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Watchman

3D Terrain Boards

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This is what I came up with for the trees, from Woodland Scenic:

post-9266-0-19476500-1426274104_thumb.jpgpost-9266-0-34044100-1426274314_thumb.jpg

They have a flat base so we can lift them off when someone moves into the hex.

 

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To store mine I use old PC boxes.  But you can get other boxes at moving stores.  I then have two maps top to top.  Cut out foam to fill in between.  Repeat till box is full.

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Here is a little side job in the midst of making these boards:

post-9266-0-67997500-1427857464_thumb.jpgpost-9266-0-85457100-1427857903_thumb.jpgpost-9266-0-30024600-1427858036_thumb.jpgpost-9266-0-39263700-1427858083_thumb.jpgpost-9266-0-35038900-1427858161_thumb.jpg

What I have here is what I call Camouflage in a can.  These were painted with Testors Textured Paint.  It comes in six colors, I have four of them.  I saw them in Hobby Lobby and they caught my attention as the caps are sprayed with their respective colors and I instantly thought Camouflage! 

 

The rest of these pictures are for an up coming MercNet Situation Report.

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What happened? Did you had to take the pictures and get out really fast, Watchman (AKA Barry Allen)?

Well you will just have to watch in CAV General when the updated "MercNet Situation Report" comes out to find out what is up with the last pictures.

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Here is a quick set up of the Woodland Scenic's trees and as usual under two different lightings.

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I have trees that I can make a Fall setting if so desired.

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I should have done this before and deployed some CAV for a scale reference.

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Also a note on the Testor's CreateFX texture (Camouflage) paint.  Follow the instruction on distance.  I have found the longer of the zone specified works best for me.  I also do quick bursts on each face, I barely press the nozzle for a spurt, let it dry a bit and come back and do it again, repeating till I get the desired affect.

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Here is the current status of Project 8:

post-9266-0-26744900-1429467366_thumb.jpgpost-9266-0-13973000-1429467595_thumb.jpg

I have three of these projects that need to be painted to finish them off in addition to many miniatures... and , oh yes, Life in general.

 

Note: I am experimenting with cutting out actual contour lines instead of just hex sides.  This will result in some CAVs will not be able to be in certain places, as you can see in the above ridge line.  In other cases it will open up some currently restricted valleys/passes to the larger CAV.  I may make new boards to replace the original creations if it works out as I envision it..

Edited by Watchman
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normally contour lines represent a 50 foot evelation change from one to the next.  This can translate to a steep slope but not necessarily hinder the CAV from traversing it.  With your cut outs on the lines does this not make the terrain harder to work with or are you planning on filling it in with putty to match the elevation change to the scale?  More work but more realistic.

Edited by robinh

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This is Project 9:post-9266-0-38141300-1429469858_thumb.jpgpost-9266-0-95985800-1429471238_thumb.jpg

 

Here is the big one, Project 10, the Mountains:post-9266-0-72367100-1429471658_thumb.jpgpost-9266-0-21931100-1429472006_thumb.jpg

I am going with this plan for a start:post-9266-0-60304900-1429472468_thumb.jpg

 

With this it will be expandable from its current size of 36" x 48" to 108" x 48".  So it is possible to have battles in just mountains, which could be quite the challenge with very few ways around.  Air power will most likely be critical for this type of combat.  This will be my biggest challenge to date, having no guides to go by, just winging it.

 

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normally contour lines represent a 50 foot elevation change from one to the next.  This can translate to a steep slope but not necessarily hinder the CAV from traversing it.  With your cut outs on the lines does this not make the terrain harder to work with or are you planning on filling it in with putty to match the elevation change to the scale?  More work but more realistic.

In the case of CAV/Battletech the levels are only 10' so the elevation change is not radical.  My use of 0.5" insulation board makes it look taller than it should be, but I have not found any 3/8" foam only boards to bring it down to scale of 0.75" per level.  It is actually easier to work with the Hot Wire Foam Factory following the contours than the hex sides.  I have not yet decided if I will follow all the contours or just some as I have started to do.  In Projects 8 & 9 above if I had followed the contours in the narrow places it would have opened up the space to allow for more CAVs to physically fit through than can do so presently.   It does present tactical problems to face if you have an Emperor/Thunderbird etc. that cannot fit through a narrow channel that use to be accessible when it was a flat map.  This is definitely a challenge and an education, but quite fun none the less.  If this Mountain terrain works out I have started then who knows what will be possible.  Anyone with ideas on some terrain feature not present in any of the projects let me know I could see about incorporating it into one of the projects.

Edited by Watchman
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My advise for smoother movement through narrow mountain passes would be to double the size. My thought is from looking at Project 9 the narrowness is great, but me personally I would play it hyper real where if the CAV miniature can't fit there you can be there. so only small things can go past. That being said It would really cool to see narrow battles or even narrow + over head cover + holes in the walls. If that makes sense?

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