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CAVSO True Scale


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If bones II can have a not tarrasque at some huge measurement (prob close if not past 12" from base to top parts) - why can't we have scale aircraft?

 

Grounded aircraft should be something playable and sized right so that the BSR can crush away and the scale, size, movement points are all within scope (otherwise, they could stomp 2x the number of planes if they are half scale)

 

With the above measurements (thanks Pegazus) the smaller aircraft are 3"x2", which seems like something that would work, right?

 

(although, when I saw the bombers, I was like I WANT, that would be so cool to have - to scale - lager aircraft which, as mentioned, would work like scenery and/or mission objectives)

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I am going to make the planes match the CAV scale (1/180th). Carry on with your regular programming.

Paris?   There's one in PARIS???   When the hell did that happen?

http://www.mil-net.net/hercules.cfm  - Carries 8 CAVs. No 3D printer needed.      

While I understand the rationale, my preference is still for a matching scale.  A smaller scale is more reasonable if the flight stand makes the models taller than CAVs, perspective will help it look right.

 

If you put the aircraft on the ground, or close to it like the currect flying bases they won't look right next to the other units or terrain.  I admit this is something that's always bugged me, but it wouldn't stop me from buying the models.  I'd be happy with a better basing solution that I didn't have to buy, but not as happy as I would be with true scale.

Edited by Tiarnan
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Jon, can you give us the in-fluff sizes for the planes, or at least a decent sampling thereof?

 

Does someone have the appropriate JoRs, to compare to that?

 

And can someone measure the current True Scales?

 

----

 

It sounds to me like either the True Scale planes aren't, or the in-fluff size is increasing substantially (by close to a factor of 2) which means the scale is changing (also by close to a factor of 2), to keep everything close to the same size as they are now.  Personally if 2.5" (current true scale) is too big I would've preferred 2.25" (convert existing models at 1:160 to 1:180) over 2" (same, but 1:148 to 1:80), but hey, you can't win 'em all.

 

Edit: And something just dawned on me.  Going to a smaller scale might also make dropships feasible as figures.  The foam core Herc is 24" long and 16" wide...almost twice by half again the size of Kaladrax [with tail], which would put an in-scale dropship in the $200 range, if not more due to the number of parts [more parts = bigger molds = $$$$$]...far too expensive for anyone to bother.  Assume 1:148, and you get a 296' craft.  Converting that to 1:350, it becomes 10"; not much bigger than Cthulhu, and ol' squidface sells for $40.

Edited by Foxden Racing
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Jon, can you give us the in-fluff sizes for the planes, or at least a decent sampling thereof?

 

Does someone have the appropriate JoRs, to compare to that?

 

And can someone measure the current True Scales?

 

It sounds to me like the in-fluff size is increasing substantially...by close to a factor of 2...which means the scale is changing (also by close to a factor of 2), to keep everything close to the same size as they are now.  Personally if 2.5" (current true scale) is too big I would've preferred 2.25" (1:160 to 1:180) over 2" (1:148 to 1:80), but hey, you can't win 'em all.

 

Remember, guys...2" is a viable size by reverse-engineering the true scales.  That's what they come out to if you assume the current 'True Scale' is 1:148 [the larger end of N-scale], de-scale and then re-scale the models themselves to 1:180.

That info should filter out to us when it is ready.  All of that is being worked on now.

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Jon, can you give us the in-fluff sizes for the planes, or at least a decent sampling thereof?

 

Does someone have the appropriate JoRs, to compare to that?

 

And can someone measure the current True Scales?

 

It sounds to me like the in-fluff size is increasing substantially...by close to a factor of 2...which means the scale is changing (also by close to a factor of 2), to keep everything close to the same size as they are now.  Personally if 2.5" (current true scale) is too big I would've preferred 2.25" (1:160 to 1:180) over 2" (1:148 to 1:80), but hey, you can't win 'em all.

 

Remember, guys...2" is a viable size by reverse-engineering the true scales.  That's what they come out to if you assume the current 'True Scale' is 1:148 [the larger end of N-scale], de-scale and then re-scale the models themselves to 1:180.

That info should filter out to us when it is ready.  All of that is being worked on now.

 

Cool.

 

By now it should be pretty obvious...I like understanding games, down to the underlying statistics (and admittedly, the gaps in info here are maddening).  Without context, 1/350 is just a number.

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Personally I plan on making a big board and I think full size planes would be great. I'm making my buildings and landscape to scale so the idea of having my planes half scale seems a bit frustrating to me. Would I field half scale planes? Yes. Would it eventually aggravate me to the point of not wanting to use them since they are not scale? Yes. Would I buy a bunch of them in either scale? Probably not. I'm giving my opinion but there won't be much of a price tag attached, I'm more in it for the 100+ robots I'm getting.

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Personally I plan on making a big board and I think full size planes would be great. I'm making my buildings and landscape to scale so the idea of having my planes half scale seems a bit frustrating to me.

That would be epic! How big are you making it??

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I am late to the party, and got sent over here by a link in the KS.. 

1) What is the scale of the current cav,s? is it 1/350?

2) if we matched CAV Scale, is the issue that the planes would be larger?

 

I tend to enjoy things that are in scale to each other.. at least in the same game.. 

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I am late to the party, and got sent over here by a link in the KS.. 

1) What is the scale of the current cav,s? is it 1/350?

2) if we matched CAV Scale, is the issue that the planes would be larger?

 

I tend to enjoy things that are in scale to each other.. at least in the same game.. 

 

 

Current CAV are all 1/180ish, some CAV and several vehicles are getting rescaled to 1/180 (my understanding is that most of the CAV rescale is in the tweaking dept, not major rescaling).

 

There are currently 2 scales of planes, game scale, which are quite small (1" ish?), and "True Scale" which are ~2". Neither of those is close to 1/180.

 

CAVBOSS has said that planes will be 1/350 which is roughly half the scale of the CAVs, coming in close to the old  True Scale metal planes.

 

1/180 for the planes would be approximately 4" and some feel they would dominate the table too much.

 

Personally, I'm a completely new CAVer so I'll leave the rest of this conversation to the experts. I understand the logic on both sides here.

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Reaper originally made vehicles and gunships in a smaller scale. They got enough complaints/requests from customers to change that policy and start casting new ones in the same scale, as well as re-casting several existing models. Those who cannot remember the past are condemned to repeat it.

 

 

 

 

 

 

 

 

There are currently 2 scales of planes, game scale, which are quite small (1" ish?), and "True Scale" which are ~2". Neither of those is close to 1/180.

 

 

All of the True Scale aircraft are 1/160th. A lot of them are closer to 3" long/wide than 2". The 2" measurement is what CAVBoss said the approximate size of the new (3rd scale) of gunships will be.

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The CAV True Scale Tsuiseki is 2.6" (65mm) long. This works out to 34.66 feet in the real world. The real world A-10 is 53.33 feet long. They only measurement I have for a Tsuiseki is from the JoR 1 that shows the plane as being 12 feet tall. Using the same proportions (height to length ratio from an A10) that would make the Tsuiseki 43.64 feet. Could those that do remember the past shed light on what measurement you used when deciding what true scale was?

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