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MercNews Battle Report 6
MercNet HQ, Kaitos (2)
I bid you greetings;
There is a field report coming in of a small, but intense, battle presently in progress. Current location has been CLASSIFIED by request of the 14th. Cav.
The force structure of each is as follows:
Dictator 70 Archer Ogre Scorpion Mastodon
The next unit, due to its varied scheme and colorful nature, must be the Pirates: Black Cutlass
(2) Wights (2) Rhinos Talon
Both units being reinforced Platoons, the first with Artillery support and the second with ECM/ECCM support.
Black Cutlass is advancing on his left flank taking full advantage of maneuver space and cover. The 14th is wending its way up the mountain passes. Unfortunately the slower units ended up in the lead. (Turns 1 – 4)It appears the 14th made a tactical mistake sending the Ogre and Scorpion up the left hand pass, as will become apparent. The Dictator is in position to open fire on the closest Wight, but the hits cause no damage and Wight returns fire and caused 1 hit. (Turn 5) The Archer is next to prosecute the same Wight, and again the fire did no appreciable damage. The Wight returned fire but was wide of the mark. The Mastodon reaches firing position and sends an AP (Armor Piercing) round down range and does 1 damage point on the same Wight. (Turn 7) Once again the Mastodon shoots at the Wight with another AP round, but causes no significant damage. The Wight returns fire but once again misses the target. The second Wight pops up and takes a shot at the Archer obtaining 1 hit, but the Archer returns fire and also scores 1 hit on the second Wight. (Turn 6) Rhino #1 comes in range to shoot at the Mastodon with no effect. The Mastodon returns fire with AP and scores 2 hits on Rhino #1. (Turn 7) The Dictator comes under fire and is hit 2 times, whereas the returned fire from the Dictator has no effect. (Turn 8) The first Wight again shoots at the Dictator and hits 2 times, and in return Wight #1 takes 1 hit. The Dictator scores 1 hit on the Talon, but when it gets into action and puts 2 hits on the Dictator, that was sufficient to take down the Dictator. (Turn 9) Wight #2 shoots and hits the Archer, with 1 hit and is missed with returning fire. (Turn 10) (Battle ended due to time constraints)
Battle Results: Black Cutlass 14th Cav.
Wight #1 2 hits Dictator 70 7 hits
Wight #2 1 hit Archer 2 hits
Rhino #1 2 hits
Talon 1 hit
After Action Report:
14th Cav. suffered from poor Recon initially. Sending the Ogre and Scorpion on the left hand trail, fatally took them out of action, as not being able to navigate the exit trail off the mountain and instead caused them to traverse to the right hand trail back off the mountain to the valley trail. Had the battle lasted they eventually would have been able to engage. The Dictator rushing out ahead of supporting forces gave the Pirates a primary target to focus on with little hindrance to there attacks. Once the Talon moved into coverage range the Dictator was in for a rough ride resulting in the necessity of punching out of the doomed machine. The only fault I can lay at Black Cutlass’ feet is putting the Talon on the front line as a regular combat unit, thus exposing the unit to the possible loss of the highly effective ECCM capability. (One small, small, concession to the Cav. Commander, was the distraction of running the rules to relearn the rule mechanics since the last battle, of say, a year ago.)
This is the Watchman
Location: XXXXXXXX, Just out side the Galactic Center, Radiation Zone.
Coordinates: Bearing: XXXD XXCD XXMD Mark: XXXD XXCD XXMD
This is Watchman on location reporting. I am accompanying a green Terran recon platoon. The force consists of an Archer, Falcon, Starhawk VI, and a Talon. The patrol zone was to the south of the --------------- Diamond Processing Facility.
They reached the patrol zone that covers a hilly, woods strewn area with a small lake in the center. The zone is on the edge of an area to the south called The Barrens. This area has many declivities and mountains, very inhospitable, and burnt red from some past event.
It was about midday, when an unidentified mixed platoon of, either Mercenary or Pirate, which is what my inclination is, was detected coming out of the south, from The Barrens. Their direction of travel looked to be toward the Processing Facility. The Recon Platoon, of the xxxxxxx xxxxxxx, deployed in a crescent moon pattern, forming along a ridge/ woods line, about a Â¼ mile from The Barrens. Contact was made when the enemy force was only an 1/8 mile from The Barrens. They were totally unprepared for such a quick encounter, but they retained initiative through most of the battle. It appears the enemy force was equally green, being in a tight group in the center, making no allowance for flank maneuvers.
The Terrans had the Falcon and the Archer deployed from the center to the right, on the ridge, but no cover, with the Talon and Starhawk VI grouped in light woods off to the left. The Talon/Starhawk VI section was working around the left flank while the Falcon/Archer section held the center and right flank.
The enemy force became recognizable as a Dictator, Duelist, Tyrant, and a Vanquisher. They opened the battle, zeroing in on the exposed Falcon, using their initiative to great effect, the Falcon soon succumbed to the pounding of four enemy CAVs. The Falcon did give out some punishment, but did not survive the onslaught, with the crew punching out early in the battle. The battle was not going well for the Terrans with the enemy having the initiative most of the time. The enemy force was holding to the move-fire-move maneuvers, coming out of the woods, firing, and backing back in again. This was forcing the Terran platoon leader to do some thinking, as the Archer was engaging very little and the Talon/Starhawk VI section moving in an out-of-the-way area with no engagement and not realizing the capability of the Talon. The platoon leader stopped the advance of the Talon/Starhawk VI section, pulled the Starhawk, and sent it across the flat lands just below the location of the Falcon/Archer position. The Starhawk went around the lake and into a path through the woods on the right flank that would take the Starhawk all the way to The Barrens. The Archer, in the meantime moved to the left flank with the Talon, taking sporadic fire just before the move, but suffering no damage, having wisely engaged in a lateral movement behind some light woods. Once the Archer joined up with the Talon, they began to continue the advance up the left flank coming out from behind a ridge to put fire on the enemy, in the process finding out the value of the Talon, also revealing its effectiveness to the enemy. The enemy force began pulling back, refusing its left flank, not knowing where the Starhawk might appear, but distracted from the threat on their right. The Talon/Archer section was able to move right up to the edge of The Barrens seeing the retreating form of the Vanquisher in The Barrens in the area of the declivities and no cover, fortunately for the Vanquisher, the Butcher was on Overwatch and moved to interpose himself to protect the Vanquisher.
The next set of events were truly amazing as the ideal shot for both sides presented itself. The Talon/Archer section got off the first shots at a Butcher sitting in the open. Not one hit! The Dictator, with those powerful Gauss Cannons, should have hammered the Archer. Not one hit! Talk about Weapons Officers banging their heads on the walls of their cockpits. The Dictator backed off into the mountains.
Back to the Starhawk and his flanking maneuver. He moved to an Over-watch position near the edge of some heavy woods trying to see if the enemy force would expose itself in its retreat, but that did not happen. The Starhawk continued the flank maneuver right into The Barrens into a corridor between some mountains and ended up facing the Tyrant in a hull down position, basically two small ridges between the two. The Starhawk opened up with the Gatlings and riddled the Tyrant, convincing him it was best to depart.
The enemy force did leave intact, albeit a bit ventilated. The Terrans lost the Falcon, but drove the enemy off, later recovering the Falcon crew. The Terrans finished out their patrol and returned to rearm, and request a replacement for the Falcon.
This is the Watchman reporting from XXXXXXXX, good day.
Inspired by the CAV Kickstarter, over the past couple of months I have frequently alluded to and shared portions of my attempt to improve upon the CAV 2 rules as they were left following the Rage Chronicles â€™08 public beta. Utilizing an early draft of rules changes proposed by Mil-Net and drawing heavily on old forum discussions of known problems and possible solutions, I have overhauled several portions of the rules and expanded others. This project has now reached the point where there is little more I can do without feedback on the numerous changes, and so I would like to present to you the CAV 2.M Beta.
CAV 2.M Beta [zip] EDIT: Link dead. Find the latest version HERE. EDIT: Links removed as per Reaper's request. PM me if you're looking for the latest files.
The download consists of an errata document, in the style of Rage Chronicles â€™08, and data cards for all models with the exception of the War for Sale army lists and those with the Unique SA from Shards. I would be happy to provide any of the excluded cards if there is demand for them, and they will of course be included in the final release. My intention following the testing is to produce a full rulebook incorporating the changes and improving on the layout and presentation.
Please post any feedback in this thread; actual playtest results/battle reports would be most valuable, but all input is welcome! Thoughts on the assignment of abilities and point values would also be helpful, given the abundance of new SAs and the increased relevance of EXP, TC, and EDV values. Due to the sheer number of models I had to work through, the data cards could probably do with some refinement, and improving balance and internal consistency will be a major focus leading up to the final version.
Throughout this project, I have relied heavily on several members of the Mil-Net community. My thanks to all of you for providing the groundwork for this project, and especially for the assistance in developing the new point calculator. The M designation is in honor of Mil-Net and all they've done for the CAV community.
I realized during the Kickstarter that the CAV 2 rules were relatively hard to track down in their entirety, and that I and others were spending a lot of time pointing newcomers in the right direction. Coming back to the game after some time away, I also found myself needing to reference the rulebook more frequently and quickly got fed up with the volume of errata I had to deal with. To make things easier for everyone, I've created a stripped-down copy of the rules incorporating all of the errata and changes up to and including Rage Chronicles '08. While I imagine most players will still want to download the original rulebook for the art and setting information, these files are all you need to play:
EDIT: Links removed as per Reaper's request.
CAV Second Edition Version 1.2 Rulebook
CAV Second Edition Version 1.2 Data Cards
CAV Second Edition Version 1.1 Rulebook (out of date, full art/setting)
Mil-Net: War for Sale
Mil-Net has been experiencing some server difficulties, so at the moment this is the only working link to the latest data cards (the ones included with the rulebook download on the Reaper site are out of date). This also means that you can't currently download the free copies of the Mil-Net sourcebooks Shards or War For Sale. The bandwidth limit on my Dropbox makes me hesitant to post those publicly, but if you're looking for copies send me a private message and I'll get them to you. EDIT: Added links for Shards, War for Sale, and the non-condensed core rulebook.
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