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ShadowRaven

Rise of the Runelords recruitment

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Greeting friends.

 

I am looking to cut my teeth in GMing by running the Anniversery Edition of the classic Pathfinder Adventure Path Rise of the Runelords and am looking for around six players to join me. Experience with Pathfinder is not needed, for while I have never GMed a campaign before, I have been involved in Pathfinder since the beta test and can help you learn the rules.

 

For characters, all the core races and classes are allowed, other races and classes will need to be run by me, the only thing I am going to veto is psionics. 

 

For stats, as I want to minimize the chance of death, and hopefully maximize your enjoyment with your character, I am going to suggest using a 3d6 method, keep the highest 2 +6. rerolling 1's once only

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I might be interested. Am I allowed to play even though I made it through some of the AP?

 

My GM was a bit crazy and so we bypassed a great many of the challenges with no trouble to us.

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I have no problems with it, so long as you don't engage in any metagaming and keep what you know of certain happenings to yourself. If not you will make me sad, and I might cry a little

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not my style. Besides the character knows nothing. I get suspicious of patterns regardless.

 

Hmmm. Let me dig a bit. I should note I usually run spellcasters of some sort. I just have to figure out which one I want. You said core so that would exclude the magus.

 

I'll be back after i sort out the options I want to play with.

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I wanna try to!
 
I also played part of it before the anniversary edition. Sadly, our DM seemed to have skipped huge amounts of material because we felt very little motivation to Save-The-WorldTM from the BBEG who didn't really seem to bother anyone.
 
I just know I won't be playing a monk this time. Either the DM or the adventure was very unfriendly towards monk gear.
 
PS: Quick links to Havlann's latest character sheet. And Basil's character sheet.

Edited by Cranky Dog
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First I want to see if the core options appeal first.

 

I have a lot to check. If I don't like them then I will look at the ARG (Advanced Race Guide) and other places for classes.

 

Since you are new to GMing I don't want to cause too much of a headache with some of the options I usually use.

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Sure Cranky Dog, you're welcome to jump in

 

Flamehawke, don't worry about being too much of a headache, I am new to GMing sure, but I am well versed in the game itself.

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Since I'm already playing an inquisitor in Iron Gods, I'll look into something else.

 

Summoner (standard, not the synthesist) and magus are my first choices, second choices are alchemist or witch.

 

Race... TBD.

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I narrowed down to Druid, Magus or Warpriest.

 

Still narrowing down race. 

 

Tieflings and Skinwalkers alright SR? I am seriously considering a Skinwalker (Bear or Wolf most likely)

 

Down to 3 races. Just need to see if either of 2 options is allowed 

Edited by Flamehawke

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I'd love to get in on this.

Pure Fighter

Or Ranger (if you'll let me use Weapon/Shield fighting style from Advanced Player's Guide pg. 124)

Or Cleric.

Whatever the party wants/needs.

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I'd like to get in, if I can. Though it might be dangerous to dip into two at once, if Planescape is still happening. But I'd like to! Love this AP, don't know when I'd ever get to running it. So this'd be cool. I know some of the stuffs but wouldn't have any trouble not spilling anything.

 

So if in I get, I can fill gaps, class-wise. Would be quite happy to go rogue, though. Elf, probably, if keeping it basic. Can I hit up the Advanced Race Guide for a look-around?

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Yes traits are allowed, I will stick with the standard 2

 

Weapon and Shield is also cool for ranger

 

Sure Marvin, Have a look. like I said, any other races need to be run by me, but by all means have a look, and ask if you want.  I can also say that double dipping is not near the issue in a PbP setting as it can be elsewhere. It's a lot easier to keep track of things when you can go back and read over what happened.

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