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Barbarian Hordes by Red Box Games (KS #6)

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Ok, while we're on the product improvement topic:

 

Can you please add a small pin to the hands/wrists of the loose weapons so we can just drill a hole in the arm of the minis and just stick the hands in? It will give a much easier and better bond than pinning the minis ourselves :-)

I'll add to the chorus.  I love it when mini manufacturers are end user friendly.  If a model needs to be multi-part for casting, fine, just do it in such a way that a modeller can pin it effectively.

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Not to be contrarian, but I often find that built-in alignment pins become warped or misaligned during mold-making and casting, which means that I just have to remove them first, and then do all the work of connecting them.

 

What I'd really like to see is a small "dimple" cast into the center both sides of each joint. A little divot would be enough to help me to drill a hole for pinning without having the drill bit wander all over the place and make a mess.

 

Of course, I file that under "nice to have". It's hardly required.

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Making a pilot point for pinning in both halves seems the most effective ( and reliable ) way to fix the difficulty. I was always under the impression that built in pins or plug and socket points were the way to go btu I have since learned otherwise.

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Trebeard, I'd love you long time if you made a barbarian holding a skull mug in one hand.  :poke:

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Making a pilot point for pinning in both halves seems the most effective ( and reliable ) way to fix the difficulty. I was always under the impression that built in pins or plug and socket points were the way to go btu I have since learned otherwise.

Having enough surface to drill into is all I ask.  I've become a big fan of one piece sculpts too.  :) 

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When it comes to pinning I find that the largest problem is having enough material to drill into. Pinning e.g. a hand to a wrist requires quite a bit of delicacy as there's not material in the hand to drill into.

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When it comes to pinning I find that the largest problem is having enough material to drill into. Pinning e.g. a hand to a wrist requires quite a bit of delicacy as there's not material in the hand to drill into.

 

This is especially true with DSM figures. I also dislike trying to pin/attach those tiny tiny areas which don't get much to hold onto.

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Making a pilot point for pinning in both halves seems the most effective ( and reliable ) way to fix the difficulty. I was always under the impression that built in pins or plug and socket points were the way to go btu I have since learned otherwise.

 

The thinner and less forgiving the part is, the more I will thank you for doing this!

 

Built-in pins and sockets are wonderful when they work, because they make the parts fit automatically and unambiguously. It just seems to be very hard to make that happen in full production. (Maybe there is a trick to it? I don't know.)

 

 

When it comes to pinning I find that the largest problem is having enough material to drill into. Pinning e.g. a hand to a wrist requires quite a bit of delicacy as there's not material in the hand to drill into.

 

This is especially true with DSM figures. I also dislike trying to pin/attach those tiny tiny areas which don't get much to hold onto.

 

 

 

Trooth!

Edited by klarg1
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I'm thinking a pin, maybe only 1-1.5mm thick.

 

I don't know if it would work in real-life with casting and so on.

 

It doesn't matter if the pin is stuck into a larger hole. The superglue will make the bond.

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for metal minis because the putty master itself is slightly flexible especially anything thin or sticking out, and this is them placed onto some sort of rubber mould blank which is then put under loads of pressure you can pretty much guarantee that anything like a pin and socket will move just enough to be annoying or worse (well it does work sometimes, but how often that is skilled mould making, and how often  it needs added luck is hard to tell)

 

for resin it's easier to get pins and sockets to work as your not squashing the master

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When it comes to pinning I find that the largest problem is having enough material to drill into. Pinning e.g. a hand to a wrist requires quite a bit of delicacy as there's not material in the hand to drill into.

 

This is especially true with DSM figures. I also dislike trying to pin/attach those tiny tiny areas which don't get much to hold onto.

 

Oy, yes.  I had to pin the extremely skinny arms of a female DSW mermaid, using the thinnest drill bit I could find and some sort of hairlike wire.

 

It was Not Fun.

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Oy, yes. I had to pin the extremely skinny arms of a female DSW mermaid, using the thinnest drill bit I could find and some sort of hairlike wire.

 

It was Not Fun.

/has war time flashbacks of trying to pin the arms onto a DSM mage to send to Uber

 

I almost didn't back the Stephanie Law ks because of that figure......

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After buying infinity nothing bothers me any more. Of course I went out to a model train shop and got a variety of brass rods and drill bits that are much smaller paperclip size.

 

On another note: Trebeard, when are you expected to know the price of the giant? Will there be a pledge level for him or just an add on price?

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On another note: Trebeard, when are you expected to know the price of the giant? Will there be a pledge level for him or just an add on price?

 

Last he said, he was trying to decide on it still, that was a few days ago though. Perhaps he's made a decision by now, hopefully we'll know soon.

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I think we scared the beard into submission; no updates in days...  :unsure:  

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