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CAVSO True Scale


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The CAV True Scale Tsuiseki is 2.6" (65mm) long. This works out to 34.66 feet in the real world. The real world A-10 is 53.33 feet long. They only measurement I have for a Tsuiseki is from the JoR 1 that shows the plane as being 12 feet tall. Using the same proportions (height to length ratio from an A10) that would make the Tsuiseki 43.64 feet. Could those that do remember the past shed light on what measurement you used when deciding what true scale was?

 

JBR did the True Scale Tsuiseki, so it would have been done in 1/160th with his little Waldo to show the scale fit.  He's been around lately, so I bet he can get you more details.

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my vote (and hey, i speak for 2 EB's worth :D)

 

1:180 scale planes

 

change the fluff so that they still measure out to be 2" to 3".  Future planes can be smaller as miniaturization of parts and fluff kick in.  Look at the CAV, it's basically a cage for the CAValier and then guns.   Planes don't have to be that much bigger.  Consider the old single props and bi-planes of WWII era perhaps. 

 

So, keep 1:180 scale, make minis that are 2" to 3" in width/length, make the fluff match :D

 

that's my take on the issue.

Edited by bhchan
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Okay, scale is set.

 

I'll just hop down to Home Depot and pick up some 8" PVC for that drop ship I've got planned.

 

That was written in jest of course...

 

...but it's giving me ideas. Oh, not 8". I just use absurdity to get my brain in gear. Course, I'm doomed now.

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I agree change the fluff you have that chance, shrink the planes.. make them 1/180th, just make them all smaller.. RETCON it you are the universes god!

 

Don't encourage him, he already erased my favorite faction.

 

Vil, you should be able to add them back with the construction rules. They are pretty robust.

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I agree change the fluff you have that chance, shrink the planes.. make them 1/180th, just make them all smaller.. RETCON it you are the universes god!

 

Don't encourage him, he already erased my favorite faction.

 

Vil, you should be able to add them back with the construction rules. They are pretty robust.

 

 

I may be able to rebuild the CAVs with the construction rules (won't know until they're released). That doesn't change that the faction itself, not to mention the Templar expansionism that prompted its creation, has been retconned out of existence.

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I may be able to rebuild the CAVs with the construction rules (won't know until they're released). That doesn't change that the faction itself, not to mention the Templar expansionism that prompted its creation, has been retconned out of existence.

 

Which faction has been cut? I haven't gotten to reading the CAV:SO Preview Rules yet as I'm still reading the early fluff.

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I may be able to rebuild the CAVs with the construction rules (won't know until they're released). That doesn't change that the faction itself, not to mention the Templar expansionism that prompted its creation, has been retconned out of existence.

 

Which faction has been cut? I haven't gotten to reading the CAV:SO Preview Rules yet as I'm still reading the early fluff.

 

 

Sorry, faction in its common meaning, not the game meaning. The Core Worlds Coalition is one of the army lists presented in War For Sale. Basically, the list restricts you to a selection of about two dozen units, some of which are unique to that list and some of which are normally faction-only. For example, the Core World Coalition has three CAVs no one else does--the Boxer, Slayer, and Terror--as well as a unique Bishop (callsign "Scythe") and can additionally use the Manticore, normally a Ritterlich-only model. Most army lists are independent faction, representing specific pirate and mercenary companies, but there were some faction-aligned ones as well.

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