Jump to content
Sign in to follow this  
fishnjeeps

Fishnjeeps Pen & Ink Mapping Project

Recommended Posts

This WIP is to show how I make my fantasy maps. I'm currently working on the world map for the PBP game hosted here "Boldly into Darkness Go" Run by Last Knight. It has been a few years since i've attempted this sort of project so I will be showing my practice work also.

 

That said, the materials I'm useing are as follows 

 

Hunt Drawing Nib #104 with handle

Hunt #102 Nib

Hunt #103 Maping Nib

Speedball B-5 1/2 Ball Tip Nib With Handle

Speedball C-3 Nib

Dr. Ph Martin's Bombay Black India Ink

Speedball Pigmented Acrylic Ink in silver & Blue

Artist's Loft 140lb Watercolor paper 9"x12"

Windsor & Newton Cotman Watercolors

Grumbacher Acadamy Watercolors

 

 

 

I prefer dip pens over regular pens for this type of project as they require you to slow down and to be certain of your strokes. Every couple of strokes (depending on the nib used) I have to refill the nib with ink. Some of these nibs can give me a finer line than I can get with even a technical pen. These pics are from my practice last night. I haven't used my dip pens in years so I have to get reaquainted with them. This is only one page but i have taken closeups of each section of practice on the page. Keep in mind the lettering I was attempting was not calligraphy, just letters like I would write them now.

 

 

Pictures:

 

These are some of the Pen & Nibs I'm using

0604141738a_zpsbpqpfiv0.jpg

 

The inks and watercolors I'm using...

0604141738b_zpszatsvdnb.jpg

 

0604141739a_zpsxaeslxhr.jpg

 

Here is an overview of what I had practiced last night. I only worked on this for an hour, not icluding cleanup time.

 

0603142238_zpsphmwydvy.jpg

 

My first attempts at mountains. I still have some work to do on these as I am not thrilled with how these came out. These were done with 3 different sized nibs to see how each would work.

 

0603142239a_zpsodpqyypt.jpg

 

These are the town/ capitol markings with some names below. I wanted to see how small I could actually make these. The tallest one in the middle is about 1/2" tall. As you can see I'm still working out how I want these too look but they are coming along.

 

0603142238a_zps3bixpfwo.jpg

 

Here are some of the smaller mountains. These are closer to the size I'll be using. There are also some forst attempts at trees to demarcate forests. The mounds on the bottom are rolling hills used to show areas that aren't fully mountains but aren't flat pains either.

 

0603142239_zpsfa04n5hx.jpg

 

So that's where I'm at right now. 

Edited by fishnjeeps
  • Like 11

Share this post


Link to post
Share on other sites

Very nice. I always love seeing how people do things like that. I am also a bit of a cartography junkie. I'm currently working on a map for a one shot dungeon crawl that can develop into more. I have the basic map drawn, now I'm adding the legend. 

Share this post


Link to post
Share on other sites

Ooooh! Nice find! The Outline with trunks might just work out best for this.

 

I did a sktech of everything to make sure I had everything where it was supposed to be. I'll post that as well once I figure oout where I saved it.

 

 

EDIT: I actually had read that thread before I started this....

Edited by fishnjeeps
  • Like 1

Share this post


Link to post
Share on other sites

I do think that outline forest with tree trunks is the way to go.

 

If you take a look at the thread it shows different shading techniques for hills and mountains as well. Another suggestion I would make is to leave a clear distinction between hills and mountains by shading the mountains but leaving the hills unshaded.

  • Like 2

Share this post


Link to post
Share on other sites

The difference between my rounded hills and pointy mountains I thought would be obvious which is which but I can look into not shading one. I will be adding color to the various areas as well so Drak browns for mountains, greens for forests, Maybe sepia for desert areas, etc. Maybe my mountains and forests will look better once I color them. I can also use different colors for the outlines of areas. Perhaps use black for mountains and sepia for hills?

 

Keep in mind, that so far I have spent 1 comercialless episode of Voyager (about 43min?) on this. I plan to do some more practice tonight after dinner & work.

Share this post


Link to post
Share on other sites

Oooo...maps! Must...resist...starting...(yet) another...project...  ^_^

 

I like the third set of mountains the best. The thin stroke followed by a thick stroke just works. Nice hills and towns, too. I'm a fan of the outline with trunks approach to forests, though I especially like Shelly Shapiro's forests. She added additional tree details within the outline.

  • Like 2

Share this post


Link to post
Share on other sites

Great Idea;

have to mark this as a further resource to ensure I come back

and learn something :)

Thanks for sharing.

  • Like 1

Share this post


Link to post
Share on other sites

Perhaps use black for mountains and sepia for hills?

 

That in addition to the shading/not shaded is a great idea.

 

How big of an image can you scan or photograph? Your practice sheet can serve as the crash-test-dummy to get that figured out as well. It would suck to make a great big map all inked up and then find you can't share it because: too big.

  • Like 1

Share this post


Link to post
Share on other sites

My personal scanner can only do 8.5" x 11" BUT, I can scan poster size at fedex/kinkos for a small fee. I've done it before. I may even look into having prints made for the group if it turns out well.

  • Like 1

Share this post


Link to post
Share on other sites

So! a little more practice tonight. I also added more details to my first post. I went to Hobby Lobby today and picked up a couple extra nib holders tonight and another well pallet. Tonight I practiced my mountains and attempted the outline forest. The forest turned out well enough, some color will add to it later. The mountains on the other hand are still a work in progress. I've tried Isometric styles but they didn't turn out well at all. I did attempt smaller rivers as well which I think will look great in blue ink. Any suggestions on how to adjust the mountains are welcome. (of if I'm crazy and they look fine let me know).

 

Here's a pic of todays work:

0604142127_zpstsomboca.jpg

 

  • Like 8

Share this post


Link to post
Share on other sites

What about steeper mountains?

 

More craggy?

 

With the occasional volcano?

 

I personally like them not shaded at all.

 

Like the bottom ones, very olde school.

Share this post


Link to post
Share on other sites

So! a little more practice tonight. I also added more details to my first post. I went to Hobby Lobby today and picked up a couple extra nib holders tonight and another well pallet. Tonight I practiced my mountains and attempted the outline forest. The forest turned out well enough, some color will add to it later. The mountains on the other hand are still a work in progress. I've tried Isometric styles but they didn't turn out well at all. I did attempt smaller rivers as well which I think will look great in blue ink. Any suggestions on how to adjust the mountains are welcome. (of if I'm crazy and they look fine let me know).

 

Here's a pic of todays work:

0604142127_zpstsomboca.jpg

 

You need to flip this shading around to make it look right. In the picture above everythin above the 'snow line' is shaded dark but :upside: everything below the snow line is stark white.

 

 

Sumthin' ain't right. :ph34r:

 

Compare with these from the cartographer's guild thread:

6835d1223129032-%5Baward-winner%5D-tutor

I think the key with this type of shading is that each peak is half dark / half light.

6832d1223128900-%5Baward-winner%5D-tutor

  • Like 4

Share this post


Link to post
Share on other sites

 

So! a little more practice tonight. I also added more details to my first post. I went to Hobby Lobby today and picked up a couple extra nib holders tonight and another well pallet. Tonight I practiced my mountains and attempted the outline forest. The forest turned out well enough, some color will add to it later. The mountains on the other hand are still a work in progress. I've tried Isometric styles but they didn't turn out well at all. I did attempt smaller rivers as well which I think will look great in blue ink. Any suggestions on how to adjust the mountains are welcome. (of if I'm crazy and they look fine let me know).

 

Here's a pic of todays work:

0604142127_zpstsomboca.jpg

 

You need to flip this shading around to make it look right. In the picture above everythin above the 'snow line' is shaded dark but :upside: everything below the snow line is stark white.

 

 

Sumthin' ain't right. :ph34r:

 

Compare with these from the cartographer's guild thread:

6835d1223129032-%5Baward-winner%5D-tutor

I think the key with this type of shading is that each peak is half dark / half light.

6832d1223128900-%5Baward-winner%5D-tutor

 

 

 

So! a little more practice tonight. I also added more details to my first post. I went to Hobby Lobby today and picked up a couple extra nib holders tonight and another well pallet. Tonight I practiced my mountains and attempted the outline forest. The forest turned out well enough, some color will add to it later. The mountains on the other hand are still a work in progress. I've tried Isometric styles but they didn't turn out well at all. I did attempt smaller rivers as well which I think will look great in blue ink. Any suggestions on how to adjust the mountains are welcome. (of if I'm crazy and they look fine let me know).

 

Here's a pic of todays work:

0604142127_zpstsomboca.jpg

 

You need to flip this shading around to make it look right. In the picture above everythin above the 'snow line' is shaded dark but :upside: everything below the snow line is stark white.

 

 

Sumthin' ain't right. :ph34r:

 

Compare with these from the cartographer's guild thread:

6835d1223129032-%5Baward-winner%5D-tutor

I think the key with this type of shading is that each peak is half dark / half light.

6832d1223128900-%5Baward-winner%5D-tutor

 

Ahha! I think your on to something... I"ll have to try this on the next run. I did do some other ones in Blue ink this time. (just to be different) Im about to go to bed but tomorrow I'll try shading the bottoms and not the top. I'd try now but I've already cleaned up...

 

0604142228_zps95rkblba.jpg

  • Like 4

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Darcstaar
      Hi people.
      Im going to start another PBP.  So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.
       
      We’re going to start the Serpent’s Skull adventure path.  Pathfinder 1e.
       
      All books are in play, but I reserve the right to veto something if it seems too gross/bloated.
       
      Please utilize the Serpent’s Skull Players Guide from the Paizo website.
       
      Abilities: 4d6, reroll all 1’s, drop lowest score, yielding ranges from 2-18 pre mods.
       
      Avg. Starting gold.
       
      We’ll follow the AP leveling track when possible.
       
      We’ll have individual initiative.
       
      I hope to get this started soon, so please post those characters.

      -edits-
      House Rules
      1. HP beyond first level.  Roll the hit die.  If the roll is less than”avg” then take avg instead.  Example: Wizard d6.  Rolls a 1.  Gets 4hp instead, before Con mod.
      2. Acrobatics can be used to avoid AOO when standing from prone.
      3. If someone is not responding and action is waiting for them, I’ll send a pm after 24 hours.  If no response 24 hours later, I’ll take over that character to get action rolling again.
    • By Darcstaar
      Part 1 of the Serpent’s Skull Adventure Path.  By James Jacobs, (c) 2010.
      Paizo Publishing.
       
      Using the Pathfinder Rules from the Pathfinder Core Rulebook
      Sixth Printing, 2013 and copyright 2009 and on
      Also uses Open Game License Content 1.0a Copyright 2000 Wizards of the Coast
    • By Darcstaar
      Copyright 2012 Paizo Publishing.
       
      Using the Pathfinder Rules from the Pathfinder Core Rulebook
      Sixth Printing, 2013 and copyright 2009 and on
      Also uses Open Game License Content 1.0a Copyright 2000 Wizards of the Coast
       

       

      You can decide if you know each other before the start of the adventure, or are all randomly passing through this small rural town on your way to or from Korvosa.
      You have heard rumor that a carnival passes through this town, and have come to investigate and have some fun.
      As you mill about the carnival grounds, you can sample delicious food from vendors, view exotic sights or shows, and participate in games of skill and chance.
       
      Let me know what types of things you are interested in, and if/how you know each other.
    • By Darcstaar
      Hi everyone.
      In light of additional free time, I'd like to start another PBP.
      Maybe I'll be able to get prior ones going again, if people are interested.
      We'll be doing Murder's Mark.  A Pathfinder Module for four 1st level characters.
       
      From www.paizo.com
      An urban mystery adventure for 1st-level characters.
      Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?
      Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. 
       
       Core Rulebook, Advanced Player's Guide, Advanced Race Guide are OK.
       
      Character Generation:
      Attributes: 4d6, reroll all 1's, drop lowest die.  This will yield attribute rolls of 6-18.
      Average Starting Gold for class.
      Alignments: LG, NG, CG, LN, TN.
       
      The hope would be that once we finish this one, we'll be able to start another with the same characters...
    • By lexomatic
      Is there anyone who might be interested  in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
      1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
      2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
      3) Character creation rules
      NO MAGIC OR SUPER POWERS or cinematic skills/abilities
      100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
      If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
      A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
      Useful guidance http://forums.sjgames.com/showthread.php?p=369148
      Also this free pdf condensing skills info should be useful
       
      4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
      The World Basics
      I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
      More later. Feel free to ask questions or express interest.
      If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
       
      This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy.  so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
       
      Current Characters list:
      1)Magnus Albertson @Dilvish the Deliverer
      2)Sammy @Arkady
      3) Sam Travis @Corsair
      4)TBD @Chaoswolf
      5) Raoul @Colonel Kane
       
      6) Morgan Faustus @Kangaroorex
      There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
  • Who's Online   24 Members, 1 Anonymous, 31 Guests (See full list)

×
×
  • Create New...