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[DnD 5E] Talos: City of Intrigue and Adventure!

Dilvish the Deliverer

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I rolled my stats! I rolled well! I used random org. Six is my lowest roll! 17, 16, 14, 12, 16, 15 (That's after adding the bonuses) Can I keep it? ^__^

I used them as well, and ended up with a bunch of 13s for stats (after my modifiers). By "a bunch" I mean "all but two."

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I rolled my stats! I rolled well! I used random org. Six is my lowest roll! 17, 16, 14, 12, 16, 15 (That's after adding the bonuses) Can I keep it? ^__^


6, 5

4, 6

3, 5

5, 1

5, 5

4, 5

Yep.  You could have rolled dice.  I'm big on the honor system.  I figure if people wanted to fudge rolls, they can fudge just about any system.  For me it's not fun without a chance of failure.



I rolled my stats! I rolled well! I used random org. Six is my lowest roll! 17, 16, 14, 12, 16, 15 (That's after adding the bonuses) Can I keep it? ^__^

I used them as well, and ended up with a bunch of 13s for stats (after my modifiers). By "a bunch" I mean "all but two."


Remember, if you are unhappy with the scores you can always use point buy.  Or if you get a a set of real stinkers, roll again.  I want people to be happy with what they are playing, and to be able to play their concept.


I'm thinking my halfling is a frontiersman,used to roughing to avoid the laws of conquerers. With the mithril mining boom, he's moved to the city to exploit... I mean, guide wannabe miners in the dangerous wilds.

I can work with that.

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Heads up for everyone.  I'm ready to start whenever everyone finishes their characters.  However, I have a trip to Scotland coming up (poor me) so unless I acquire some pdf copies of the rule books, I won't be able to do anything rules intensive (as unlike other systems I don't have this one memorized.  Shouldn't be much of a problem as most of the initial post will most likely be introductions and RP but figured I'd give y'all a heads up.

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----Vital Statistics----


Goes By: Nivin Slimheart

Race: Halfling, stout

Class: Barbarian

Alignment: Chaotic Good

S: 16(+3)  D: 12(+1)  Co: 17(+3)

I: 9(-1)  W: 15(+2)  Ch: 10(+0)

HP: 15  Sz: S(3'0", 40lb)  Spd: 25'  Age: 24

Max Weight: 80/160/240/480

Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on saving throws against being frightened.

Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Known Languages: Common, Halfling, Bad Common.




Proficiency: +2

WP: Simple, martial

AP: Light, medium, shields

Skills: Animal Handling(+4), Athletics(+5), Nature(+1), Survival(+4)

Tools: Flute

Saves: Strength, Charisma


----Class Abilities----


Rage: On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armour:

  • You have advantage on Strength checks and Strength saving throws.

  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian.

  • You have resistance to bludgeoning, piercing and slashing damage.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Unarmoured Defense: While you are not wearing any armour, your Armour Class equals 10 + Dex mod + Con mod. You can use a shield and still gain this benefit.

Wanderer (Background): You can recall general layout of terrain and geography. You can also find food and water for yourself and up to 5 people each day.

Rages: 2

Rage Damage: +2


----Combat Abilities----


Armor Type: None  AC: 14

Initiative: +1

Base: +2

Melee: +5

  • Longsword: +5/1d8+3(+2) slashing/3 lb/versatile(1d10+3(+2))

  • Javelin: +5/1d6+3(+2) piercing/2 lb/thrown(30/120)

  • Quarterstaff: +5/ 1d6+3(+2) bludgeoning/versatile(1d8+3(+2))

Ranged: +3

  • Javelin: +5/1d6+3 piercing/2 lb/thrown(30/120)

  • Light Crossbow: +3/1d8+1 piercing/5 lb/ammunition(80/320), loading, two-handed




Longsword (3lb), Light Crossbow (5lb), Crossbow Bolt Case (1lb), 20 Crossbow Bolts (1.5lb), 4 Javelins (8lb), Quarterstaff (4lb), Backpack (5lb), Bedroll (7lb), Mess Kit (1lb), Tinderbox (1lb), 10 Torches (10lb), 10 Days Rations (20lb), Waterskin (5lb), 50ft Hempen Rope (10lb), Hunting Trap (25lb), Bearskin Cloak (3lb), Traveller’s Clothes (4lb), Flute (1lb), Belt Pouch (1lb)


Trinket: An old divination card bearing your likeness


Total Carried Weight: 114.5lb (Encumbered: Spd 15')




PP: 0  SP: 0

GP: 6  CP: 0




Nivin is 3’ tall, though quite broad of shoulder for a halfling. His nose, like that of many of his relatives, is somewhat large, causing some to mistake him for a gnome. However, his shaggy sideburns, muted brown like the rest of his hair, are distinctly halfling. Most of his clothes are homespun linen or hemp and, unusually for a halfling, avoid bright colours in favour of natural browns and greys. He’s rarely seen without his great black bearskin cloak, a trophy from a bear he killed when he was 19.





“A... gnome?!? Oh, sure, I guess anyone under 4 foot tall looks t’ same t’ ye lanky snobs. C’m ‘ere, I’ll punch yer kneecaps in!â€


The cry brought silence to the bustle of the tavern, broken moments later by a crunch and yelp from the misspoken Quentrian.


“Should we leave?†Vincent quietly asked his host, Bryant the Brawny.


She shook her head. “Nah, just a bit of local colour. That’s Nivin, the eldest of the Slimheart boys,†Bryant said, nodding her head at the developing brawl, “Honestly, I don’t think they’ve got anything against gnomes, but they haven’t much love for the Quentrians. Nivin will take most things as an excuse to thumb his nose at them.â€


“It really is quite a large nose, for a halfling,†Vincent admitted, as the halfling threw the Quentrian’s friend across a table, “Why the dislike for Quentrians?â€


“The Slimhearts left Talos when the Quentrians moved in two centuries ago. Old Man Slimheart, Nivin’s great-great grandfather, would tell you stories of the early days-â€




“Well, it was two centuries ago. He was pretty ancient, even by halfling standards. Passed on 5 years back. Anyway, the Slimhearts moved out to the frontier to keep away from the stifling grasp of Quentrian law. There may have been a magistrate’s daughter involved. They’ve been living off the land since.â€


“What’s he doing in a tavern, then?†Vincent asked.


“Same thing you are, hun,†Bryant said, grabbing her cup of ale before another participant in the growing brawl stumbled into the table, “Making money off the mithral. The Slimhearts have no interest in mining themselves, but Nivin’s been making a crust escorting greenhorns like yourself into the wilds and making sure they don’t end up bear food. In fact, go ask the barkeep for some ice. We’ll tend to the kid’s eye there and you two can get acquainted.â€





  • I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.

  • Magic, on the other hand, might, but it’s a slippery, untrustworthy and dangerous tool. Best stick with something solid and real, like a good blade.


Ideal: Misfortune befalls us all, and it’s our responsibility to help those who are laid low by it when we can, as well as to ensure we are strong and capable to aid them and ourselves when the time comes.


Bond: As the eldest of my generation, it’s time for me to find a wife so my family’s legacy can continue.



  • A lesson ain’t a lesson if you don’t get burned. If I rush in to save everyone first thing every time, they’ll never learn and get stronger. Best for their own sake I let them twist for a little bit before pulling them out of the flames.



Edited by SparksMurphey
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Shaping up to be a rather interesting party.

And ye for all of the diversity, it looks like you will have it pretty balanced.


One arcane caster

one and a half divine casters

three front line combatants

one rogue with another mechanical disabler.


So as long as you can work together and not have any blue on blue activities, then it should all be good.


The fun thing from my point of view will be who the "face" of the party will be.  We have Charismatic Warlock (who doesn't speak), Paladin (on a steek), a cleric with what I assume will be some sort of attitude problem/personality disorder, a gnome barbarian that assume will be very blunt and a dwarf (a race not known for their diplomatic skills).  The swashbuckling rogue might be closest you have to a logical choice.  Not that you need to be logical. 


I foresee much fun to be had.

Edited by Dilvish the Deliverer
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I'm not literally playing my Cleric like Thor.  Just inspired by.  Still haven't chosen my race.  I wish I could get Dwarven stats on a Human body.  Spells will all have a Thunder/Lightning motif.  I may be a little arrogant.  Love a physical challenge, etc.  Haven't decided if I will speak like Shakespeare :lol:

Edited by Qwyksilver
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