should its abundant ammunition ability be suppressed or dispelled.
Force Fields (Ex): A force field sheathes Wyrmgear in a thin layer of shimmering energy that grants 80 bonus hit points. All damage dealt to Wyrmgear when this force field is active is reduced from these hit points first. As long as the force field is active, Wyrmgear is immune to critical hits. Wyrmgear's force field has fast healing 16, but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.
Integrated Weaponry (Ex) Wyrmgear has a chain gun built into its body and treats this weapons as a natural attack and not a manufactured weapon, and cannot make iterative attacks with this weapon. Integrated weaponry can still be targeted by effects that target manufactured weapons (such as magic weapon spells or sunder attempts). Wyrmgear is proficient with its integrated weapons. Integrated ranged weapons do not provoke attacks of opportunity when fired in melee combat.
Internal Combustion Engine (Ex) Instead of the coiled springs which typically power a clockwork construct, Wygmgear is powered by an engine which consumes fluids known only to the Technic League and belches forth foul smoke. Wyrmgear can carry enough fuel for 15 days of continued operation.
Mithral Weapons (Ex) The claws and tail blade of Wyrmgear are made of mithral and have the qualities of a weapon made from that material.
Suppressing Fire (Ex) As a standard action, Wyrmgear can use its chain gun to fire in a 100-foot cone. When it does so, it makes a single chain gun attack against every target in this area.

Have a concept, but not final language for his flavor text, which will explain how he came to possess force fields and a chain gun, and will post that when it's ready.

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Got his right rear leg free of its broccoli. Also, started basecoating all the brass areas, which will be his main color.





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