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Only thing that I could comment (other than OHH AHH  :blush: ) is that I miss higher values in the "center" of the lights, to sell off the OSL effect, or at least the "glowing from within" (and perhaps more saturation there as well), and that the actual borders of said lighted zones look unfinished... I am missing a darker outline to have the saturated lights more "neat" and defined.

 

All the rest is A+!

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Wow. These are looking really good.

 

Also, on two unrelated notes:

  - You've either got really tiny hands, or these are much larger than I initially thought.

  - Every time I see blue gloves I can't help but think "Two by two, hands of blue".

 

 

They're about eight or nine centimeters long and a little less than three and a half high. The smaller one is just under four centimeters deep and the larger one is about six centimeters deep.

 

Only thing that I could comment (other than OHH AHH  :blush: ) is that I miss higher values in the "center" of the lights, to sell off the OSL effect, or at least the "glowing from within" (and perhaps more saturation there as well), and that the actual borders of said lighted zones look unfinished... I am missing a darker outline to have the saturated lights more "neat" and defined.

 

All the rest is A+!

Thanks! Actually, this morning I spent a bit of time on the lights, although they're not yet done.

 

First I added some transparent black to have a base coat on all parts of the miniatures, and intensified the dark edge around the larger engine.

post-8022-0-36779000-1409691243.jpg

 

To paint the flooring around the larger engine, I mixed up an unhealthy shade of pale greenish grey from Yellow Ochre, Ultramarine Blue, and Titanium White.

 

Then I washed it on transparently, letting the brown paint underneath take care of the shading. Layering a paler color over a darker one, also called scumbling, skews the darker color towards the blue, which enhances the sickly coloration effect.

 

The first layer was a relatively loose wash with a larger watercolor brush.

post-8022-0-46341500-1409691402.jpg post-8022-0-19917700-1409691408.jpg

 

After that dried I added another, drier layer with a finer brush, getting into the corners. The darker corners will add to the grimy, not well cleaned effect.

post-8022-0-27865500-1409691524.jpg post-8022-0-48970900-1409691529.jpg

 

Then I mixed up the pale glowing green and tidied up the slats in the engine. I also painted some on the floor to show a glow.

post-8022-0-55601800-1409691541.jpg post-8022-0-79083800-1409691546.jpg

 

I added some to the upright support at the front as well (it's a bit rough on one side), and the fireplug-shaped thing around the side.

post-8022-0-03317300-1409691551.jpg post-8022-0-32919300-1409691555.jpg

 

More aging and patina to go, and more glowy stuff ...

Edited by Pingo
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Great job so far!! They really look gnarly and grungy, like they've been in situ for quite a while, but at the same time, it's obvious that they still get maintenance from time to time, to ensure that they keep operating . Good stuff!

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These are turning out beautifully. They're looking aged and used, yet your brushwork is so clean and tidy. That's not easy to do. These will make excellent eye-candy on the gaming table.

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So these have been sitting to the side for a while while I worked on other projects.  I've returned to them in a push to get things done.

 

I had a lovely transparent purple mixed from Ultramarine Blue and Quinacridone Magenta, which I used to add color to the shadowed parts.  On this one it's especially noticeable on the copper coils-or-whatever-they-are.

post-8022-0-54092600-1429058473.jpg post-8022-0-19250700-1429058482.jpg

 

On this one the purple is a little more subtle.  It's in the shadows, since it's the opposite of pale green.  I also added some violet-ish patina on some of the metallics to show oxidation and age.

post-8022-0-56827600-1429058556.jpg post-8022-0-44025900-1429058579.jpg

 

post-8022-0-74048200-1429058586.jpg

 

Then I took some pure Carbon Black, thinned down, and added some depth and grime, fingerprints and sharpness to the tiny details.

post-8022-0-41228500-1429058670.jpg post-8022-0-99288500-1429058677.jpg

 

post-8022-0-95999400-1429058685.jpg

 

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I missed the thread before, so excuse me for like bombing.

 

But these are sooo coooll.

 

I would love them in a diorama.

Great scenery

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I think I'm done with these puppies.

 

The mystery of which is which seems to have been cleared up.  The one I've painted with copper coils is Itar's Workshop's IWS-IND-003, "Engine" and the squared-off one with the big blue-green glow is IWS-IND-001, "Power Generator".

 

So here's the engine with some iridescent green and some more purple added.

post-8022-0-54688300-1429362746.jpg post-8022-0-46332900-1429362753.jpg

 

And a bit more metallics, mostly visible as highlights on the little curved pipe pairs at the bottom.

post-8022-0-73257000-1429362765.jpg post-8022-0-98427200-1429362808.jpg

 

post-8022-0-16808500-1429362836.jpg

 

I painted more in the purple glow.  I wanted them to look cloudy and subtly unstable.  The left picture is with a flash, the right without, to show how different lighting changes the effect.

post-8022-0-96869600-1429362912.jpg post-8022-0-50514600-1429362920.jpg

 

Here's the generator, also with a little iridescent green and some more colors added.

post-8022-0-01497200-1429363002.jpg post-8022-0-83821700-1429363013.jpg

 

post-8022-0-20405800-1429363030.jpg post-8022-0-63085600-1429363050.jpg

 

post-8022-0-58466500-1429363065.jpg post-8022-0-37199800-1429363076.jpg

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I'm curious why you didn't do osl on the slats?

I'm afraid I need a little unpacking of this comment.

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I'm curious why you didn't do osl on the slats?

I'm afraid I need a little unpacking of this comment.

 

 

I think lexomatic means why you didn't go for a more regular Object Source Lightning on the turquoise slits on the second piece. Usually technical docs suggest you paint a light-emitting source by painting the center source (I think in this case it would be a line in the middle) of a higher Lightness value paint, usually going to white, and we exaggerate the reflection on the sides. 

 

If I am reading your posts well Pingo, however, it seems you are using iridiscent paints which would be giving a certain "reflection" feel to it that does not translate to the camera. Because right now the turq slits sure read as kinda flat. See what I mean?

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I'm curious why you didn't do osl on the slats?

I'm afraid I need a little unpacking of this comment.

 

 

I think lexomatic means why you didn't go for a more regular Object Source Lightning on the turquoise slits on the second piece. Usually technical docs suggest you paint a light-emitting source by painting the center source (I think in this case it would be a line in the middle) of a higher Lightness value paint, usually going to white, and we exaggerate the reflection on the sides. 

 

If I am reading your posts well Pingo, however, it seems you are using iridiscent paints which would be giving a certain "reflection" feel to it that does not translate to the camera. Because right now the turq slits sure read as kinda flat. See what I mean?

 

Oh, I see.  Well, yes, and no.

 

The iridescent paint is only a small part of the metallics on the object.  The turquoise itself is straight paint and looks about as it is photographed.

 

I've never studied the ins and outs of OSL theory, but I can see why people would prescribe going lighter in the centers of the slats as it would give a certain kind of glowing effect.

 

I was aiming more for a monolithic effect, the sense that there is a single uniformly glowing space contained inside the generator rather than individual glows through each slat.

 

I may have to think about this for a bit.  And go and look at some light coming through slats.

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