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"Starting with the latest expansion to the GURPS Action series (see Warehouse 23), your pledge of $3 secures you a PDF copy of GURPS Action 8 - Twists. This 10-page PDF, written by Sean Punch, aims to shake things up. "
10 PDFs for as little as $3 seems like a deal.
So, a little over a year ago I got my paws on a decent amount of MDF terrain, specifically with the goal of using it to build up a nice Infinity board. After narrowing it down, I wound up ordering some things from Warsenal as well as Global Evil Corp. Warsenal was because I loved the look of their Cosmica Line, and Global Evil Corp because I absolutely love kerf cuts and the fact they utilized such to have ROUNDED CORNERS on buildings. Oh yeah, and the sliding windows and doors gimmick was a pretty big draw too.
Last month my goal was to get it all primed, because I was tired of the raw MDF, plus I wanted to use it as inspiration to keep moving on my Infinity miniatures... This month I'm going to see what can be
^Let's just say there's a semi-reasonable amount of terrain involved....
^An okay amount for a diverse, two level 15 point (Code One) or 150 point (N4) field, although I could use a few more options...
But definitely not much in the way of full on variety for a full on 30 point (Code One) or 300 point (N4) 4x4' table.
^Before I forget, this is what attaches on to that cube frame. Looks so much nicer built up, even if I uh, haven't built the last panel yet due to lack of space on the desk.
Anyways, they've been raw MDF for far too long in my opinion, so let's get things staged over by the airbrush....
^Mr Hobby Mr.Almighty clips are rather handy....
^And primed. Yup, classic black primer with a white "zenithal" (for lack of better words) across things.
^After a few hours, we now have this. Okay, stage is set, but it feels like something is missing....
^Aha, looking a lot better. Initially I was going to try and go crazy on the colours for the exterior, but hubby and I just like the basic light kinda blue colour we've got going, so onwards to accents...
(Colours used: Mission Models Blue, with a small amount of black added in, as well as a reasonable amount of white - goal was for a bit of a greyish blue, and while I didn't quite get it how I wanted, eh, close enough and we like it)
^Decided to show the roof progress a little more in depth here, partially because I remember @Kangaroorex inquiring about the opacity of those Wicked Colours Opaque colours. The Dioxazine Purple I think was five drops of colour with two drops of Vallejo Thinner Medium, and on the right I had a moderately wet hybrid brush that was dipped into paint, and then traced along. Not sure what happened on the right side, but somehow I managed to go almost all the way around without running out of paint, but I also wasn't able to repeat it, although it was only a few inches before it started becoming see through. I'll still try to remember to do an actual test over white paper with print at some point.
^Now, as for those roofs... Sure, I could mask things, or even create a airbrush template, and I might still, but at the same time... The basic blocks have been laid down, with Wicked Opaque Pthalo Blue on the inner triangle like bits, Wicked Opaque Pyrrole Orange on the inner thin line, and Wicked Opaque Dioxazine Purple on the outer line.
What's the current plan? Well, naturally I'm going to get the basic colours laid down on the rest of the items, but I'm going to test out Pthalo Blue on a roof section to see what thoughts are. Originally, the two lines that go around each building were going to be orange, but after a quick though they're going to be purple. Warsenal stuff will see more oranges and reds, as well as purples to them, at least that's the current main plan ^_^;;;
Finished a couple more gang members for Warlord Games Judge Dredd game. Painted with reaper and Vallejo. In theory they'll get used for demos so I didn't want to burn a lot f time on the bases. These were some of their first figures in their new resin. It's kind of like Bones I as far as material goes. Also think they some of their early ones in 3d modelling as the "engraving" is almost too light. makes it hard to pick out details and you've got to be careful not to apply too heavy a coat or you'll fill in lines pretty easily.
'Scorch' Sotniko was hot. This whole damn world was hot, but this stinking jungle somehow seemed to be hotter still. The other mercenaries he was moving through the jungle with looked like they were feeling about the same as he was. Strange Midnight, their scout, didn't seem to be bothered as much as everyone else, but that was because he came from the rad deserts of Zargove-3. This was just a nice stroll in the woods for him. Scorch knew that they'd be at the rendezvous point in another half hour or so, and then he'd get a break. He'd be able to refill his canteens, as well as to remove the heavy Intergalactic Marine Expeditionary Force armor that he'd gotten a few months back off the black market. Between the heavy armor, the protective anti-flash gear, the flamethrower he was carrying, and all the rest of his gear, he had a fairly heavy load. It'd be good to able to shed the weight, even if only for a little while. Some of the other guys gave him grief about his chosen equipment, but they hadn't seen what the bugs they were hunting could do to a man; Scorch had. From what he'd heard, the IMEF armor was supposed to offer a substantial amount of protection from the claws and fangs that most of their current enemy was armed with. Likewise, the flamethrower was good for keeping them at a distance and killing whole swaths of the things at once. Yeah, it might be hot, but the way Scorch figured it, that was better than all the screamin', bleedin' and dyin' he remembered from his first encounter with the bugs.
Nothing fancy, just a fairly quick tabletop paint job to shake the rust off.
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