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CAV: STRIKE OPERATIONS Kickstarter


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The game is primarily movement and shooting, all done using the base as the focus.  As long as you base your other models on a 25mm hex (or larger) it won't make a lick of difference as far as gameplay.

 

As to tournament play?  Tradition dictates that "official" tournaments, particularly those hosted by the game's creator, frown upon the use of whole models from other manufacturers.  Conversions are often legal as long as the mini in question is greater than 50% official.  

 

Why the restriction?  Think about it...  

 

It's not to be a jerk or a snob.  There are a lot of people who watch these games.  Many of those spectators draw interest and decide to get into the game.  Imagine being one of those folks and asking, "Hey, this game is great!  I'd like to get in, where do I get those models?"  "Oh, those aren't Game X.  That's Game Y stuff."  While this might not phase some folks it will deter, or deflect the business of, some others.  Seeing as this tournament is likely being played at the manufacturer's own trade show one's goal should be not to deter or deflect potential customers/players.

Edited by Girot
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As to tournament play?  Tradition dictates that "official" tournaments, particularly those hosted by the game's creator, frown upon the use of whole models from other manufacturers.  Conversions are often legal as long as the mini in question is greater than 50% official.  

 

Why the restriction?  Think about it...  

 

It's not to be a jerk or a snob.  There are a lot of people who watch these games.  Many of those spectators draw interest and decide to get into the game.  Imagine being one of those folks and asking, "Hey, this game is great!  I'd like to get in, where do I get those models?"  "Oh, those aren't CAV.  That's Game X stuff."  While this might not phase some folks it will deter, or deflect the business of, some others.  Seeing as this tournament is likely being played at the manufacturer's own trade show one's goal should be not to deter or deflect potential customers/players.

 

Having grown up playing historical miniatures in the '70s and '80s, I remain amazed by how the wargaming hobby has become so completely absorbed by this proprietary mindset. I certainly don't blame companies for encouraging it, but it's a little disheartening when I meet younger players who are mentally incapable of divorcing rules from minis and have never played in a tournament hosted by a local club. I had a conversation recently with a Warmachine player, new to the hobby, who seriously could not wrap his head around how a game could exist if it wasn't wholly owned and managed by a single company with an exclusive claim to the IP, and all elements of production and play.

Edited by CarlZog
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How does CAV handle proxies from other manufacturers?

 

-- We don't. If you want to play with small balls of play doh as long as you have a legal data card for it then go ahead. Make sure people know whats what, other than that carry on!

 

With that being said, playing with the minis that represent the actual thing makes a game a lot more fun IMO. With the construction rules in the final rulebook, you can stat out anything you want to play from another manufacturer.

 

-- Please note...this applies to your own games and such. Official Reaper tournaments and events have their own rules that apply.

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I didn't mean to start a whole debate on proxies.  ::(:

I definitely intend to support Reaper's own product line. I just have <redacted> other miniatures from other games taking up space already.

 

My painting time is limited more than any other resource.

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I really wasn't planning on pledging this KS.  I'm a long time BattleTech player, and have a huge collection of minis for that game.  Just last year, I pledged big time on the Robotech Miniatures KS.  What I'm saying is I already have lots and lots of Big Stompy Robots, lots of them not even painted yet.  I don't really need more BSRs!

 

Then I made the mistake of looking at the CAV Kickstarter.  Wow!  Over 32 plastic mecha for only $100?  And just look at them!  Such cool looking minis!  :wub:

 

So, now I'm pledged for the CAV Kickstarter, and already planning which Extras I want to add to my basic order...  :rolleyes:

Edited by MikeD
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So I had this crazy idea!

 

I am working out how to run a CAV:SO game that includes taking, and holding, a structure of significance.  While the battle rages on outside (in 10mm) there is a separate game going on inside that structure.  That game would be using Chronoscope minis and CAV rules.  What the scenario ended up being would determine which models I'll have to make unit cards for.

 

Thoughts?

 

 

So, now I'm pledged for the CAV Kickstarter, and already planning which Extras I want to add to my basic order...  :rolleyes:

Welcome to the party!

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I didn't mean to start a whole debate on proxies.  ::(:

I definitely intend to support Reaper's own product line. I just have <redacted> other miniatures from other games taking up space already.

 

My painting time is limited more than any other resource.

No worries, I was just trying to make sure if there had been a change to a long standing policy regarding official tournaments. I'm as a big a proponent for play with what you want how you want as you can find, but understand a company's desire to have their figures showcased in official games at the cons and respect that. But otherwise, Reaper doesn't care what you use in your games.

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So I had this crazy idea!

 

I am working out how to run a CAV:SO game that includes taking, and holding, a structure of significance.  While the battle rages on outside (in 10mm) there is a separate game going on inside that structure.  That game would be using Chronoscope minis and CAV rules.  What the scenario ended up being would determine which models I'll have to make unit cards for.

 

Thoughts?

 

 

 

Often this kind of scenario has one battle hinging on the success or failure of another -- which is awesome from a dramatic perspective, but can sometimes be difficult to play out on the table. Star Wars' Battle of Endor is an example. You're cheering on the rebel force trying to shut down the shield generator, but once it's accomplished, the game is pretty much over in the space battle with little or no chance for the Empire to regain the upper hand. That can be boring to play.

 

I'd suggest a scenario where the fates of the battles are intertwined, but one does not completely depend on the other. A player should be able to lose one battle and still win the other one, and ideally the overall victory objective.

 

A rescue mission. Captured CAV personnel and infantry fighting their way out of an enemy base station while colleagues attempt to take it from the outside. Maybe an offworld mining facility being run by POW labor -- making the interior a labyrinth of sorts. But as long as the POWs secure some other victory condition (transmit enemy plans, blow the mine) etc., their side can still win even if they die in the process.

 

The lookouts. A CAV force inserts an infantry strike team into the bowels of an automated planetary defense station, but then has to prevent an outside relief force from invading the station before the interior strike team gets its job done. An automated defense station would be a great use of Chronoscope robots.

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