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dsmiles

[Marvel Superheroes Play-by-Post] Big Darn Heroes: Recruitment/Introduction

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Fortunately, no one is picking powers. THE GODS OF FATE SHALL DECIDE!

 

If you're the type of person who would pick Water Breathing for any reason (other than for the irony of it): I'm sorry. I'm so sorry.

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If your character is from anywhere other than Silver City, please feel free to flesh it out. For reference, Silver City is pretty much Utica, NY. At least, as far as location goes (mostly because I'm intimately familiar with the territory, and want to be as realistic as possible in my descriptions of things). Your characters can be from real places (NYC, Albany, Boston, etc.) but Silver City is only vaguely based on a real place.

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Wait, so - we don't get any say in our powers at all? I thought we had to roll for # and catagories, but otherwise got to pick our own? Or are we doing it differently?

 

If we get no say in it, I'd rather find out what mine will be and then build a character around that. Lots of cool options...

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Ah, my memory has failed me again. Yeah...roll category, pick power. My bad. (Don't pick Water Breathing.)

 

It's been a while since I've done a character. I've been concentrating on the Judge's Book to make sure I get the gamemastering stuff right. Karma, and FEATS, and Colors, OH MY!

Edited by dsmiles
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Speaking of Karma...Karma will be awarded weekly. Likely on Saturdays, but we'll see when the best time is for everyone after this finally kicks off. IF YOU DECIDE TO RUN A KARMA POOL (which I recommend because...reasons): You will need to decide among yourselves who will track it, and how to track it. It's not that difficult, this is the age of the internet...someone make a spreadsheet.

 

EDIT: Also, Reaper has some nice Superheroes in the Chronoscope line. Feel free to indulge yourselves and paint one up if you so choose. Not mandatory, of course, just for a bit of fun.

 

And choose a voice color. Regular NPCs voices will be standard forum text color, and important NPCs (like Miss Roosevelt) will be...chosen after all the active players have chosen a color. Don't want to take any options away from you...yet.

 

And once all the posting rules are set (when Karma will be awarded, who's voice is what color, etc) I'll add all that to the first post of this thread for easy reference.

Edited by dsmiles

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Big fan of the warm brown, but remember, that's just "Voice." Actions are still in "standard forum text color."

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What, so you mean Aquaman wasn't the most powerful member of the Justice League? 

 

I'll get a back-story together after work.  And I'll be going with the color... blue.

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Since you last remember? This version was published in '86, though there was the Basic Set that came out in '84 or '85...

 

 

We must have had the early Basic Set.  We played a few of the games that they produced but I spent quite a few days creating my own heroes so I remember a lot of it.  The main difference I noticed was that the ranks are no longer fixed at one number but are now a range.  

 

TYPE ZERO

Robot

 

Type Zero was crafted in a black program by Sony at the bequest of the United States Army as a training drone for infantry.  While the truck transporting Type Zero was driving through Silver City on its way to the Silver Plains Armaments Testing Facility, it was hijacked.  Sgt. Wilkinson, riding in the back with the experimental cargo, activated the robot and the two of them quickly subdued the attackers.  

 

Afterwards, however, Type Zero refused to be shut down and displayed sentience that was unexpected.  In addition, the military was coming under fire for "unleashing" an experimental weapon in the middle of a city, and for owning a sentient being.  That is when Gina Roosevelt stepped in.  The local businesswoman offered to take responsibility for Type Zero by integrating him into her new Heroes, Inc. team, which and allowed the military to put a positive spin on the events.  In return, the military has access to any and all combat data produced.     

 

Sgt. Wilkinson was assigned as Type Zero's liaison for the military, and the two of them have formed a strong friendship.  The police have also asked to be kept in the loop, and Lt. O'Leary of the SCPD has spent a lot of time with Type Zero so they can monitor him.  Gina's computer wiz niece, Suzy, has also taken a shine to "Uncle Zero" and loves to help out with all the crime fighting  "fun".

 

Type Zero is a sleek android who's head appears to have a helmet with a black face shield.  The face shield is actually a display that he has tried to use to appear more human.  However he has settled on a simple circle display after several other designs had unintended effects.     

 

Stats are below.  I need to roll up the level of his powers still.

 

Fighting - Incredible (36)
Agility - Poor (3)
Strength - Remarkable (26)
Endurance - Remarkable (26)
Reason - Good (8)
Intuition - Remarkable (26)
Psyche - Good (8)      
 
Health - 91
Karma - 42
Resources - Good (8)
Popularity - 0      
 
Powers!  
 
Energy Sense (LIMITATION: Electricity only) - Amazing (46) (originally Poor)
-Can sense and track electricity with Amazing (46) power
Energy (Electrical) Touch  - Good (8)
-Can inflict Good (8) damage on the Energy column, with a bullseye being a stun.  Can reduce the damage or effects of the attack.
Extra Attacks  - Amazing (46) (default)
-Fights at Amazing (46) when making multiple attacks.  Failure reduces the attacks to 1, but no other penalty.
Electrical Manipulation - Remarkable (26)
-Resistant to electricity at Remarkable (26)
-Can absorb electricity at up to Good (8) level, allowing him an extra (8) Temporary HP
Force Field Generation (Personal) - Remarkable (26)  
-Absorbs Remarkable (26) energy damage
-Absorbs (16) physical damage
 
Talents!    
Military - +1CS to military matters
Martial Arts B - Fights at Amazing (46) when unarmed, or Monstrous (63) with Extra Attacks        
 
Contacts!    
Computers - Niece Suzy
Law Enforcement - Lt. O'Leary 
Military - Sgt Wilkinson
 
EDIT:  Updated Powers.  Made things pretty.  Fixed some errors.  
 
EDIT 2: Fixed some MORE errors.  Did some other maintenance.
 
EDIT X:  More things.
Edited by Unit04
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 driving through Silver City 

And therein lies your first mistake, SGT Wilkinson.

 

EDIT: Can you give me a description of the attackers? I'm still working on two out of the three gangs and need some color schemes. (Green/red is already taken. The Midtown Maulers were started by Mexicans, even though they're predominantly white now.)

Edited by dsmiles

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It was the officer's fault for choosing this particular route.  Sgt Wilkinson was protecting the cargo. Of course, the poor Sgt is the one who would be taking the full burnt of the blame if things didn't turn out well.  As it is, his current position is a bit of a "We don't want to promote you, but we can't quite get rid of you" spot.  

 

The MADmen (sic) are an eclectic group who seem to specialize in crazy weaponry, the more unique the better.  Their outfits tend to be leather and have lots of spikes, though no two outfits are the same.  Blue seems to be the reigning color among the gang.  The leader is a beefy, though not too bright, thug known as MAD (sic).  MAD seems to enjoy being in a melee, and has been known to eschew guns for a baseball bat or 2x4.  It is suspected that MAD has powers relating to cold, but the extent of those powers is unknown.  (Possible picture when I get home)

 

 

EDIT:  Rare, never before seen pictures of MAD

https://plus.google.com/photos/101218972082476226022/albums/6068716514963674897?authkey=CKeOkcr099mIswE

Edited by Unit04

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I like it. A fourth gang moving in from out-of-town, with a Super in the lead. I can use that. mwahahamwahahahaMwaHaHaMWAHAHAHAHAA!!!

 

 

 

I'm sorry, did I get any of that evil on you?  :blush:

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OK, time to get this started.  Since I went random instead of modeled, I'll build a background that makes sense of what I rolled.  Before I do that though, I want to make sure I've understood the system correctly.  Hopefully my d100 rolls are matching up as they should with the tables.

 

Altered Human

 

F 96 - Incredible (Rank 36)
A 24 - Good (Rank 8)
S 28 - Good (Rank 8)
E 01 - Feeble (Rank 1) [Haven't got to the combat section yet, but that at least looks bad.  Further character development done under codename "glass cannon"]
R 51 - Excellent (Rank 16)
I 78 - Remarkable (Rank 26)
P 86 - Incredible (Rank 36)

 

* I get to boost one ability by one rank, but I'll wait until I've read more of the system.

Health: 53
Karma: 78

Resources 94 - Typical +3 = Remarkable

Powers/Talents/Contacts: 74/61/53 = 4/4, 3/4, 1/4


Powers: 45 - Body Control [A]
              59 - Distance Attack
              54 - Body Control [C]
              61 - Distance Attack (really, again?!) [D]

Power ranks: 48[A], 90, 98[C], 02[D] Excellent ::): , Incredible ::D: , Amazing :wub: , Feeble :down:

 

Time to do some more reading!

 

Edit: Ok, so if I'm reading this correctly, an endurance of 1 means that a character can move one area, and then must make a check that he'll probably fail.  Failure results in no longer moving. 

 

On a kill hit, he makes a roll he will probably fail, drop to shift 0, and then is dead (glass cannon indeed!)   Sound about right?

 

Edit 2: Reading some more, Body control has the "Raise Lowest Ability" option.  I can use that to raise his endurance so he can move (prof. x type characters are fine in stories, but not so much as PCs IMO); however, the last sentence of the description is "The hero may then choose his next Power from the complete list."  Does that mean everything, or just from the list of body control powers?

Edited by Auberon
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