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CAV: STRIKE OPERATIONS Kickstarter


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I think I'd help quite a bit for Reaper to at least mention their new kickstarter during their monthly kickstarter update.

 

IIRC, Some backers gave Reaper flak for mentioning another KS in an update.

 

To be fair, I think that a creator mentioning one of their own projects is different than linking to other creators' projects (and is entirely reasonable).  I certainly haven't had any problems with Reaper doing anything of the sort, though some of the other projects I've backed have gotten a little annoying with the latter.

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Bones updates are Fridays. An extra update to plug this project would be spam. Adding it to the bones update is totally appropriate.

 

I respectfully disagree that one additional update could be considered "spam".  However, I agree that mentioning the CAV:SO Kickstarter in the regularly scheduled Bones II KS update would be a good idea.  It's entirely possible that there are Bones backers who haven't heard about the CAV KS yet, and might be interested in supporting it.

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One thing that struck me as odd with the kickstarter is I figured there would be faction based pledge levels.  Pay $50, get a faction of your choice, pay $100, get 2 factions, etc.  Most similar game systems I've seen on kickstarter do something like this, which seems to be helpful for people unfamiliar with the system.  Right now, I have no idea how to base any purchasing decisions, other than, "The Emperor looks sweet!  I probably want one of those..."

Since this is technology rather than fantasy, a mech changes factions by changing paintjobs. They are not powered by arcane powers and lost technomancy. Unless someone boobytraps their mech to explode when shut down, any new technology will quickly change hands.

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One thing that struck me as odd with the kickstarter is I figured there would be faction based pledge levels.  Pay $50, get a faction of your choice, pay $100, get 2 factions, etc.  Most similar game systems I've seen on kickstarter do something like this, which seems to be helpful for people unfamiliar with the system.  Right now, I have no idea how to base any purchasing decisions, other than, "The Emperor looks sweet!  I probably want one of those..."

Since this is technology rather than fantasy, a mech changes factions by changing paintjobs. They are not powered by arcane powers and lost technomancy. Unless someone boobytraps their mech to explode when shut down, any new technology will quickly change hands.

 

 

They can't sell faction packs b/c they weren't sure which models would be in which faction when the KS was being planned. http://forum.reapermini.com/index.php?/topic/55732-which-faction-should-these-be-in/

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Bones updates are Fridays. An extra update to plug this project would be spam. Adding it to the bones update is totally appropriate.

I respectfully disagree that one additional update could be considered "spam". However, I agree that mentioning the CAV:SO Kickstarter in the regularly scheduled Bones II KS update would be a good idea. It's entirely possible that there are Bones backers who haven't heard about the CAV KS yet, and might be interested in supporting it.

Let me clarify, it would be considered spam by overly sensitive people who actually worry about such things. And the comments area on Kickstarter is filled with such types. So why deal with it when you can instead wait for Friday and give a boost during the lull instead of a tiny bump to the initial rush.

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One thing that struck me as odd with the kickstarter is I figured there would be faction based pledge levels.  Pay $50, get a faction of your choice, pay $100, get 2 factions, etc.  Most similar game systems I've seen on kickstarter do something like this, which seems to be helpful for people unfamiliar with the system.  Right now, I have no idea how to base any purchasing decisions, other than, "The Emperor looks sweet!  I probably want one of those..."

Since this is technology rather than fantasy, a mech changes factions by changing paintjobs. They are not powered by arcane powers and lost technomancy. Unless someone boobytraps their mech to explode when shut down, any new technology will quickly change hands.

I don't think that precludes faction packs.  There's nothing to say the same figure couldn't appear in multiple faction packs.  There's also of course nothing to prevent someone from painting figures from one faction pack to match another faction.  I see faction packs as a helpful aid for newbies like myself.  Experienced players can just ignore the faction assignment entirely and do what they want.  But if the original core 32 models were split into 2 or 3 factions, with some explanations of "these units are front line attack units, these are support, etc." it would really help me understand what's available and how to approach any additional purchases.

 

From a practical standpoint, given that I am clueless, I'd hate to make uninformed decisions, paint a bunch of units to match a specific faction, then realize that was a dumb idea, and be stuck with figures painted one way and not really able to use them in another faction without repainting or buying another figure.  I'm actually wondering if what would make sense to do is paint figures generically, and then just paint a colored stripe on the base, allowing me to easily repaint the stripe to change a unit's faction.

 

I'm probably off base, or getting hung up on stuff that doesn't matter, but I'm just clueless how this stuff works without a rulebook or statistics for any of the units.  Right now there's absolutely nothing that differentiates an Emperor from a Razor for me, other than appearance.  But I know rules are coming, so I've just decided to not worry about it until the rules show up, then figure out what to order.  Hopefully at that time I'll have enough data to know how to intelligently purchase in such a way that I have some flexibility to build a couple of factions.

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Faction isn't that big a deal honestly. If you have a bunch of models and decide later to pursue a faction-based force the models that don't work with that faction (which should be only a handful of models honestly) can be the start of a merc faction or the seed for another faction force (you know, for your friends to play with and get into the game).

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Regarding faction packs, I think this may be more a question of function than faction, in which case I agree. I would love to see models packaged into complete, functional 'sections'  (armor, infantry, support, recon, etc.) to use the 2nd edition term.

 

It may not matter which galactic race is using most mechs, but understanding how each unit fits into an overall force composition strategy is always helpful. For a beginner, it's a lot easier to assemble a task force out of pre-built, functional sections than it is to start from scratch with a random pile of individual units.

Edited by CarlZog
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In the us, the cc isn't charged until the end and I don't think it being frozen now would matter. And I thought you were in CO or such? Or things work differently than I assume.

 

Kickstarter runs a pre-authorization through the CC company when you make the pledge. I suspect that a frozen card would fail that step.

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