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CAV: SO Sneak Peek


Reaperbryan
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...you can use the software to make anything you want as it wont let you make an illegal model for play (at least its not supposed to).

 

I'm assuming this will work for the aircraft as well, right? Pondering what gribbly (grimbly? gribble? Those little odds n' ends on film models) to add to my dropship.

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That's what I thought but had to check. I'll end up with enough figures to field a Force Group without the quads and will find someone to play the new rules with just in case I make it to a tournament. In the mean time the local group will be sticking with CAV 2.

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No. Only official models. No home brews.

If one were to play independents, would it be allowed to make custom data cards for one's models? Little things, like name and manufacturer changes, to make one's independent force more fluffy?

 

EDIT: Also, on the larger Data Cards, the symbols represent the task of the equipment, I'm assuming (swords for attack, chess knight for recon, and the ADA symbol for fire support), correct?

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Tournaments will be official models ONLY. What you play on your table or mine is different as long as you have your opponents permission.

Right. I got that. What I'm asking is: Since the card creator will let you build cards that are exactly the same as the official models, can one not just use the exact same statline and SAs with different fluff (name/manufacturer)? 

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I'm planning to run a scenario at the local mini-con this Friday. I go to print the rules. Now wanting to spend a fortune on ink, I try to set the background off.

 

And can't

 

In the finalized version, would you have Layers with the background image and border images set so someone can turn them off? not only does it save money for those who print the rules, but makes the end result look better in B&W without them. 

 

Next - I was playing around with the unit generator, and noticed the matched weapons option. What's the reasoning behind that? It seems to exist for no other reason than to allow symmetrical designs to carry far more firepower than those who carry singles of a given weapon. 

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Any final versions of pdf rules Im sure will be optimized for printing various ways.

 

As far as matched weapon systems, every model is allowed a primary and secondary system that can be matched to save hard-points. We did this so you could actually build some of the designs that already existed. If you choose not to use this option while you have less weapons, you have a lower TPV and may be able to field an extra model or two.

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Want to double check couple things -

 

 

the target lock procedure goes like this

 

1: Spend an AP, declare target

2: Automaticlly get target lock sucessfully. Target is alerted

3: see if target lock survives targets countermeasures (If any)

 

Did I miss anything?

 

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External Fire Control Pod

 

Maximum of +1 modifier? And how much does it contribute to a FCS-net when multiple others have internals?

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The Wight and Assassin desperately need a friend with EST.

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