gorenut Posted June 9, 2014 Share Posted June 9, 2014 I know this is a bit far-fetched.. but anyone find an "easy enough" way of playing Warlord without having fluctuating stats as models take damage? I know the varying stats is one of the key features of Warlord and to play without it would require a complete overhaul of points.. but lately I've been trying to find ways to get the game going and be easier for new players. Seems like for most players, the less record keeping, the better. I know the alternative is to just play as is with their current point value and maybe introduce the changing statlines later.. ignoring the initial potential of points not accurately reflecting the models. Wouldn't mind seeing if anyone found a better way though. Quote Link to comment Share on other sites More sharing options...
Moderator Froggy the Great Posted June 9, 2014 Moderator Share Posted June 9, 2014 Smaller fights using the unmodified datacards, or keep the same points values and only use the first column, I'd guess. Quote Link to comment Share on other sites More sharing options...
Bonwirn Posted June 9, 2014 Share Posted June 9, 2014 It's really not record keeping, per se... You will have multiple models using the same datacard. Place a d6 behind the model (or on the base if room) showing the current damage track (no die equals the Zero track). Once the model is identified as the target, most players, especially new ones, will need to look up the stats for the defensive value anyway... they can see the d6, know which column to look under.... I just don't see how this is a big problem. Quote Link to comment Share on other sites More sharing options...
Inarah Posted June 9, 2014 Share Posted June 9, 2014 I put data cards into a card protector page and just write on it with a wax pencil. Easy to cross off damage tracks and see right where you are with that model. I printed data cards for each model in my army and just rearrange them in the page pockets as required for each game. Quote Link to comment Share on other sites More sharing options...
gorenut Posted June 9, 2014 Author Share Posted June 9, 2014 This is how I currently play the game as well.. just keep a D6 on the models as they take damage and adjust the number accordingly (models with no dice by em are at full strength). It's really not record keeping, per se... You will have multiple models using the same datacard. Place a d6 behind the model (or on the base if room) showing the current damage track (no die equals the Zero track). Once the model is identified as the target, most players, especially new ones, will need to look up the stats for the defensive value anyway... they can see the d6, know which column to look under.... I just don't see how this is a big problem. Quote Link to comment Share on other sites More sharing options...
Ddot Posted June 10, 2014 Share Posted June 10, 2014 Yeah, the d6 method works great. You can even pick up really small d6 for this purpose and fit them on the bases in case you get in an epic combat. I think with the dynamic model stats, doing it without tracking wounds would totally change the game... there are even a few models that get better as they take damage, so it wouldn't be fair to them. Quote Link to comment Share on other sites More sharing options...
TGP Posted June 11, 2014 Share Posted June 11, 2014 Just use models that have one track to introduce the game? You would have to ignore rules about squads needing leaders. No Warlord models... 1 Quote Link to comment Share on other sites More sharing options...
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