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[Marvel Superheroes Play-by-Post] Big Darn Heroes: Recruitment/Introduction

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And we're full. I'll PM Kit as soon as I get all the character backgrounds.


Anyone joining after this post goes into the queue.

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I was going to update my previous character post, but since it has questions that were answered later in the thread I've decided to start with a clean slate.


Ethan - Altered Human


Secret ID - Aegis


F - Amazing (Rank 46)
A - Good (Rank 8)
S - Good (Rank 8)
E - Excellent (Rank 21)
R - Excellent (Rank 16)
I  - Remarkable (Rank 26)
P - Incredible (Rank 36)

Health: 83
Karma: 78

Resources: Remarkable (Rank 26)
Popularity: (5)/(5)

Powers: Raise Lowest Ability (E+20)
    Telepathy - Incredible (Rank 36)

                     Stunt - Mind Link
    Body Transformation Self - Amazing (Rank 46)
    Sound Generation - Feeble (Rank 1)

Talents: Acrobatics
             Weapons Master

Contacts: Dr. Stevans (Ethan)


Equipment: Tonfa (club stats)

                   Stun Pistol

                   Power Pack [Pistol] x 3



Ethan was born with a weak constitution and unable to even play with other children his age.  He spent his time reading and staring out the window, wishing he could move around freely like other people seemed to do.  Fortunately for Ethan, his familiy was well off so he lacked for little even with his disability.  

As he grew older, his father, Hayden, became determined that no son of his would be so weak.  Hayden rubbed elbows with some of Silver City's elites and secretly managed to get Ethan enrolled in a trial to recreate the famed super serum.   While the serum failed to work for most of the test subjects, some quirk of Ethan's makeup resulted in a sucess.  He became healthier with every given day.  Hayden was overjoyed.  

The serum project was run by a Dr. Stevans. Dr. Stevans monitored Ethan's progress but so far has been unable to determine why the serum only worked once.  He keeps an eye on Ethan and checks to make sure no abnormalities have developed.  Overall he is friendly, but can get lost in his own world.  So far, he is unaware that Ethan has developed into something more than an exceptionally healthy human.

Now healthy, Ethan was able to attend school and truly see the city for the first time.  It was sadly quite different from what he had imagined.  With youthful exuberance, he resolved to do something about it.  

In spite of his vastly improved condition, Ethan was smart enough to know that he still wasn't all that special physically.  He could go toe to toe with the average joe, but even though he could probably land a hit on the superheroes he'd seen on television, in his estimation they probably wouldn't even feel it.  He decided to compensate for this by secretly learning how use weapons, and due to his altered physique was able to pick it up unusually quickly.

Now a commuter student at one of the local universities, Ethan is dissatisfied with how far his city has fallen.  He has decided to approach Heroes Inc under the secret identity of "" and find out what is being done to fix it.


Edit 1: So many good choices, but I went with body transformation.  It's a two slot power so it eliminates my distance attack roll.  I'll have to pick up a stun gun or something.  Speaking of which...


Question: How do we determine starting equipment?


Edit 2: Added background, now I just need to think up a superhero name.

Edited by Auberon
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Answer: Heroes, Inc. will be equipping you. Heroes, Inc. has Incredible (40) Resources. If you want something, make the appropriate FEAT rolls.


Also, I've updated the first post with the info I currently have on file.

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Question: For Force Field, it says a personal force field grants +1 CS.  Does that mean that (A) I can just raise it one rank for all purposes (blocking 26 damage instead of 16 damage), or (B) that for any time I have to roll against it, I roll using the Remarkable column, but it only blocks 16 pts of damage?


Question 2:  Is Ms Roosevelt furnishing the apartment to her liking or asking us to do it for her?  Or is it irrelevant currently?


Question 3:  Likewise, should we get a vehicle to fight crime with?  

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Answer: The +1CS means that you raise your Power Rank by 1 for personal force fields.


Answer 2: The living quarters are basically military-style bunks in an even less-used corner of said warehouse.


Answer 3: No, you'll have transportation when you need it.

Edited by dsmiles
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Oh shoot, I knew I'd be to slow ;^) all filled up. I'd be happy to go to the queue since it will probably be Wed. before I can really dig into the rules/character creation. Ima follow along anyway :-)

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Question 1: The resources section states "if a resource rank is three ranks lower, the purchase is automatic."  Are we following this or do we need to actually roll for easily obtained items?


Question 2: The melee weapons list is rather sparse.  Can we reskin items to fit the chart?  For example, say my character carries a tonfa and use the "club" line for game mechanics info.


Question 3: I am creating a backup character, just in case.  For high technology body armor it says to roll on column 6, but I only see 1-5.  Is it referring to the ability modification table?  That would make sense given how it's written, but I may be missing an actual column 6 somewhere.

Edited by Auberon

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Oh shoot, I knew I'd be to slow ;^) all filled up. I'd be happy to go to the queue since it will probably be Wed. before I can really dig into the rules/character creation. Ima follow along anyway :-)

Obviously you haven't read the first post, as you are in the "active players" list.


@Auberon: Yes and Yes, for sure. I don't have the book in front of me, but for #3, I'm pretty sure you've got the right of it.

Edited by dsmiles
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Cool, my main character is pretty well finished then except for the name.


Following from question 3, I've already generated his battle-suit.  Now, do these bonuses to physical abilities mean his hit points are recalculated while in the suit?  It doesn't say to but I can see it both ways.  On one hand, he's tougher in the suit which would be represented by more HP.  On the other, the suits ability to soak damage far exceeds his normal hp so it already does a good job of making Iron Man tougher than Tony.

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IIRC, the suit has hit points of its own, but again, I'll have to check on it in the book. I recall reading something about that in the judge's book.

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So, how do these powers work? I rolled a 91 for the first number, so do I get 4 or 5 (is it inclusive or not?) and then... what? I roll 1d100 4 (or 5?) times to see what class of power I have, and then choose a power, and then roll to see how strong it is? And if I get, say, Defensive, I can spend two powers and get Immortality? (Which I think is very thematic with the whole Phoenix thing... of course, it does limit my ability to make a badass Heroic Sacrifice and reroll. Hm...)


(Edit) I think it means 5... Assuming I understand this, my rolls are thus (read from bottom up)










I'm thinking... Immortality, skip this (as per the instructions), fire generation, fire manipulation, and flight? Fairly uninteresting set, I know, but eh, it fits the theme. Wish I had gotten a mental power or something... telekinesis or something would be awesome... but this batch is alright. I might swap out flight for wall-crawling, IDK - I was thinking of calling my guy Salamander, and that might fit better? But flight is cool too...

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