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Since I’m getting close to finishing my trike and mechs I want to try to get some.....bigger projects finished that have been languishing in the U.F.O. (Unfinished Objects) Status for some time now. Here are the ones I’ll be focusing on.
The bridge. With a 28mm figure for comparison.
Now fo the other more ambitious pieces.
This is going to be a modular fortress. So far I have only two pieces based. Once again more 28mm figures for scale.
And my most ambitious project. It will only be used on a 6x6 area most likely.
Multiple paths allow access to the top of the mountain. And the top can be removed allowing for battles inside of the mountain.
Thanks for looking!
I got this fake bonsai at a dollar store for a couple of dollars. Pulled it out of the small vase with rock and styrofoam, trimmed the trunk that was below "ground" and then stuck it on a yogurt lid.
I put paper towel down for some texture and modgepodged it with brown and various greens. I still intend to flock it a bit. I may also stick it on a cd (hence the waiting to flock). But for now it's playable. I never took process pics. Oops. Maybe more to come.
MSP bottle for rough scale (about 3"high by 6" span).
I planned to go for the coloring suggestion on the box, except with brighter feathers. After base coat and a wash it seemed to turn rather plain. I keep the underside this way, while for the top side of the wings I started adding some variation to the feathers, gradually daring to add more detail and contrast. Took a while to get there, but in the end I was happy and called it finished. I even took a fun picture with it:
But now that I'm a few minis wiser, I demoted him from finished to lacking base. And this is where I am stuck now.
I had this plan of making a sandstone cliff looking base. I positioned him and started building up terrain, working carefully not to damage the finished mini. I colored some stones of various sizes in a few colors so I don't need to paint as much around the mini and I started to glue my rocks carefully around the base.
I kept working on it for hours thinking I am getting somewhere, but once I took a break and looked at it again from all sides... I stand by my rocks, I think in a few steps they'll look great, but the scene makes no sense. These are not cliffs, more like a stone quarry, what would a griffon be doing there? - that's too specific and unlikely.
Time to "delete" this somehow and start over... Wish me luck!
Following a couple trials to print these (really I was looking for things to print with the clear green resin and Necrons sprung to mind) I managed to get a good set of 6 printed up. Then the idea skittered across my brain that I should put a light in them...
So I have started painting them in the stereotypical dark+metal+green and picked up a small box of LEDs along with a coupe switches.
Here’s the group shot.
A bit of Reaper Coal Black and some Vallejo Copper. They need at least another coat.
Test with a green LED held inside.
Once they get a bit more paint on them, I’ll build up some bases to hide the following bits in them.
Hoping to get another coat of paint on them later tonight along with the start of some edge highlights, but I’m solo-parenting so we’ll see how the evening goes.
For now, it’s time to take the kids to their music lessons.
Thanks for looking.
By Rainbow Sculptor
Hey guys! It feels like it's been too long and I miss you all! I received the sculpting assignment for the Brinewind Expansion Doxie figures and I'm excited to post a follow along thread to share my process!
These were really interesting figures. I received the concept art (done by the amazing Izzy "Talin" Collier) and began discussing with the art director some of the major changes that would need to be made. Mainly, we didn't want the orc character attached to the bed. She would be fun to play as an NPC or a PC and we didn't want to limit her usefulness for gamers by having her attached to the terrain piece. Izzy had already provided an alternate pose sketch for her so we are going with that. The more refined piece is still SUPER useful for costuming, attitude, facial expression, and general demeanor of the character.
One of the things I really love about Izzy's art is that she communicates the personality and archetype of the figure SO well. I can imagine how this girl moves, how she talks, what she would like/not like. This is such a great skill to have as a concept artist because when the project gets handed to the sculptor major elements might need to be changed for any number of production reasons. Even if I have to adjust major elements of the figure I can do so with a solid idea of what would fit with the character's personality.
I love this drawing so much! haha They're all great but this one really seemed like a lot of fun. Ron explained that the bed was made of salvaged ship parts (an idea I absolutely loved) and I think it'll be fun for people to find all the little elements throughout.
Some of the body type influences for this figure were Kim K., Marilyn Monroe, and body builders. Here's where I was at after studying those references and creating a ZSphere rig that I was happy with.
I moved the right arm to rest on her hip because I was struggling to figure out how she would rest her elbow on her lowered hip without looking unnatural/awkward. I felt like this had a good flow so I started building some musculature to make sure that the body type I was envisioning would still work in this pose. Turns out that I needed to adjust the right arm because I hadn't left enough space to build up the hip area but that was a simple adjustment. I made the arm a separate subtool by masking and splitting it from the rest of the body (dynameshing both resulting pieces) so that I could adjust it in the future as necessary without too much hassle. (https://i.postimg.cc/44V546hB/Orc-Doxie-WIP-1-5.jpg) Linked for nudity.
On review we realized this was way too similar to the pose of another character from the KS so that right arm was going to have to change. We tossed around a few options. Maybe have that arm raised behind her head, hand in her hair. Arm down just hanging, this felt too lackluster. Elbow bent resting her hand on her chest, this looked too dainty to suit her personality. Tugging at the corner of her corset to entice a client, good but not great. We decided on having her pulling up her skirts to show a little extra leg. This seemed to suit her demeanor/approach to sales well and maintained a good flow to the composition so I reposed the arm and blocked in some basic forms.
...and that's where we end day 1. I spent the first half of the day gathering reference and working on concepts for other projects so this really only represents about a half day of work on this figure but so far I'm liking how she's coming together. Thanks for checking it out, i'll see you guys again tomorrow!
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