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Dilvish the Deliverer

[DnD 5E] Talos: City of Intrigue and Adventure!

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Lookin good.  Don't forget you class and background skill and tool proficiencies.  Also remember that if you get the same proficiency from two different sources, you can pick another proficiency of the same type (handy if there is a prof. you want that isn't on your initially available list).

Righty-o. ^__^

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EN World has a bunch of fillable pdf character sheets for 5e, even a bunch that generate all of the numbers for those who don't have much xp with 5e.

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I'm not literally playing my Cleric like Thor. Just inspired by. Still haven't chosen my race. I wish I could get Dwarven stats on a Human body. Spells will all have a Thunder/Lightning motif. I may be a little arrogant. Love a physical challenge, etc. Haven't decided if I will speak like Shakespeare :lol:

So......a Half-orc...


No, I want the Wisdom modifier.  Seems the physical attributes are emphasized.

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Judas, Half-Orc Warlock

----Vital Statistics----


Goes By: Judas

Race: Half-Orc

Class: Great Old One Pact Warlock

Alignment: Neutral

S: 13(+1)  D: 13(+1)  Co: 17(+3)

I: 13(+1)  W: 13(+1)  Ch: 17(+3)

HP: 11  Sz: M(6'0", 182lb)  Spd: 30'  Age: 32

Max Weight: 65/130/195/390

Darkvision: 60'

Relentless Endurance: When you are reduced to 0 hit points, but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Known Languages: Common, Orcish, Deep Speech




Proficiency: +2

WP: Simple

AP: Light

Skills: Arcana(+3), Intimidate(+5), Investigation(+3), Medicine(+3), Religion(+3)

Tools: Herbalism Kit

Saves: Wisdom, Charisma


----Class Abilities----


Otherworldly Patron: Yog-Sothoth (Bolothamogg in Greyhawk)

Pact Magic

Expanded Spell List

Known Cantrips: 2 (Eltridtch Blast, Prestidigitation)

Known Spells: 2 (Arms of Hadar, Comprehend Languages)

Spell Slots: 1/1st

Spell Save DC: 13

Spell Attack Modifier: +5

Awakened Mind: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see, within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.


----Combat Abilities----


Armor Type: Leather Armor  AC: 12

Initiative: +1

Base: +2

Melee: +3

  • Dagger: +3/1d4+1 piercing/1 lb/finesse, light, thrown(20/60)
  • Mace: +3/1d6+1 bludgeoning/4 lb
  • Spear: +3/1d6+1 piercing/3 lb/thrown(20/60), versatile(1d8+1)
Ranged: +3

  • Dagger: +3/1d4+1 piercing/1 lb/finesse, light, thrown(20/60)
  • Spear: +3/1d6+1 piercing/3 lb/thrown(20/60), versatile(1d8+1)



Leather Armor (10lb), 2 Daggers (2lb), Mace (4lb), Spear (3lb), Arcane Focus (Crystal [Trinket - See Below]) (1lb), Backpack (5lb), Blanket (3lb), Common Clothes (3lb), Crowbar (5lb), Hammer (3lb), Herbalism Kit (3lb), 10 Pitons (2.5lb), 10 Days Rations (20lb), 50' Rope (10lb), Scroll Case [stuffed w/Notes] (1lb), Tinderbox (1lb), 10 Torches (10lb), Waterskin (5lb)


Trinket: A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near It.


Total Carried Weight: 91.5lb (Encumbered: Spd 20')




PP: 0  SP: 25

GP: 2  CP: 50




Judas looks like a hot mess. He is a lanky, rail-thin Half-Orc with stringy, graying, black hair, and intense, feverish red eyes. He wears a patchy beard and thin moustache. Scarred across every inch of his body are ritual writings in a cramped, incomprehensible language. You're not entirely sure how he reached some of those places, and wrote so perfectly, but they are definitely written in his hand. When he casts a spell, parts of the writing glow with a black-violet light.




Judas was once a farmer. Until the day he wasn't...


The Half-Orc called Judas worked, and worked, and worked. He paid his taxes, and loved his family. He ate, he drank (sometimes a lot), and he made merry (mostly when he drank). He had a wife, and two sons, and they were the center of his world. Until the day he found It. It was in his field, in a corner normally reserved for his wife's small garden of root vegetables. A lump of stone, worked by man's hand. It was formless, but It had form. He kept It. He cleaned It. It became important to Judas. He took It to the woods on the edge of his field, and built It a hut. A small hut, with a small, stone altar, on which he placed It. He spoke to It, he prayed to It. He did this daily, instead of his devotions to Berei (Goddess of Home, Family, and Agriculture).


One day, It answered. Judas took It away from the altar, and into the mountains. There Judas found an ancient ruin, with strange glyphs carved in the crumbling stone. The glyphs showed him much that was previously unknown to Judas, and Judas took it all in. Judas remained at the ruins for about twelve years, alone. He discovered a well. A well of worlds, and in that well was an intelligence. That intelligence was It. It had a name, a name that could only be spoken by the chosen few. Yog-Sothoth. Yog-Sothoth, Aforgomon, Bolothamogg, Tawil At-U'mr, the Lurker at the Threshold, the Opener of the Way, the All-in-One and the One-in-All. Yog-Sothoth, the gate, the key, and the guardian of the ways. Judas looked into the well and saw great globes of light massing toward the opening, and not alone these, but the breaking apart of the nearest globes, and the protoplasmic flesh that flowed blackly outward to join together and form that eldritch, hideous horror from outer space, that spawn of the blankness of primal time, that tentacled amorphous monster which was the lurker at the threshold, whose mask was as a congeries of iridescent globes, the noxious Yog-Sothoth, who froths as primal slime in nuclear chaos beyond the nethermost outposts of space and time!


Judas made his way to Talos, sensing a greater purpose, and earning his way as a wandering healer. It was with him, It was always with him...




Quiet to the point of near-constant silence, Judas spent many years away from any sort of social interaction, and has a hard time in social environments.  He plays his cards close to his vest, and rarely does anyone see more of him than he allows them to. He often gets lost in his own head, sometimes for hours on end, and is completely oblivious to his surroundings during those times. You can sometimes see something, like he's keeping a secret, or has a private joke, that no one else knows.



Dilvish has some pieces of info that are for the DM only, but you get the gist.

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Rorikk Valorwrot is a tall, well-built man of perhaps thirty years. Dark eyes peer out from under long bangs, his thick black hair only barely held back by the leather strap it is wrapped in; he has the shadow of a beard along his strong jaw, and the grim set of a man of purpose.


He sits back in his chair beside the fire, legs kicked out and broadsword resting at his knee, and begins to tell his story.


“I was born in the town of Ando, to the north-†aye, and the accent of the region is strong on his tongue, “- to Hurst Annon, a blacksmith, and Virvenna, a healer-woman in the service of the local church. Of Heironius!†he slams his fist into the arm of the chair with a bang, startling several of the other patrons. “First among paladins, long may he ride! …Born to my father's trade, indeed, and he taught me well. But I had no love for the forge, and a bit of my mother's talent with the ill and wounded, and so the church brought me in and trained me – taught me the importance of valor! Honesty! And honor!â€


By this point, the bartender seems more than a little annoyed at the repeated slamming of the paladin's fist into his chair, but more than a little hesitant to confront or toss out such a dedicated servant of the gods.


“And so it is – I travel the feral places of this world, offering aid to the needy, bringing swift justice to the dark souls that would harm the innocent! And even now – I ride, to the city of Talos! To offer what succor I may, and to see the peace of the just Gods prevail over the greed of mortal men! For what a world is this – but I have seen brother slay brother for wealth, and daughter turn on mother when the gleam of lesser reward than the fabled mirthil shines behind their eyes!â€


With that, the man lapses into silence. Throwing back the last of his drink, he rises.


“Aye, it is only a little tale – but I thank you for having heard it! Heironius bless you, and Cuthbert, and may your sword be as strong as the valor in your heart! I fear I must retire now, though – the night grows long, and I must ride early tomorrow if I wish to beat the sun to Taltos! Good fortune!†With that, the man tromps off and up the stairs, boots loud and heavy on the wood.


The bar sits quiet for a moment, in the loud man's wake. The bartender coughs politely before speaking, in the silence. “A good man, I'm sure. Devout.†But it's the old man at the counter who has the nerve to say what everyone thinks:


“Aye, but what a loudarse. We'll be up to tha' twittering o' him in the mornin', mark – and I'll lead the mob meself if he's one o' those sanging types.â€

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I'm not literally playing my Cleric like Thor. Just inspired by. Still haven't chosen my race. I wish I could get Dwarven stats on a Human body. Spells will all have a Thunder/Lightning motif. I may be a little arrogant. Love a physical challenge, etc. Haven't decided if I will speak like Shakespeare :lol:

So......a Half-orc...


No, I want the Wisdom modifier.  Seems the physical attributes are emphasized.


Well there is an Aasimar race outlined in the DMG.  +1 Wis, +2 Cha, resistance to necrotic and radiant damage, darkvision 60', light cantrip, at 3rd level cast lesser restoration, 5th cast daylight (Cha is casting ability for these spells).


I'm will to open this to all characters.  I would have posted it earlier but I just found it under the designing races bit in the DMG.

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<shakes his head @ Aard>


RE: Aasimar.  That sounds perfect.  Since they often don't really start exhibiting their celestial traits until after puberty I can definitely work that into a pretty cool backstory.

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NP.  Once all of the characters are created, I'll pop open the opening thread.  What are your (your being all of the players) thoughts on knowing each other already or metting for the first time.


Either way is fine with me.  With such a diverse group it might be interesting to figure out a unifying reason to draw you all together, but I am sure I am up to the task (money being the great motivator, of course).

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Not a huge fan of the "meet-up." A lot of the time, things just don't mesh, and it feels forced. I prefer the "already met" bit.

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