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Hey everyone! It's been forever since my last Show Off, I finally got around to upgrading my painting space with a nice lamp so I actually have decent lighting now. This is a fig for my Goliath character in a D&D game. There is a pretty bad mold line that I didn't notice until after painting, but at that point it was too late to scrape off. Overall I'm pretty happy with him and am looking forward to posting again! Comments and advice are always welcome! Thanks!
It was the Baron himself who nailed up the poster in Midlam the town square.
WANTED: LADY WILDWOOD and sundry associated gang members - For Murder, extortion, petty theft and highway robbery. REWARD - 10 Gold Coins for Lady Wildwood and 1 Gold Coin per gang member.
Speculation and rumour was rife! Who were these new Bandits that were plaguing Midlam? Who was the mysterious and dangerous Lady Wildwood? It seemed that the town had been under siege, first from Captain Grief's Gang and then the Hobgoblin Rainding Party, and now this gang of merciless women!
Bounty hunters muttered in dark corners of Inns, looking for information and squads of Town Guard regularly marched out into the surrounding countryside in their pursuit.
But still the robberies and raids continued...
Waylaid by Bandits Volume Two
A gang of eleven 28mm scale bandits, thugs and ruffians, lead by the Notorious Lady Wildwood, for all of your fantasy miniature games.
Waylaid by Bandits Volume One
You can also, should you wish, include our first bandit gang with your pledge. Captain Grief's Gang is a series of of eleven 28mm scale bandits, thugs and ruffians, including the original stretch goal 'George the Grind'. You could then mix and match your bandits or have them as deadly rivals!
Waylaid by Bandits Volume One
It's only an 11 day project, so hury up and back.
So I am currently running my group (we've been playing since the Red Box or 2nd depending on the players and have dabbled through multiple other RP systems over the years) through a mixed campaign of the Lost Mine of Phandelver and Out of the Abyss (Players were contacted to help find the lost Mine and were kidnapped by the red cape-wearing bandits while in town who turned out to be working for the Drow and they end up in the Underdark in Out of the Abyss. They are almost out of the Underdark which should lead them back to resolve the Phandelver mess before they get the summons to return to the Dark).
This is my group's second foray into 5e with our first being a painful run through Hoard of the Dragon Queen (we forced the one guy who has never DMed to DM and got what I expected) and when I read the powers/abilities for most monsters I find them boring/flat. Even elementals and non-humanoid creatures slam, bash, poke, bite once, maybe twice a turn and then sit there. Greater deamons and other powerful beings do pretty much the same with huge hit point numbers. Very few have reactive or AoE abilities, or "meta" abilities that control the battlefield, move the PCs... I've picked up a number of other collections of beasties (Tome of Beasts, Monster Manual Expanded vol I & II, Creature Codex), some of which offer some very cool ideas for fluff, but the abilities still, for the most part, fall under the "I move and then hit you 1 or 2 times. I reskin things all the time and ad-lib a fair bit during my sessions and try to flavour up the descriptions of whatever the creatures/enemies are doing to my poor PCs, but even then, having a tested base makes it easier to go off-script when I know the numbers and math underneath is sound. So far adding additional creature types, often using the old 4th minion rules has helped, but not every encounter should consist of a battalion of foes.
I'm just wondering if I'm missing something...
These were the third installment of my Bones 1 WIPs.
Which is metal? Which is BONES?
You'll have to check out the WIP to decide!
Hope you enjoy, and I hope it helps people see that there isn't always a loss of detail between BONES and Pewter.
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