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Stones Dungeon Tiles - Frontline Games


Reaperbryan
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Anyone else concerned that this updates looks to have doubled their molding costs?

 

Yes.  Also that they are offering stuff that is tangential to the core project (felt mat, gaming cases) and which will add complications in fulfillment.  The appeal of these tiles is presumably that they don't need special storage solutions and won't damage a table-top, so why the accessories?

 

 

As a backer for the felt mat, I chose it because my table is wooden and slick. Even the non-slip backing on the tiles is going to slip on it. So, add in a nice felt math, and I get not only a way to keep the tiles from slipping, but I also get a black backing to use for pits.

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A number of people backed out. He must have some serious manufacturing limitations to need to make the backs of every tile the same. I still like this project and I'll add a full wood set and probably a cobblestone set. I'm not a fan of the chessboard tile. Maybe if he adds some more painted examples. They are so generic looking that it cheapens the look of the whole project. I'm still getting a lot of stuff, but not a lot of the new stuff.

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The original stone tile squares still look the best by far compared to the new styles.

Not that the new tiles are bad, to me they just don't have the same level of detail and character.

Might be interested in a mixed bag of the others just for some variety though.

 

Have to say it is somewhat disappointing to see the backer level drop just after the new unveils. Usually that gives a project a positive spike. I understand that folks have to drop out for various reasons throught a projects run, this was just bad timing.

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I think some of the new tiles actually are bad. More backers have left which I take as confirmation. Plain squares puts all of the responsibility for making them look nice on the buyer. It's up to us to use painting tricks to add detail. If we want to have all of the burden of making our game tables look nice then we can DIY out own dungeon scenery. These all need to have details sculpted in that we can highlight with a quick drybrushing. The cobblestones also look off. One square is oriented wrong. The wooden tiles are nice but the grid would look nicer if it was more suggested than a hard grid. Have most planks form a grid but have some planks go through the line to look a bit more natural. The grid pattern would be there but also a bit broken.

 

Either way I'll be buying the wood and cobblestone add-ons. I like them well enough and appreciate deal Frontline is offering. 

 

I'm a supporter. I really want this to be a hit. If Frontline still has time to improve the tiles it would help their business. Nobody has asked for plain square tiles. Not a single person. This is a misstep. If they make them I don't know if they will make money on them. In the end we'll all buy the things we want to use. Maybe I'm in the minority on this. 

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Don't forgets that three of those tile designs had been preplanned prior to the kickstarter launch and that only one was designed based on backer feedback, the cobblestones.

 

As for backer drop off, that could be due to a number of reasons.

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Yeah I like the ice/fire tile.

 

Damn pathfinders spend so much time in the sewers you'd think they were the sanitation department. Making Ls would be easy and just a cut two tiles diagonally and place same cuts next to each other. Ts would be more difficult but still doable assuming it's really soft like Bones. I could see water shape areas being done with sewers plus a few full water tiles and a bunch of half sewer tiles for edges. Circles/ovals a pain, but square/hex/octo not too bad. BUT it sounds like a lot of work :(

 

Stones, planks, ice/fire for me assuming we make it to 50k

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Ooo...CLEAR tiles. Now THAT is something I haven't seen anywhere else!!

 

My poor wallet... *whimpers* And this is after I cut back my pledge by about $40 due to trying to support this awesome project while still keeping my spending level within reason. But clear tiles....ooooh man, that's gonna give me a hefty -10 to my Will save to not get extras of those if they are unlocked.  :wow:

 

EDIT: I'm just "eh" about the mosaic tiles, the flagstone one is neat, but not so unique that the regular "stones" wouldn't work in the same places. The wooden tiles, though, yeah I'd like several of those!!! Lots of adventuring happens indoors. :)

 

Huzzah!

--OneBoot :D

Edited by OneBoot
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He must have some serious manufacturing limitations to need to make the backs of every tile the same.

It could be simple cost effectiveness. By keeping the backs of all the tiles the same, it could be that half of the mold would only have to be produced once, which would effectively halve the cost of any additional molds.

 

I don't know that for sure, it's just a guess based on what I know about ordering custom tokens.

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He must have some serious manufacturing limitations to need to make the backs of every tile the same.

It could be simple cost effectiveness. By keeping the backs of all the tiles the same, it could be that half of the mold would only have to be produced once, which would effectively halve the cost of any additional molds.

 

I don't know that for sure, it's just a guess based on what I know about ordering custom tokens.

 

 

That sounds like a reasonable possibility. It would mean that the reverse side of every tile would match. That gives us a lot of earthy textured tiles. I may paint some up as various shades of dirty ground and others with areas of greenish turf for variety. They could be used for entrance areas to dungeons, caverns, temples, forts, towers... Lots of BBEGs guard their lairs. The "clear" water, mud and cracked tiles would add variety to that. 

 

I often overlook the importance of the almighty "lets take out the guards" encounter. Might make a good impression to have that tiled out as well. 

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Having thought about this a bit, I'm leaning heavily towards just sticking with the intial flagstone design. To me, the simplicity of these 2x2 tiles is a large part of the attraction here, and I feel having a bunch specialist tiles will kind of just distract from that. In other words, I think I'll be better off just having more of the flagstone tiles enabling me to build bigger, more elaborate dungeons, rather than having a bunch of different themes. I was initially kind of interested in getting some of the wood plank tiles, but I must admit I didn't think about how the grid would interact with the layout of the planks. Having seen them now I'm kind of meh on the way they look, although having a solid grid in place is essential to my wishes so I'm not sure it would be possible to do them in any other way. I'll probably just use flagstone, even for ye old tavern brawl and stuff. It will still look nice enough I think.

 

Regarding the translucent tiles, they're kind of a neat idea but I'm still not totally feeling them. Again, I think I just prefer the simplicity of using the regular flagstone over a printed out background depicting water, lava, mud or whatever, as opposed to having specific tiles for these effects. And for sewer gutters I think it will just be simpler and more flexible to cut up a bunch of the flagstone to make 2x1 corridors and then place these one inch apart over some water/sludge/sewer waste backdrop.

 

I don't really mean to sound too critical here, I still really like the simplicity of the initial idea here. It's just that I think that's exactly what the biggest strength is: simplicity.

 

He must have some serious manufacturing limitations to need to make the backs of every tile the same.

 

I had assumed that the gritty earth background was there to serve the purpose of anti-slip. In other words, the tiles aren't quite 100% double sided, you're mostly meant to have that gritty side downwards, it's just that you have to option of also using it as an alternative. Having wood plank with cobblestone underneath might make things to slippery perhaps?

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I was initially kind of interested in getting some of the wood plank tiles, but I must admit I didn't think about how the grid would interact with the layout of the planks. Having seen them now I'm kind of meh on the way they look, although having a solid grid in place is essential to my wishes so I'm not sure it would be possible to do them in any other way.

 

I had assumed that the gritty earth background was there to serve the purpose of anti-slip. In other words, the tiles aren't quite 100% double sided, you're mostly meant to have that gritty side downwards, it's just that you have to option of also using it as an alternative. Having wood plank with cobblestone underneath might make things to slippery perhaps?

 

That's true. It's really just the anti-slip side with a grid but it paints up to a nice looking earth or sand. The pictures are convincing. Any texture, even the wood or stone, should be more grippy than the smooth flat back of most resin tiles. Also, I'll be using these on the game cloth which will help.

 

The wood texture looks nice to me. I would prefer to have it gridless, with the option of painting on a grid, but it would have a 2"x 2" grid pattern from the tile edges anyway. Wood floors are simply too useful and flavorful to pass up.  

 

I can see your point about using only the stone dungeon tiles. Maps handle open areas well. It's the "claustrophobic feel" of dungeons and caverns that dungeon tiles exploit. I still plan on going in for some variety. 

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