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By Colonel Kane
This post is mainly for me to get my ideas out on an adventures/ building my world, that I want to write. Things maybe out out sorts, but sometimes that helps me get more organized. Any and all commits are welcome, but do not be offended if I do not use said suggestions. I am using the GURPS system, so I may drop an NPC or three with stats in here as well.
In the town where the adventures start out in is a adventures guild hall. Adventuring parties are formed there and then said parties assemble and will work a job that the group picks. If the party can not agree on an adventure then their 'sponsor' chooses for them. (change sponsor to supervisor or something)
WT: A tale of lovers.
two of the contracts at the guild are to help find missing children. one is the son (17) of a wealthy merchant and the other is the daughter (15, just a few days? from 16, the legal age of marriage) of a poor farming family. the idea is no matter which contract the party takes, they end up working both as the two kids are in love and have run off together as the merchants son has a arranged marriage that is close to being done. The party will track the missing child to the next village, maybe further? Maybe by the time they are found, the two are married??
Hi folks. I am creating cross-platform map-making software (for Windows and macOS), suitable for creating both print-resolution maps and lower-resolution maps suitable for use with virtual tabletop software. It's called MapForge, and it will be sort of a spiritual successor to Dundjinni, but with a greater focus on stitching maps together from pre-existing map tiles and then customizing the resulting map (with additional decorations, etc.) to suit the GM's particular needs.
MapForge should appeal to GMs of face-to-face game sessions and to those using any VTT software, who want to create their own slick-looking battlemaps to visually enrich their RPG sessions (in any genre), but who find existing mapping programs (including image-editing tools such as Gimp and Photoshop) too intimidating/confusing/expensive.
I am currently running a Kickstarter campaign to fund the program's development. The software will be priced to be very accessible/affordable, probably $30 or so, but it's just $27 during the Kickstarter campaign. And to help offset the cost even more, there will be at least 9 free content Add-Ons for it, covering various genres. MapForge will also offer a free level of use, so having a license won't be required to make maps with it.
Version 1.0 of MapForge should be ready to go on sale in July 2017. Shortly after that, MapForge will also have the ability to generate random "dungeon" layouts via Donjon.
I hope you will all take a minute to check out the project, play around with the downloadable prototype, and if you like what you see, tell your GM friends about it.
--Hernan (aka Heruca)
PS: The campaign funded on day 1, and is now at 475% of the funding goal, with ~1330 backers and 9 days to go. All the Stretch Goals have already been unlocked.
Anyone who may have missed out on the MapForge Kickstarter campaign...You can now get in on the MapForge Indiegogo campaign.
There are two new videos to check out, even if you already backed the Kickstarter. And the MapForge Beta is available for download, so you can take the software for a spin.
By Chris Palmer
I saw this posted on another forum and thought folks here might find this useful. This free generator creates a simple map of a city, in either small, medium, or large size. It also labels each sector as to what type of buildings are there (when you scroll your mouse over each sector) While it doesn't have options to customize, it would be great for folks just needing a quick city design to work with.
It's 2 years in the making, and larger than Zelda: Link's Awakening, and still fits in your pocket!
There's still a few Arduventure edition Arduboy pledges left...
(The game will work on the Standard edition, also. but the KS exclusive eition looks good... )
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