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World of Darkness Dark Eras Prestige Edition


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Just ran across this KS, and figured to post it up here for those who may be interested in it.


World of Darkness Dark Eras Prestige Edition


The history of the World of Darkness isn't a secret...

It is a myriad of secrets...

b690b580203b4988981716e81ead4ab7_large.pProposed Cover Design (not final)


nWoD Dark Eras starts out presenting a chapter for each of nine historical eras; one for each of the New World of Darkness game lines. The sections are written for the currently available edition of the game line, but they are designed to be usable with any edition. Each terrifying time period and location is examined through the supernatural creatures that dwell there:

Vampire: the Requiem — Requiem for Regina (1587-1593): Elizabeth Tudor wears the Crown Imperial and redefines the nature of power in Europe. In a London both grimy and vibrant, vampires wage their secret wars. Some set their sights on a new Empire of the Damned, while their cults are riven by religious schisms. All the while, they watch over their shoulders as the Elizabethan police state emerges. And then there is the matter of who will kill Christopher Marlowe. Anna K Loy, Renee Ritchie writers & Rose Bailey, Audrey Whitman developers.


Werewolf: the Forsaken — The Bowery Dogs (1969-1979): New York City in the 1970s. Crime. Drugs. Gang violence. Vast economic disparity. And Werewolves. It's a lean, ugly time to be alive, and the lone wolf doesn't stand a chance out there. In the end, all you really have is family. David A Hill, Jr writer & Travis Stout developer.


Mage: the Awakening — To the Strongest (330-320 BCE): In the rise and fall of Alexander the Great's Empire, armies march and cultures clash. In the birth pangs of Hellenistic civilization, Mages all over the ancient world meet, fight, and join together. In the chaos of Alexander's assassination and the wars that follow, Cults become Mage Orders amid conflicts still burning in the present day. Malcolm Sheppard, Danielle Lauzon writers & Dave Brookshaw developer.


Promethean: the Created — Handful of Dust (1933-1940): The Great Depression and the black blizzards of the 1930s turn the American Midwest into a wasteland. For the better part of a decade, thousands of people experience deprivation and alienation right alongside the Created. Like mortals, the Prometheans also cling to the faint promise of hope, that the rains will come and restore the land. Mark L. S. Stone writer & Matt McFarland developer.


Changeling: the Lost — Lily, Sabre and Thorn (1600s-early 1700s): In the Age of Reason under the reign of Louis XIV, enlightenment goes hand-in-hand with court intrigues. The Sun King's court influences a time when Changeling freeholds gain increasing unity and communication. It is a time of adventure, deception, betrayal and passion — the roar of cannon, the rustle of silk, the ring of steel. The joys and sorrows and outrageous fortunes of the swashbuckler — these are all too well-known to the Lost. J. Dymphna Coy writer & Ethan Skemp developer.


Hunter: the Vigil — Doubting Souls (1690-1695): Immigrants and tribes struggle to co-exist on the eastern seaboard in the ever-expanding North American Colonies. Violent clashes, supernatural beliefs, and demonic influences spell disaster for Salem Village and its surrounding towns, while other Hunters fight werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women are deemed innocent — and those are few indeed. Monica Valentinelli writer & Matt McElroy developer.


Geist: the Sin-Eaters — God's Own Country (1950s): World War II is over and a new age of technology is coming, but a hidden storm threatens to overwhelm both the MÄori and the European New Zealanders, flooding the world with the restless dead. Sin-Eaters are the last line of defense between a spirit-world gone mad and a sleepy island nation concerned with mourning their lost soldiers. Cam Banks writer & Michelle Lyons-McFarland developer.


Mummy: the Curse — The Ruins of Empire (1893–1924): During this quintessential era of the Mummy in the mind of Westerners, the Arisen maneuver through the intrigues of two great, falling empires: the British and the Ottoman. As mortals catch glimpses of their glorious past, Mummies hurtle towards the Great War, a conflict on a scale unseen in recorded history. Jess Heinig writer & C. A. Suleiman developer.


Demon: the Descent — Into the Cold (1961): East Germany erects a wall against its Western counterpart, turning West Berlin into an island within its own country. As the Cold War heats up, Demons find themselves the targets of increasing human scrutiny and begin to realize that the God-Machine's plans didn't end with the War. Eric Zawadzki writer & Rose Bailey developer.


But don't take our word for it! Please check out the unedited book text yourself, and let us know what you think:




This Prestige Edition nWoD Dark Eras Kickstarter is designed to enable us to create a prestige hardcover edition with a full-color, 300+ page interior encapsulating the nine chapters mentioned above. A silk bookmark and stunning artwork are all part of this prestige package. Unique to this Prestige Edition, the cover will be printed on a metallic paper and with a spot gloss.

But nWoD Dark Eras is like no other book we've ever Kickstarted because getting the funding to do such an edition is just the beginning. Assuming our funding goal is met, we will then be throwing open the floor to you, our backers, to tell us what additional material you want to see in the book.

Using each Stretch Goal (see below) as an opportunity to add material, we have several options: first, we will be asking you what additional Dark Eras we should add, and second, we'll be asking if you want certain of the existing chapters expanded. Once we hear from you, our backers, we will put your suggestions to a vote and the suggestion with the most support will be created by our amazing creative teams once that Stretch Goal is achieved!


Edited by Darsc Zacal
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