Jump to content

Recommended Posts

This year my husband got me some resin terrain from Itar's Workshop, including some sci-fi pieces.


One of these is IWS-IND-003, "Engine" and one of them is IWS-IND-001, "Power Generator", but I can't recall which is which. Here they are with Reaper's Dee Dee, Astro Girl, for scale.



Please pardon my ignorance. I don't know know if these are true-to-life or pure fantasy, so I decided to paint them how I liked. I didn't take pictures for the earliest stages.


First I primed them with titanium white (Golden matte fluid acrylics) with a very little flow improver added.


Typically I wash over this with burnt umber to bring out details before painting. But for these pieces I wanted elements to glow as if lit from within. I have found that lighting effects work better over a pure white base, so I added them before the umber wash.



One of them is going to have a cold, green glow, like fluorescent lights. The other has a shaded violet glow from above. Both have a bit of warm gold light.


The mixes are simple. The green was just a touch of phthalocyanine green with titanium white. The violet is the same with the addition of some quinacridone magenta. The yellow is simply yellow iron oxide with white. (Reaper colors = Clear Green (almost), Pure White, Clear Magenta (probably), Palomino Gold)


Anything painted on white looks deeper than it is. These colors are pretty light, and to show how light, here's my half-painted Reaper frost giant next to one of the resin pieces.



For the last preparation step I washed some burnt umber over the pieces, brushing only lightly over the lighted areas to leave the recesses brightly colored. I may have missed a cranny here or there which I will fix as I go along.

post-8022-0-36896700-1405094480.jpg post-8022-0-50220400-1405094491.jpg

Edited by Pingo
  • Like 19

Share this post

Link to post
Share on other sites

I'm pretty sure that plasma-based power generators are still very much in the alpha stage in real life, so I'm pretty sure there's no wrong way to do plasma-based power generators in miniature.  :;):

  • Like 6

Share this post

Link to post
Share on other sites

Yeah, sort of what I thought. I'd be willing to bet that the maker intended the purple one to be the engine, but I could make a fairly strong argument for the opposite way around: "Those aren't pistons, they're transformer coils."  ^_^

  • Like 2

Share this post

Link to post
Share on other sites

I love these and if you were to stop right as they are, you've already got them looking like lights, especially the purple one. I look forward to seeing the progression of these!

  • Like 1

Share this post

Link to post
Share on other sites

Those are some very interesting pieces, and they're looking really good. I can imagine quite a few uses for them.

Edited by Chaoswolf
  • Like 1

Share this post

Link to post
Share on other sites

Hi Pingo;


I like your sci-fi terrain items...very nicely done...I like both pieces but I especially like the piece that has the 8 purplish lights on top!...Are you going to keep them as stand off single pieces or are you going to put them in some kind of ruins, abandoned building or warehouse?


Paul (Catdancer)

  • Like 1

Share this post

Link to post
Share on other sites

At the moment I am planning on using them as standalone pieces. The way my group of gamers play, we generally set up and break down terrain for specific game sessions. (We have gotten years of use out of a set of reusable hills, cliffs, ramps, and bridges from a dinosaur set someone gave our children many years ago -- we call them the "meat loaf" set because that's kind of what they look like.)


On the other hand, you never know. I do love dioramas and vignettes.

  • Like 2

Share this post

Link to post
Share on other sites

Interesting looking pieces. I can see them being very useful as terrain pieces for gaming.

Looking forward to watch your work on these.

  • Like 1

Share this post

Link to post
Share on other sites

I had a little time to works on the pieces. Mostly I painted them with some Raw Umber, which is a very dark, transparent, slightly cool brown, very good for shadows. I was hoping to make the colored areas look more glowing by comparison.


It's also a standard technique in painting. Doing an underpainting in a brown monochrome helps work out the darks and lights and then looks richer later when colors are layered over it.


... Not that I'm necessarily going to do that the whole way through. It's just where I drew the technique from.


post-8022-0-56501200-1408810698.jpg post-8022-0-47199400-1408810706.jpg


post-8022-0-34913900-1408810711.jpg post-8022-0-22961700-1408810716.jpg

  • Like 14

Share this post

Link to post
Share on other sites

Very nice! You could almost use 'em as is. The darkness of the brown really works well to make the 'light' sources stand out.

  • Like 1

Share this post

Link to post
Share on other sites

Here's where the virtues of a nice blodgy brown underpainting come into play (note: a nice smooth brown underpainting works too, if smooth is the effect you're going for).


On what I'm calling Engine A, I washed a bit of Iron Oxide Red over the ... let's call them coils. Normally this pigment is pretty opaque, but a single not too thick layer lets a lot of the brown show through. This transparent layering of shadowy colors goes a long way to making a figure look well-worn and realistic.

post-8022-0-87770500-1409405522.jpg post-8022-0-00011800-1409405529.jpg


From here on in I'm using a different painting technique, applying metallic paints, which these days are usually made from mica flakes and are pretty transparent. Painted over straight white they tend to look pearly and faint, which is fine if that's the effect you're going for. But painted over darker colors they really pop, and if those darker colors are uneven the unevenness comes through.


These are the colors I'm using (although for today I have only used the silver and the light copper). They have a considerably stiffer texture than most miniatures paint.



I don't want the metallics to sink into the dark crannies and rivets on the machines, so I am putting them on rather dry and thin. I have a small flat hog's bristle brush, stiff and rather worn. I dampen it very slightly, blot it dry, pick up full-strength paint on the tip, brush most of it off onto a paper towel, and smoothly scrub the paint across the flats of the machines.


It makes for a surprisingly smooth coat.


The metallics are so transparent that a single coat will not immediately register as metallic, depending on the lighting. This looks better in real life than in photographs.

post-8022-0-97282100-1409405995.jpg post-8022-0-57815600-1409406003.jpg


From certain angles depending on the lighting the metallic effect pops.

post-8022-0-99086000-1409406053.jpg post-8022-0-57756400-1409406059.jpg


I put some silver on the lower pipes of Engine A, a slightly thicker layer than on the other one, and over a less dark brown underlayer.



I then put some light copper on the coils of Engine A. The red underneath gives it a little more visual body. I like how it looks like little stacks of coins. The left photo does not have copper over the top surface yet and the right one does. Note the difference.

post-8022-0-82583600-1409406297.jpg post-8022-0-77185100-1409406304.jpg


Here's another tilt-in-the-light test to show how the metallic effect comes and goes.

post-8022-0-14852900-1409406377.jpg post-8022-0-96313100-1409406382.jpg


I added a bit of light copper here and there on the other engine to make its silver look a little tarnished and gungy.

post-8022-0-97806000-1409406439.jpg post-8022-0-99935900-1409406445.jpg


Here I've added more silver and light copper over Engine A. The prepared underpainting means I can just concentrate on adding the metallics without worrying about shading or effects yet.

post-8022-0-62505000-1409406521.jpg post-8022-0-49168200-1409406527.jpg



  • Like 13

Share this post

Link to post
Share on other sites

Wow. These are looking really good.


Also, on two unrelated notes:

  - You've either got really tiny hands, or these are much larger than I initially thought.

  - Every time I see blue gloves I can't help but think "Two by two, hands of blue".

  • Like 2

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Standifer
      Since I’m getting close to finishing my trike and mechs I want to try to get some.....bigger projects finished that have been languishing in the U.F.O. (Unfinished Objects) Status for some time now. Here are the ones I’ll be focusing on.
      The bridge. With a 28mm figure for comparison. 

      Now fo the other more ambitious pieces. 
      This is going to be a modular fortress. So far I have only two pieces based. Once again more 28mm figures for scale.

      And my most ambitious project. It will only be used on a 6x6 area most likely. 

      Multiple paths allow access to the top of the mountain. And the top can be removed allowing for battles inside of the mountain.

      Thanks for looking!
    • By lexomatic
      I got this fake bonsai at a dollar store for a couple of dollars. Pulled it out of the small vase with rock and styrofoam, trimmed the trunk that was below "ground" and then stuck it on a yogurt lid.
      I put paper towel down for some texture and modgepodged it with brown and various greens. I still intend to flock it a bit. I may also stick it on a cd (hence the waiting to flock). But for now it's playable. I never took process pics. Oops. Maybe more to come.
      MSP bottle for rough scale (about 3"high by 6" span).

    • By Dae
      I planned to go for the coloring suggestion on the box, except with brighter feathers. After base coat and a wash it seemed to turn rather plain. I keep the underside this way, while for the top side of the wings I started adding some variation to the feathers, gradually daring to add more detail and contrast. Took a while to get there, but in the end I was happy and called it finished. I even took a fun picture with it:

      But now that I'm a few minis wiser, I demoted him from finished to lacking base. And this is where I am stuck now. 
      I had this plan of making a sandstone cliff looking base. I positioned him and started building up terrain, working carefully not to damage the finished mini. I colored some stones of various sizes in a few colors so I don't need to paint as much around the mini and I started to glue my rocks carefully around the base. 

      I kept working on it for hours thinking I am getting somewhere, but once I took a break and looked at it again from all sides... I stand by my rocks, I think in a few steps they'll look great, but the scene makes no sense. These are not cliffs, more like a stone quarry, what would a griffon be doing there? - that's too specific and unlikely.
      Time to "delete" this somehow and start over... Wish me luck!
    • By Rahz
      Following a couple trials to print these (really I was looking for things to print with the clear green resin and Necrons sprung to mind) I managed to get a good set of 6 printed up. Then the idea skittered across my brain that I should put a light in them...
      So I have started painting them in the stereotypical dark+metal+green and picked up a small box of LEDs along with a coupe switches. 

      Here’s the group shot. 

      A bit of Reaper Coal Black and some Vallejo Copper.  They need at least another coat.  
      Test with a green LED held inside. 

      Once they get a bit more paint on them, I’ll build up some bases to hide the following bits in them. 

      Hoping to get another coat of paint on them later tonight along with the start of some edge highlights, but I’m solo-parenting so we’ll see how the evening goes.
      For now, it’s time to take the kids to their music lessons.  
      Thanks for looking. 
    • By Rainbow Sculptor
      Hey guys! It feels like it's been too long and I miss you all! I received the sculpting assignment for the Brinewind Expansion Doxie figures and I'm excited to post a follow along thread to share my process!
      These were really interesting figures. I received the concept art (done by the amazing Izzy "Talin" Collier) and began discussing with the art director some of the major changes that would need to be made. Mainly, we didn't want the orc character attached to the bed. She would be fun to play as an NPC or a PC and we didn't want to limit her usefulness for gamers by having her attached to the terrain piece. Izzy had already provided an alternate pose sketch for her so we are going with that. The more refined piece is still SUPER useful for costuming, attitude, facial expression, and general demeanor of the character. 

      One of the things I really love about Izzy's art is that she communicates the personality and archetype of the figure SO well. I can imagine how this girl moves, how she talks, what she would like/not like. This is such a great skill to have as a concept artist because when the project gets handed to the sculptor major elements might need to be changed for any number of  production reasons. Even if I have to adjust major elements of the figure I can do so with a solid idea of what would fit with the character's personality. 
      I love this drawing so much! haha They're all great but this one really seemed like a lot of fun. Ron explained that the bed was made of salvaged ship parts (an idea I absolutely loved) and I think it'll be fun for people to find all the little elements throughout.
      Some of the body type influences for this figure were Kim K., Marilyn Monroe, and body builders. Here's where I was at after studying those references and creating a ZSphere rig that I was happy with.
       I moved the right arm to rest on her hip because I was struggling to figure out how she would rest her elbow on her lowered hip without looking unnatural/awkward. I felt like this had a good flow so I started building some musculature to make sure that the body type I was envisioning would still work in this pose. Turns out that I needed to adjust the right arm because I hadn't left enough space to build up the hip area but that was a simple adjustment. I made the arm a separate subtool by masking and splitting it from the rest of the body (dynameshing both resulting pieces) so that I could adjust it in the future as necessary without too much hassle. (https://i.postimg.cc/44V546hB/Orc-Doxie-WIP-1-5.jpg) Linked for nudity.
      On review we realized this was way too similar to the pose of another character from the KS so that right arm was going to have to change. We tossed around a few options. Maybe have that arm raised behind her head, hand in her hair. Arm down just hanging, this felt too lackluster. Elbow bent resting her hand on her chest, this looked too dainty to suit her personality. Tugging at the corner of her corset to entice a client, good but not great. We decided on having her pulling up her skirts to show a little extra leg. This seemed to suit her demeanor/approach to sales well and maintained a good flow to the composition so I reposed the arm and blocked in some basic forms.
      ...and that's where we end day 1. I spent the first half of the day gathering reference and working on concepts for other projects so this really only represents about a half day of work on this figure but so far I'm liking how she's coming together. Thanks for checking it out, i'll see you guys again tomorrow!
  • Who's Online   25 Members, 2 Anonymous, 34 Guests (See full list)

  • Create New...