Jump to content
Sign in to follow this  
dsmiles

[Marvel Superheroes Play-by-Post] Big Darn Heroes: Recruitment/Introduction

Recommended Posts

And we're full. I'll PM Kit as soon as I get all the character backgrounds.

 

Anyone joining after this post goes into the queue.

Share this post


Link to post
Share on other sites

I was going to update my previous character post, but since it has questions that were answered later in the thread I've decided to start with a clean slate.

 

Ethan - Altered Human

 

Secret ID - Aegis

 

F - Amazing (Rank 46)
A - Good (Rank 8)
S - Good (Rank 8)
E - Excellent (Rank 21)
R - Excellent (Rank 16)
I  - Remarkable (Rank 26)
P - Incredible (Rank 36)

Health: 83
Karma: 78

Resources: Remarkable (Rank 26)
Popularity: (5)/(5)

Powers: Raise Lowest Ability (E+20)
    Telepathy - Incredible (Rank 36)

                     Stunt - Mind Link
    Body Transformation Self - Amazing (Rank 46)
    Sound Generation - Feeble (Rank 1)

Talents: Acrobatics
             Guns
             Weapons Master

Contacts: Dr. Stevans (Ethan)

 

Equipment: Tonfa (club stats)

                   Stun Pistol

                   Power Pack [Pistol] x 3

 

Background:

Ethan was born with a weak constitution and unable to even play with other children his age.  He spent his time reading and staring out the window, wishing he could move around freely like other people seemed to do.  Fortunately for Ethan, his familiy was well off so he lacked for little even with his disability.  

As he grew older, his father, Hayden, became determined that no son of his would be so weak.  Hayden rubbed elbows with some of Silver City's elites and secretly managed to get Ethan enrolled in a trial to recreate the famed super serum.   While the serum failed to work for most of the test subjects, some quirk of Ethan's makeup resulted in a sucess.  He became healthier with every given day.  Hayden was overjoyed.  

The serum project was run by a Dr. Stevans. Dr. Stevans monitored Ethan's progress but so far has been unable to determine why the serum only worked once.  He keeps an eye on Ethan and checks to make sure no abnormalities have developed.  Overall he is friendly, but can get lost in his own world.  So far, he is unaware that Ethan has developed into something more than an exceptionally healthy human.

Now healthy, Ethan was able to attend school and truly see the city for the first time.  It was sadly quite different from what he had imagined.  With youthful exuberance, he resolved to do something about it.  

In spite of his vastly improved condition, Ethan was smart enough to know that he still wasn't all that special physically.  He could go toe to toe with the average joe, but even though he could probably land a hit on the superheroes he'd seen on television, in his estimation they probably wouldn't even feel it.  He decided to compensate for this by secretly learning how use weapons, and due to his altered physique was able to pick it up unusually quickly.

Now a commuter student at one of the local universities, Ethan is dissatisfied with how far his city has fallen.  He has decided to approach Heroes Inc under the secret identity of "" and find out what is being done to fix it.

 

Edit 1: So many good choices, but I went with body transformation.  It's a two slot power so it eliminates my distance attack roll.  I'll have to pick up a stun gun or something.  Speaking of which...

 

Question: How do we determine starting equipment?

 

Edit 2: Added background, now I just need to think up a superhero name.

Edited by Auberon
  • Like 1

Share this post


Link to post
Share on other sites

Answer: Heroes, Inc. will be equipping you. Heroes, Inc. has Incredible (40) Resources. If you want something, make the appropriate FEAT rolls.

 

Also, I've updated the first post with the info I currently have on file.

Share this post


Link to post
Share on other sites

Question: For Force Field, it says a personal force field grants +1 CS.  Does that mean that (A) I can just raise it one rank for all purposes (blocking 26 damage instead of 16 damage), or (B) that for any time I have to roll against it, I roll using the Remarkable column, but it only blocks 16 pts of damage?

 

Question 2:  Is Ms Roosevelt furnishing the apartment to her liking or asking us to do it for her?  Or is it irrelevant currently?

 

Question 3:  Likewise, should we get a vehicle to fight crime with?  

Share this post


Link to post
Share on other sites

Answer: The +1CS means that you raise your Power Rank by 1 for personal force fields.

 

Answer 2: The living quarters are basically military-style bunks in an even less-used corner of said warehouse.

 

Answer 3: No, you'll have transportation when you need it.

Edited by dsmiles
  • Like 1

Share this post


Link to post
Share on other sites

Oh shoot, I knew I'd be to slow ;^) all filled up. I'd be happy to go to the queue since it will probably be Wed. before I can really dig into the rules/character creation. Ima follow along anyway :-)

Share this post


Link to post
Share on other sites

Question 1: The resources section states "if a resource rank is three ranks lower, the purchase is automatic."  Are we following this or do we need to actually roll for easily obtained items?

 

Question 2: The melee weapons list is rather sparse.  Can we reskin items to fit the chart?  For example, say my character carries a tonfa and use the "club" line for game mechanics info.

 

Question 3: I am creating a backup character, just in case.  For high technology body armor it says to roll on column 6, but I only see 1-5.  Is it referring to the ability modification table?  That would make sense given how it's written, but I may be missing an actual column 6 somewhere.

Edited by Auberon

Share this post


Link to post
Share on other sites

Oh shoot, I knew I'd be to slow ;^) all filled up. I'd be happy to go to the queue since it will probably be Wed. before I can really dig into the rules/character creation. Ima follow along anyway :-)

Obviously you haven't read the first post, as you are in the "active players" list.

 

@Auberon: Yes and Yes, for sure. I don't have the book in front of me, but for #3, I'm pretty sure you've got the right of it.

Edited by dsmiles
  • Like 1

Share this post


Link to post
Share on other sites

Cool, my main character is pretty well finished then except for the name.

 

Following from question 3, I've already generated his battle-suit.  Now, do these bonuses to physical abilities mean his hit points are recalculated while in the suit?  It doesn't say to but I can see it both ways.  On one hand, he's tougher in the suit which would be represented by more HP.  On the other, the suits ability to soak damage far exceeds his normal hp so it already does a good job of making Iron Man tougher than Tony.

Share this post


Link to post
Share on other sites

IIRC, the suit has hit points of its own, but again, I'll have to check on it in the book. I recall reading something about that in the judge's book.

Share this post


Link to post
Share on other sites

So, how do these powers work? I rolled a 91 for the first number, so do I get 4 or 5 (is it inclusive or not?) and then... what? I roll 1d100 4 (or 5?) times to see what class of power I have, and then choose a power, and then roll to see how strong it is? And if I get, say, Defensive, I can spend two powers and get Immortality? (Which I think is very thematic with the whole Phoenix thing... of course, it does limit my ability to make a badass Heroic Sacrifice and reroll. Hm...)

 

(Edit) I think it means 5... Assuming I understand this, my rolls are thus (read from bottom up)

 

Roll(1d100)+0:
13,+0
Total:13

Roll(1d100)+0:
19,+0
Total:19

Roll(1d100)+0:
60,+0
Total:60

Roll(1d100)+0:
9,+0
Total:9

Roll(1d100)+0:
100,+0
Total:100

 

 

 

I'm thinking... Immortality, skip this (as per the instructions), fire generation, fire manipulation, and flight? Fairly uninteresting set, I know, but eh, it fits the theme. Wish I had gotten a mental power or something... telekinesis or something would be awesome... but this batch is alright. I might swap out flight for wall-crawling, IDK - I was thinking of calling my guy Salamander, and that might fit better? But flight is cool too...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Darcstaar
      Hi people.
      Im going to start another PBP.  So far I have interest from @ShadowRaven, @dwarvenranger, @Dilvish the Deliverer, and @Kangaroorex.
       
      We’re going to start the Serpent’s Skull adventure path.  Pathfinder 1e.
       
      All books are in play, but I reserve the right to veto something if it seems too gross/bloated.
       
      Please utilize the Serpent’s Skull Players Guide from the Paizo website.
       
      Abilities: 4d6, reroll all 1’s, drop lowest score, yielding ranges from 2-18 pre mods.
       
      Avg. Starting gold.
       
      We’ll follow the AP leveling track when possible.
       
      We’ll have individual initiative.
       
      I hope to get this started soon, so please post those characters.

      -edits-
      House Rules
      1. HP beyond first level.  Roll the hit die.  If the roll is less than”avg” then take avg instead.  Example: Wizard d6.  Rolls a 1.  Gets 4hp instead, before Con mod.
      2. Acrobatics can be used to avoid AOO when standing from prone.
      3. If someone is not responding and action is waiting for them, I’ll send a pm after 24 hours.  If no response 24 hours later, I’ll take over that character to get action rolling again.
    • By Darcstaar
      Part 1 of the Serpent’s Skull Adventure Path.  By James Jacobs, (c) 2010.
      Paizo Publishing.
       
      Using the Pathfinder Rules from the Pathfinder Core Rulebook
      Sixth Printing, 2013 and copyright 2009 and on
      Also uses Open Game License Content 1.0a Copyright 2000 Wizards of the Coast
    • By Darcstaar
      Copyright 2012 Paizo Publishing.
       
      Using the Pathfinder Rules from the Pathfinder Core Rulebook
      Sixth Printing, 2013 and copyright 2009 and on
      Also uses Open Game License Content 1.0a Copyright 2000 Wizards of the Coast
       

       

      You can decide if you know each other before the start of the adventure, or are all randomly passing through this small rural town on your way to or from Korvosa.
      You have heard rumor that a carnival passes through this town, and have come to investigate and have some fun.
      As you mill about the carnival grounds, you can sample delicious food from vendors, view exotic sights or shows, and participate in games of skill and chance.
       
      Let me know what types of things you are interested in, and if/how you know each other.
    • By Darcstaar
      Hi everyone.
      In light of additional free time, I'd like to start another PBP.
      Maybe I'll be able to get prior ones going again, if people are interested.
      We'll be doing Murder's Mark.  A Pathfinder Module for four 1st level characters.
       
      From www.paizo.com
      An urban mystery adventure for 1st-level characters.
      Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?
      Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. 
       
       Core Rulebook, Advanced Player's Guide, Advanced Race Guide are OK.
       
      Character Generation:
      Attributes: 4d6, reroll all 1's, drop lowest die.  This will yield attribute rolls of 6-18.
      Average Starting Gold for class.
      Alignments: LG, NG, CG, LN, TN.
       
      The hope would be that once we finish this one, we'll be able to start another with the same characters...
    • By lexomatic
      Is there anyone who might be interested  in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
      1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
      2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
      3) Character creation rules
      NO MAGIC OR SUPER POWERS or cinematic skills/abilities
      100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
      If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
      A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
      Useful guidance http://forums.sjgames.com/showthread.php?p=369148
      Also this free pdf condensing skills info should be useful
       
      4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
      The World Basics
      I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
      More later. Feel free to ask questions or express interest.
      If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
       
      This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy.  so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
       
      Current Characters list:
      1)Magnus Albertson @Dilvish the Deliverer
      2)Sammy @Arkady
      3) Sam Travis @Corsair
      4)TBD @Chaoswolf
      5) Raoul @Colonel Kane
       
      6) Morgan Faustus @Kangaroorex
      There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
  • Who's Online   15 Members, 0 Anonymous, 38 Guests (See full list)

×
×
  • Create New...