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This is a Patrick Keith sculpt from the Warlord range and I have loved it since it came out years ago. She would be a really cool player character, I don't know why we don't see her more often. Great dynamic movement with this one. Anyway, I threw some color on her, so maybe she'll end up on the table one day.
dwarven tattooed monk
A Custom Miniature developed on Hero Forge and 3D printed by a friend
As mentioned in the Work In Progress, this is a character of mine from an existing campaign. The character has died once and was raised from the dead suffering a drop in his already low Charisma score as a result. His caved-in skull didn't heal properly and the concussion and time in limbo have left him "off" personality wise.
So, with damaged head and tattoos adorning his arms and the opposite side of his skull, I present the embodiment of his family surname, Tor Skullcrusher.
These were taken with a single strip light source so I may come back to this and take some more pics with two background lights.
As always, feel free to leave notes and praise as warranted.
Thanks for looking.
Enjoy and Stay safe.
This is a relatively recent paint job and I struggled with colors for a while before taking inspiration from another model and strengthening the contrast in places. I like the model but she feels very stiff and doll-like.
Or maybe she doesn't like the light in her eyes:
Fiddled around with some freehand on the back:
dwarven tattooed monk
A Thrym Project :: A Custom Miniature developed on Hero Forge and 3D printed by a friend.
Started working on character of mine who is a Dwarven Tattooed Monk. As I mentioned, I created him using Hero Forge, downloaded the .STL, and had him printed elsewhere.
I enjoy using the interface on Hero Forge so far. I have designed and purchased 3 STLs and 2 minis.
Once I received the print, I made a manual adjustment to his skull. An ironic happenstance, given the character's name.
Tor, being a dwarf and confident in his skills against ogres was going toe-to-toe with a rather large ogre with a great club. This is not something unusual so far. The party had been exploring an ogre controlled encampment searching for an item and information for a tribe of centaurs nearby. Unfortunately, Tor suffered a critical hit from the Ogre Champion's club and took a lot of damage when he was already near unconsciousness. He effectively had his namesake applied to his own noggin.
So I removed a large segment of his skull by the patch to approximate the results of his disfigurement once the party ... eventually ... managed to raise him from the dead. His demeanor and appearance was never pleasing to begin with and now it's even worse.
I painted on a primer coat first so I could see where I was removing plastic better. The majority of the work was done with a rounded mini-file as well as a small gouge chisel. I cleaned up the space with a small sanding twig.
For a color scheme, his pallid skin is Reaper's Fair Skin. The coat is Army Painter's D&D Vampire Garments with Army Painter D&D Mouldy Wash. I put the wash over his skin and his hand wraps as well. The coat's trim is just the Vampire Garments again.
For the tans I used Reaper's Desert Sand, Desert Stone, Desert Tan, and Woodland Brown; or some combination thereof. The eye patch, the lining of the coat and the belt are Army Painter's D&D Wraith Black as well as the tattoos on his right and left forearms and the side of his head.
His boots started out as Reaper's Coal Black but I need to reshake the bottle before going back to it.
Yes, I know the pics and the paint wash are a little dark, but the next set of pics will be better lit. I am planning on layering his highlights up to brighter points.
More work to come soon.
Stay Tuned and Safe. Enjoy.
This was a repaint from earlier this year. I bought Quickshade Strong Tone for speed painting some of my board games and tried it in Woody. I liked the way it worked for the most part but as you can tell I got some frosting when I matte coated it. Another thing that happened was my paint cracked on my base but I kinda like the way it looks. I probably won't bother fixing any of the issues as I moved on to another figure I am struggling with.
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