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By Colonel Kane
This post is mainly for me to get my ideas out on an adventures/ building my world, that I want to write. Things maybe out out sorts, but sometimes that helps me get more organized. Any and all commits are welcome, but do not be offended if I do not use said suggestions. I am using the GURPS system, so I may drop an NPC or three with stats in here as well.
In the town where the adventures start out in is a adventures guild hall. Adventuring parties are formed there and then said parties assemble and will work a job that the group picks. If the party can not agree on an adventure then their 'sponsor' chooses for them. (change sponsor to supervisor or something)
WT: A tale of lovers.
two of the contracts at the guild are to help find missing children. one is the son (17) of a wealthy merchant and the other is the daughter (15, just a few days? from 16, the legal age of marriage) of a poor farming family. the idea is no matter which contract the party takes, they end up working both as the two kids are in love and have run off together as the merchants son has a arranged marriage that is close to being done. The party will track the missing child to the next village, maybe further? Maybe by the time they are found, the two are married??
Is there anyone who might be interested in a PBP 4e GURPS lite (rules light, no crazy math) portal horror/ mystery modern day adventure.
1) Gurps 4e is published by Steve Jackson Games, and the free "lite" version of the rules is available online here.
2) This world is adapted by me from the fiction of Ian Rogers with my own additions.
3) Character creation rules
NO MAGIC OR SUPER POWERS or cinematic skills/abilities
100 points available up to 50 points in disadvantages and 5 quirks as well. If your character concept is disabled, then there's leeway to go over this, but needs discussion with me first
If you have 4e books or the character creator app, feel free to go for it. Otherwise I will post a list of templates and where they're located that I've vetted to guide you beyond the lite rules.
A skill at 12/13 is considered professional quality. higher gets you a better ability to handle tough situations and improve chance at a critical. Really high skills might get notoriety (could be good or bad).
Useful guidance http://forums.sjgames.com/showthread.php?p=369148
Also this free pdf condensing skills info should be useful
4) This is set in Toronto and Ontario Canada primarily. Your character doesn't need to be from there, you just need to have an idea of what you're doing there, and specifically to start, what you're doing in the PATH specifically (this will be how you are all introduced). After reading about the world basics, you will also need to think about any supernatural/ blacklands experience your character has had... if any, and if/how they were affected by it.
The World Basics
I'm hoping to be able to do a few posts a week, but because I'm new to this, and have limited availability it might be slower than I want. I'm unsure about the number of players - this could work with only a few.
More later. Feel free to ask questions or express interest.
If you have and use a skill that will allow you to obtain info/ achieve goal to advance plot, that will happen. I won't make people roll until something happens or things end.
This site seems to have a decent character generator. There`s step-by-step at the top of the page, and it auto-calculates. Please print to pdf or printscreen or recopy. so I can review. If you need a template, please let me know. Please set point maximum to 100 (it defaulted to 300 for me).
Current Characters list:
1)Magnus Albertson @Dilvish the Deliverer
3) Sam Travis @Corsair
5) Raoul @Colonel Kane
6) Morgan Faustus @Kangaroorex
There will be a hard cap at 6 players. And maybe only 5 total. We're closing in on being able to start things.
Everything you need for monster-slaying, treasure-hunting action done the way you like it! Powered by GURPS.
I've got a new gaming group and they have expressed strong interest in using minis and maps on the table. So I'm looking for figures that fit our characters. We're playing GURPS in a modern alternate universe where magic is real, things are weird, and slightly silly. We've got:
-- the genius, billionaire, playboy philanthropist
-- the sexy female cat burglar with a cat fetish
-- a dwarf minotaur, with an axe
-- an anthropomorphic cat-man who plays football
-- a teenage witch
-- a caveman
And we're all college students.
I'm willing to do basic conversions, in fact I already started chopping up 14131: Elsabeth for the cat burglar (she uses a whip) and I pulled Juliet the mage out of my Bones pile to use for the witch.
I'm taking suggestions for the rest, looking for Bones to keep it cheap and easy to do conversions. The minotaur and the cat-man are the ones I think I'll have problems with.
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