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So, a little over a year ago I got my paws on a decent amount of MDF terrain, specifically with the goal of using it to build up a nice Infinity board. After narrowing it down, I wound up ordering some things from Warsenal as well as Global Evil Corp. Warsenal was because I loved the look of their Cosmica Line, and Global Evil Corp because I absolutely love kerf cuts and the fact they utilized such to have ROUNDED CORNERS on buildings. Oh yeah, and the sliding windows and doors gimmick was a pretty big draw too.
Last month my goal was to get it all primed, because I was tired of the raw MDF, plus I wanted to use it as inspiration to keep moving on my Infinity miniatures... This month I'm going to see what can be
^Let's just say there's a semi-reasonable amount of terrain involved....
^An okay amount for a diverse, two level 15 point (Code One) or 150 point (N4) field, although I could use a few more options...
But definitely not much in the way of full on variety for a full on 30 point (Code One) or 300 point (N4) 4x4' table.
^Before I forget, this is what attaches on to that cube frame. Looks so much nicer built up, even if I uh, haven't built the last panel yet due to lack of space on the desk.
Anyways, they've been raw MDF for far too long in my opinion, so let's get things staged over by the airbrush....
^Mr Hobby Mr.Almighty clips are rather handy....
^And primed. Yup, classic black primer with a white "zenithal" (for lack of better words) across things.
^After a few hours, we now have this. Okay, stage is set, but it feels like something is missing....
^Aha, looking a lot better. Initially I was going to try and go crazy on the colours for the exterior, but hubby and I just like the basic light kinda blue colour we've got going, so onwards to accents...
(Colours used: Mission Models Blue, with a small amount of black added in, as well as a reasonable amount of white - goal was for a bit of a greyish blue, and while I didn't quite get it how I wanted, eh, close enough and we like it)
^Decided to show the roof progress a little more in depth here, partially because I remember @Kangaroorex inquiring about the opacity of those Wicked Colours Opaque colours. The Dioxazine Purple I think was five drops of colour with two drops of Vallejo Thinner Medium, and on the right I had a moderately wet hybrid brush that was dipped into paint, and then traced along. Not sure what happened on the right side, but somehow I managed to go almost all the way around without running out of paint, but I also wasn't able to repeat it, although it was only a few inches before it started becoming see through. I'll still try to remember to do an actual test over white paper with print at some point.
^Now, as for those roofs... Sure, I could mask things, or even create a airbrush template, and I might still, but at the same time... The basic blocks have been laid down, with Wicked Opaque Pthalo Blue on the inner triangle like bits, Wicked Opaque Pyrrole Orange on the inner thin line, and Wicked Opaque Dioxazine Purple on the outer line.
What's the current plan? Well, naturally I'm going to get the basic colours laid down on the rest of the items, but I'm going to test out Pthalo Blue on a roof section to see what thoughts are. Originally, the two lines that go around each building were going to be orange, but after a quick though they're going to be purple. Warsenal stuff will see more oranges and reds, as well as purples to them, at least that's the current main plan ^_^;;;
Bolt rpg kickstarter is launching today.
First created, but the rules are done minus art and production value. It's digital only, which helps some of the possible production snags. The creator is all over Twitter. The actual Kickstarter page has links to the Itch.Io pages referenced. I deleted them per commerce rules (hope I didn't miss any). Below is the actual text pasted.
BOLT is a flexible, action-centric tabletop RPG built on fast gameplay and escalating tension. It’s a bit Cyberpunk 2020, it’s a bit Genesys, and it pulls a few tricks from indie story games, too.
At its core, BOLT is designed to get to you. It’ll make you feel the same fear, doubt, and triumph that your characters feel, so that you think and act like the risk-taking badasses you’re playing.
In BOLT, every roll is interesting. Every encounter resolves quickly. Every failure is a dare to push your luck.
If you can’t wait to play BOLT, the v0.8 PRE-LAUNCH edition is already on Itch!
And if you’ve already backing BOLT, check out the BOLT RPG Hack Bundle out now! You’ll get EIGHT incredible BOLT supplements that let you pick up BOLT and run it today!
What’s the Story?
A police-branded supercar is engulfed in magenta flame. Art by Nala Wu I’ve been an TTRPG hacker since I’ve been playing TTRPGs, making homebrew gear and rule systems for my own games. Eventually, I stepped up to hacking a particular setting-agnostic system that absolutely inspired me with how it was built to be a toolbox from the ground up.
There was a problem, though. If I made my own hacks for that system and tried to ask for money for it, I would have to get sanction from the creators of that system. I would have to hand over ownership rights of my work and let someone else skim revenue from it, just for the privilege of not having to reinvent the wheel.
I chose to reinvent the wheel instead.
BOLT is the game I’ve always wanted to play—it’s crunchy, but streamlined. It’s carefully designed, but flexible. It’s tense, but it plays like the power fantasy we all need in 2020.
And on top of all that—it’s yours.
Print it, share the PDFs, hack and homebrew it to your delight, and put the results online for a beefy price tag.
BOLT is for everyone.
So How Do You Play?
A detective examines a crime scene, leather jacket bathed in neon lights, magic laser-sword in hand. Art by Natum Go Every roll includes a d10 and a d4. The d10 (plus a Skill bonus) determines whether you Succeed. The d4, meanwhile, adds chaos, independent of whether you succeed! On a 4, you catch a Perk—a lucky break. On a 1, you get a Complication, and things go a bit sideways.
But there’s a catch. Every character has an attribute called ”Tenacity.” If you fail a roll, you can spend points from your Tenacity pool to fudge your result until you succeed.
It’s your ”Screw you; I do it” attribute.
It’s your excuse to get reckless.
Life on the Edge
A badass woman in a saree wielding two knives stands back-to-back with a badass woman in combat pants and a tank top wielding a pistol. Art by Xrystina Marcos Combat makes you feel like a badass and like you’re in danger at the same time. Your character is pretty fragile, but with flexible Skills, slick Feats, and a strategy-focused Action Economy, every fight turns into a puzzle for you to solve.
If you play your cards right, you can clear a room without taking a scratch. If you get surrounded, well...
There are three levels of baddie for you to face—Goon, Face, and Heel. Goons go down in one hit. Heels go down in one cutscene.
But all of them can wreck you in two hits.
Every fight, no matter how small, can end in disaster, which makes every victory feel amazing.
[BOLT] cut away at cruft. It could be complex, but always in ways that were intentional and specific for narrative or tonal goals. It’s abstract and simple in ways that make sense next to the complexity. - @Pandatheist
Left: A doctor with bright magenta hair examines an urn of magic incense. Center: A mage with a bright red-and-gold shalwar kurta threatens murder into a floating ‘80s telephone. Right: A woman with a black coat, flowing blue hair, and a face that defies memory twirls her hair. Art by Val Teoh BOLT was built for hacking from the start. The game is organized to make the rules crystal-clear, and I also offer optional rules, instructions for making your own roles and settings, and honest commentary on how I wrote the game. All the better for you to take this game and run with it in your own direction.
You want to make a survival-horror game? A space western game? A party-of-ten OSR hex-crawl? You can make it work in BOLT. In fact, the tools for generating your own roles and Skill lists are flexible enough that you could port your existing d20 home game into BOLT, magic rules and all. I made a free supplement for that:
On top of that? This game ships with a Creative Commons Attribution Share-Alike License. You can steal these rules, hack them into your own content, and make money off your own BOLT hacks!
Don’t take my word for it, either. You can buy a whole set of slick BOLT hacks on Itch NOW:
The Fool’s Guide to BOLT by Omi Chun: [A quick reference for getting started on playing and running BOLT]
The BOLT RPG Engine Tarot Magic System by Cas Swanson: [A magic system based on tarot cards, for immensely powerful magic]
The BOLT RPG Crafting Hack by Cas Swanson: [A really slick crafting system that plays into the Core Rules]
Stay Behind Me! by Alexa Fae McDaniel: [A set of mechanics and Feats for shield-wielding characters in BOLT]
FIVE! by Galadin: [A fantasy game based on BOLT that rebuilds the character creation system from the ground up]
Saturn’s Gate by Ben, the Acetronomer: [A hard sci-fi setting about mining colonies around the rings of Saturn, with some absolutely incredible starship combat rules]
Exo:Dus by Ben Max Warren: [A climate fiction exo-suit game about environmental restoration and throwing investors out of space station airlocks.]
BUZZKILL by Nick Duff: [A climate road warrior setting about driving a convoy of beehives across the post-apocalypse]
DASH by Amr Ammourazz: [A mod of the BOLT rules merged with ideas from Fate Accelerated]
Heading: Where Does the Money Go? A badass cowboy in purple and grey surveys the land, atop an equine automaton with a mane of pure light. Art by Natum Go The game rules are done already. You can get them on Itch here: . But you’re gonna get a game with no art, and basic layout.
This Kickstarter exists to make BOLT beautiful, with professional layouts and stylish art.
You’ll get three PDFs out of this Kickstarter:
A full-color made-for-digital PDF with bright, stylish art from an art team of queer Asian illustrators! A black-and-white “Access Edition” PDF designed to be printer-friendly and visually accessible! A form-fillable PDF character sheet! All PDFs will be screen-reader accessible from launch!
For this Kickstarter, the BOLT project is paying everyone at 130% of commercial rates! The BOLT project strives to make careers in game design possible, and part of that is in pushing for better pay for creative work in TTRPGs.
From there, you’ll also help fund stretch goals like:
$32,000: Settings and Supplements
At this stretch goal, you’ll unlock a full setting document with a double-album of settings, both featuring design and iconography inspired by South Asian cultures and including multiple disapora cultures to add life to the world:
Legends of Neeram: A fantasy setting in the heart of the Kingdom of Bharakyaa. The rulers of that Jeweled Circle, the City of Kandhana, have long thought themselves the world’s nexus of power and wealth, but now everything is in flux, with the rise of Birbalite mages, wielding powerful and unstable magic unsanctioned by the gods. Factions squabble among Kandhana and the Birbalites, over whether to seek profit or seize control from the other side. You will play mercenary pawns in a deadly game of diplomacy and espionage, for there is no war in Bharakyaa—not yet, anyway.
This setting document will also provide optional rules and character options for using magic, which you can apply and remix for other games and settings!
Gunfire in Svarminar: A modern setting in the Golden City of Svarminar, set in the same Kingdom of Bharakyaa, eight hundred years into the future. The gods have died, magic exists merely in traces, yet the city revels in a different kind of glory, with impossible architecture, inconceivable wealth, and the advancements of aethereal engineering. But away from the skyscrapers of the Merchant Quarter and the ancient wonders of the Old City, the rot of greed and corruption is seeping into the foundations. You will play urban adventurers battling through the slow death of Svarminar, whether you work dangerous jobs to protect those you love, seek the last few scores before the city falls, or do your best to make those gilded towers fall faster.
This setting document will also provide optional rules and character options for car chases and hacking, which you can apply and remix for other games and settings!
$40,000: More Art for Settings and Supplements
The art for this setting supplement will feature beatiful depictions of fantasy and modern fashions and street foods from multiple cultures. But with more budget, we can add more art, including breathtaking spreads and maps of the settings!
$50,000+: BOLT Supplement Grants
Here’s where things get spicy. Beyond the budget we’ve set for the BOLT project, every additional $10,000 milestone will turn into a grant for a marginalized creator to make their own BOLT supplement!
After taxes and fees, it’ll come out to around $7,000 USD, with no strings beyond ”Use the BOLT architecture to make the RPG content you want to see.”
I’ll give them support as needed, but the creative vision is in their hands. They’ll own the content, and they keep all revenue.
Marginalized indie developers deserve a better platform for their work—and through these grants, hopefully BOLT can become that platform.
Grant 1 ($50,000): Kevin Thien Vu Long Ngyuen
"On the backfoot you had them where you wanted them. You can't hear anything past your heart beating in your ears, in rhythm with the bronze drums, but you can taste it. The bitter sweet of victory. Then you see it. Over their retreating back line. The vapor trail from orbit to the crater just meters away. The drums and your heartbeat are drowned out by the grinding of gears and the spinning up of..."
<After Action Report: Commando units forced to retreat from sector 2197 after arrival of Imperial Mech Corps reinforcements to the Soleil forces. Significant casualties. Request division transfer of Hunter Units to Sector 2195>
A Mech Hunter BOLT Setting, Coming 202X.
The first BOLT supplement grant is going to Kevin Thien Vu Long Nguyen, the mastermind behind games like Closed Fists, Before the Boats, and Bro, is it Gay to Dock? He’s working on a mech-hunter game, where you play a resistance force driving back a mech–equipped invading colonial force.
Launch the Kickstarter Start editing the v0.8 rules into v1.0 rules! October 2020 to February 2021
Complete art Draft layout for full-color PDF Draft form-fillable character sheet Build layout for Access Edition PDF Start fulfulling rewards for Mage, Tinkerer, and Guild tiers! February 2021 to September 2021
Place art into full-color PDF Send out final product! Finish fulfilling rewards for Mage, Tinkerer, and Guild tiers! But How Will I Get Mine?
This Kickstarter is an all-digital affair! We just need your email, and we’ll handle it from there.
After backers are funded, we’ll put this game on sale on Itch and other online platforms, so don’t worry if you couldn’t back now!
So, a little while ago I had these two lovely packages come in because I wanted to give the new "rules condensed" version of Infinity a go, and sadly neither the HaqqIslam I use or the Ariadna hubby uses for N3 are in Code One, so.... Well, as one might expect, we wound up picking up a new starter box, because of various reasons. Anyways, Yu Jing was always my second choice for an army, and Rune liked the new look for the PanOceania figures, so that made life moderately easier....
Keen eyed observers will notice that Rune's PanO aren't getting as many units. Well, yeah, there's a partial reason for that - I had a basic idea already of what I wanted with my Yu Jing for N3, specifically that of being able to field the Invincible Army sectorial at some point due to my LOVE of their heavy infantry, and since pretty much all of the models I was looking at are usable in Code One that pretty much sealed the deal for me right then and there... Obviously more will be added in for Rune's side as he plays the game more, and figures out what kind of units he would like (and likes the look of).
^So a few days ago this is where things were at, after the use of a pair of GreenStuffWorld rollers, specifically Runes (for, uh, Rune's PanO), and Small Cobblestones (for my Yu Jing), and after several hours of assembly over three nights if I remember correctly, here's where things were...
^And phase one of basing complete. Vallejo terrain goop, I love you.
Okay, I'll admit, I wound up covering up more details than I had originally planned, but such is life - some of the original elements are still there, which is good enough in my opinion, at least for now. I'll still get the basic idea across, although with some of them it's more going to be easter eggs in the bases, but such is life.
^And a blurry shot of how things look at the moment, with phase 2 of the basing. Essentially, I wound up using that mix of four different types of ballast that I'd created a decade and a half ago (I mixed up a LOT of it o_O) to help even out the transitions, as well as any garish spots where the terrain paste didn't quite solidify how I was thinking it was going to... And also as a bit of an element to tie both factions together, since they're both technically fighting over Svarlheim, or however it's spelt
Yeah, I know it's yet another WIP thread for me, but my Infinity focus shifted from N3 to Code One for the moment due to smaller table size, and newer, more streamlined rules. That and a desire to give these minis a shot, and to hopefully see about painting them faster than my usual pace
The Al Fasid, also known as "The Corrupted", are HaqqIslam's heavy troopers that will get the job done no matter the cost. Their methods aren't always the prettiest, and they're never the stealthiest, and they have their own tricks they bring with them to the table. They don't care about glory, and are solely chosen for their solid record of getting the job done. Some enjoy it, some are in it for the solid paycheque, and others do it because the only thing theyy know what to do is fight. Today I have the HMG version, who also conveniently carries a grenade launcher that can shoot either regular grenades to keep enemy heads down, or smoke grenades to provide additional cover. Oh, they also pack anti-personnel mines with them too...
Since the "tactical rock" under his right foot kind of looked rather strikingly like the backpack for a Yu Jing (even though I'm not having any luck finding models to confirm this), I decided to try and test out my planned colour scheme for them. That's right, I'll be going with a dark raver / cyberpunk burnt neon pink for their general colour, because why not - I'm going with hot orange for my Haqq...