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Watchman

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My advise for smoother movement through narrow mountain passes would be to double the size. My thought is from looking at Project 9 the narrowness is great, but me personally I would play it hyper real where if the CAV miniature can't fit there you can be there. so only small things can go past. That being said It would really cool to see narrow battles or even narrow + over head cover + holes in the walls. If that makes sense?

That is how it is played currently, if it cannot physically fit then it cannot go through there.  Saying that, is why I will try following the contour lines in the narrow places to allow a few more CAVs to get through but not all will be able to do so.  In the mountains I have planned a wide pass, a medium width mountain road and a narrow mountain road.  I am still deciding if the medium mountain road will actually accommodate the largest CAVs or not.

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My advise for smoother movement through narrow mountain passes would be to double the size. My thought is from looking at Project 9 the narrowness is great, but me personally I would play it hyper real where if the CAV miniature can't fit there you can be there. so only small things can go past. That being said It would really cool to see narrow battles or even narrow + over head cover + holes in the walls. If that makes sense?

"Holes in the walls" are shown so far as "ambush points" on the map.  "Over head cover" could be spaces in the mountain walls with overhangs.  I am also planning on a tunnel(s) at some point.

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This is the current design phase status.  All North/South plans face the mountain pass and are partial renditions of the total plan, 1 box= 1".  The East/West plans are 1 box= 2" and the total plan is visible.

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Now to go from the design phase to production. 

 

 

Corrected a few of the maps.

Edited by Watchman
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you do know you are very ambitious and I suspect slightly crazy!

 

I don't normally do big stompy robots (CAV) but with terrain like this I could become involved.

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you do know you are very ambitious and I suspect slightly crazy!

 

I don't normally do big stompy robots (CAV) but with terrain like this I could become involved.

Well, you are in agreement with my co-workers on both points.  I will give a detailed report on how I manage to get this from the Drawing Board to Physical Reality.  I think this will be a jump first ask questions later.

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I decided to add one more step and do a detailed over head view of the four boards paired up.  So I guess there is no more reason for a delay.  Did someone say crazy?!

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These are not fully detailed with every item I intend to include.

Edited by Watchman
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It has begun.  I have level 1 cut out and glued down for all four sections.  I have marked where the peaks are located and all entry/exit and crossover points.  I am thinking of implanting dowels at the positions of where the peaks will be, cut to the finished heights for reference. I will include pictures here once the boards are dry and I remove all the weights.

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Okay, I find I was overly ambitious considering the magnitude of the scale I am working with.  In the distance of 180' I am working with peaks from 220' to 450' tall.  The drawings show trails that fit in those distances but when "reality" kicks in it is a whole different ball game.  As you can see with map board 1, I used a base of infantry size and I had to really squeeze the trail together just to reach the 240' level.  As with the vehicles and large CAVs it comes out even less, making only about 160' high.  So I will be making a tunnel at the bottom of the picture along the outside edge so the tunnel will be accessible along its length.  On the drawings for this current round of boards, most of the high trails will disappear.  Only combat teams (not based) will be able to scale the higher areas but they would need a really good reason for making the effort.  So if I survive this project, the next set of mountains will span 4 boards instead of 2 to get higher level roads/trails.

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Well it seems I have run into a snag thanks to our wonderful ISO Standards!  It appears 1/2" foam board insulation is actually 9/16" thick, which gives me another inch in 8".  Time to recalculate off the top of my head I figure it will be about 80 levels instead of 90.  Progress to date:

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The ambush points will vary in height.  Also I am still trying to get the "feel" of the angle of the slope.

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Well I am a bit displeased with the out come so far due to the thickness of the insulation boards being 1/16th. off.  As you can see the size of the CAV vs. the terrain, the level reach should be 45', but with the boards not being 1/2" the height actually measures 55' and it just does not look right.

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But I will continue just to see the end result and for the knowledge I will gain in this exercise.

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So what do you think, how does it look to you?

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I think you can make it work.   Most hills do not have fixed gradients that work out to be step like so the level adjustment can be accomodated and maybe provide a more real world line of sight ability.    If it still interfers with the game play you can always shape the edges down a bit to slight angles instead of vertical steps which would then allow for line of sight to work from the leading side of the hill and provide a bit of cover if further back behind the slope.

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Here is where I am at so far:

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I am adding some overhangs and miniature peaks at various places.  In the first image the road is wrapping around three peaks which should start to be evident in around three or four more layers.

 

Note:  Only the first layer is glued down just in case I decide to modify any part of the mountains.

Edited by Watchman
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Still climbing.  In this photo the three peaks that will be on the back, left hand side will be about as high as the dowel:post-9266-0-08229200-1430442713_thumb.jpg

Another view of the three peaks position:post-9266-0-51216600-1430442990_thumb.jpg

If you notice in the top area of the road I have allowed the foot path to connect to the road.

Here is another view of the connecting path to the road:post-9266-0-25186900-1430443065_thumb.jpg

Here is a ridge line I added from my experience in Colorado near Colorado Springs:post-9266-0-45419200-1430442560_thumb.jpg

Here is a view from the East.  If you will notice a small gap at the top between the three peaks on the left and the ridge line to the right:post-9266-0-29514300-1430442842_thumb.jpg  Some one could slip a Spotter/FIST team in there and have a little fun.  This should be interesting to see how far the slant range works out.  I see the potential for having a little fun for a an additional rule for launching missiles straight out to extend their range and when they run out of fuel add a 2D6 die roll to see how many hexes/inches they will go before they hit the ground, but then again what are the chances of hitting anything.  I was thinking of caves but I am not so sure they would really serve a purpose.  Not a place to be trapped in, especially those who would come up with the idea of blasting the entrance and bring down the ceiling.   In a few more levels I will begin the tunnel, which will be on the side behind the three peaks.

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you could insulate a small house with all the foam you are going through! ::o:

 

 

I still think you are slightly crazy... but in our hobby that is a prerequiste! ^_^

 

 

:devil:

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