Jump to content


Crypt of the Everflame

Recommended Posts

Taeral does his best to make his way to the front being unnoticed. But between his half stowed gear and the fact everyone is waiting on his arrival, his efforts are in vain. He says nothing, the heat can be felt from his blushing face. 

Share this post

Link to post
Share on other sites

Mayor Uptal scans the crowd dramatically. His gaze settles on the four adventurers...


"Ah, good! That is all of you. Now, who will have the honor of carrying the ceremonial lantern to the Crypt and back?"

Share this post

Link to post
Share on other sites

Khim looks between the other 3 then looks back to Morgrym. "Maybe Sareanrae's voice can bring back the light?"

Share this post

Link to post
Share on other sites

Mayor Uptal hands Morgrym the Lantern.

"Bring back the fire back to Kassen!"


He then hands you each a backpack containing 5 days of trail rations, a small tent, a winter blanket, a full waterskin, and a piece of The Trail Map that leads from Kassen to the Crypt of the Everflame.  A cart is wheeled up, and you are asked to distribute the following items amongst yourselves:
50 feet of hempen rope, a box of tinder, three tindertwigs, a labeled potion of Cure Light Wounds, three torches, a grappling hook, and a small bottle of the local brandy.


Mayor Uptal addresses the crowd:
"I present to you the brave heroes that will follow in Kassen's footsteps to retrieve the Everflame!  Some of them may not return, but I say to you that their sacrifice shall not be forgotten.  Go, brave heroes, and do not return until you have the eternal fire."

With that, the mayor points to the south, the direction of Kassen's tomb.  The townsfolk begin waving goodbye with cold, solemn looks on most of their faces.


OOC: Let me know if there is anything else you want to do before you leave.




Share this post

Link to post
Share on other sites

Khim looks all the way up to Taeral's face, bows and says "I welcome you as the Arctic fox welcomes the snow"

Share this post

Link to post
Share on other sites

Ooc: a small barrel of ale to celebrate would not be amiss... :)


Aloud: "we will return with the everflame!"


To the party: "Take what you can, I will shoulder the remainder".



Failing a cask of ale showing up in the Wagon, a stop for a pint wouldn't go amiss

Share this post

Link to post
Share on other sites

Oh, and while we're packing I discreetly throw a detect magic on the lamp, more out of curiosity than anything else. Not everyday you get to fondle a town artifact...


So to follow the rules in the gathering I have a 12 and a 15

Edited by Kangaroorex

Share this post

Link to post
Share on other sites

Khim turns to his fellow neophytes wondering if there is a time limit. The mayor mentioned none, but the fact that the trip to the Crypt should take 2 days, return trip 2 days, and there is only 5 days of rations suggests that they think that you can breeze through this adventure in a day.


OOC let me know if Taeral wants to try to live off the wild.


Morgrym does his best to polish up the lantern, and seems to say a prayer over the tarnished old silver lantern.


OOC It doesn't radiate any magic.


Morgrym stops for a gallon cask of ale on the way out of town. He plans to celebrate with his new comrades at some point during the adventure, and isn't sure brandy is this group's type of libation.


OOC two SP, "Mark it Off!" Is my old DM's saying when buying stuff or using consumables/ammunition. ;)

Share this post

Link to post
Share on other sites

got it and marked it off. :)  I also note that we left nothing behind in the wagon.  anything the others didn't pick up Morgrym did. 


OOC:  Dwarven cleric aka: party packmule and tank.

  • Like 1

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Floyd Ryan
      This is Barzillai Thrune, the major villain from the Pathfinder Hell's Rebels campaign. I painted him as a service to my DM because we are currently playing that campaign and my intuition tells me that it will be needed some day. The mini is extremely faithful to the original Wayne Reynolds art and I also used the same colour scheme, but I regret using my standard unimaginative "block of acryl paste" base. With the burning mace the mini would be excellent for OSL experiments and there are two fine versions of it on the forum with lighting effects, but I thought to late about the idea and was reluctant to add it to the almost finished mini.

    • By Floyd Ryan
      So here is my take on the famous Pathfinder Sorceress Seoni. I mostly kept to the original color scheme but wanted to find out how a green dress would look.

    • By Brianuk
      I don't play Pathfinder but really liked the idea of Kul Inkit being a barbarian outfitted from a crashed spaceship. I tried to include spaceship grey and bright orange to suggest this. 

    • By HornedTurtle
      A little more than 48 hours left for this one, I think it looks really cool.
      Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
      Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
      Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
        But we need your help to bring this book into existence!
      The Game
      The world of Kamigakari features a distinctly seinen action anime  and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
      So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
      And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
      An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
      An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
      We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
    • By PandorasGhost
      Hey everybody!
      Tried to get the word out by word of mouth, and decided on here might be a good way to go about it as well. The tables for gaming had to be altered from what was on the printed schedule due to some logistics issues. (Logic?! At a con?! Say it isn't so.)
      Games on GrowTix should reflect accurate locations (and hopefully always reflected accurate times). Also, there are printed schedules available on the table just beside registration. ALSO, ALSO, I attached the Xcel spreadsheet of the schedule if anyone wants to peruse.
      Joseph Wolf's Dreadmere games are still at Table 1 - under the big Dredmere banner. Tables 2 ,3, and 10 are various Roleplaying games, as per the schedule Table 4 is an all-day, every-day Freeblades demo - drop by and check it out! Tables 6 thru 9 are for Gamers looking for Pathfinder/Starfinder D&D Adventure League is now tables 11 thru 23, but Gamers taking part in DDAL are encouraged to head to Table 18, where Colby (and crew) will be marshaling GMs, getting players into games, and generally just controlling the madness of League events. Tables 24 thru 28 are going to host Frog God Games (in the Arabian rooms) ReaperCon 2019 Gaming.xlsx
  • Who's Online   21 Members, 0 Anonymous, 157 Guests (See full list)