Jump to content
Sign in to follow this  
Auberon

Shadows of Eldolan

Recommended Posts

This is the game thread for the adventure Shadows of Eldolan by Cal Moore.  Please try to keep this thread IC and all OOC discussions/questions to the recruitment thread.

 

post-13211-0-67377200-1424220236.png

©2014 Pelgrane Press Ltd.

 

Aside from holding the all important copyright information, this first post will serve as a repository for select information obtained during the adventure. I know out in the real world a lot of groups have someone to recap the last session or something similar, but in the real world a single scene rarely stretches out over weeks either. Hopefully it'll help everything run smoother. At the very least keeping it up to date should keep me on track. ^_^

 

Player Characters:

 

SparksMurphy - Kadu

 

post-13211-0-18564500-1424220178_thumb.jpg

 

Evilhalfling - Rizzel

 

post-13211-0-06841900-1424220184_thumb.jpg

 

Kangaroorex - Ruth

 

post-13211-0-73374400-1424220189_thumb.jpg

 

 

What the PCs know:*

 

Important NPCs:

 

 

Therilsa Stormhand - female half-elf.  The PCs contact in Eldolan

 

 

Factions:

 

 

Silver Shields - Eldolan's town watch

 

 

Maps:

Hawker's Square -

 

post-13211-0-73030200-1425080544_thumb.jpg

 

 

 

*Just because they know it doesn't make it true.

Share this post


Link to post
Share on other sites

As the afternoon wanes, the shadows of the three story gray stone buildings that form the perimeter of Hawker's Square are lengthening, and the calls of vendors and beggars alike are growing louder. Suddenly, a loud crash rises above the babel of voices. On the western side of the square a large wagon full of pumpkins has tipped backward, filling the roadway with tumbling gourds. At first people laugh. Then a woman's scream cuts through the air.

 

As the crowd parts, you see someone is fighting with a Silver Shield town watcher near one of the square's two unblocked exits to the northeast, and a woman next to them is screaming and pointing. You understand her wails as the other combatant lunges forward to bite the guard's throat and pulls back with blood-stained jaws. Then more yells erupt as a you see a group of figures emerge from a stairwell in the center of the square and quickly overwhelm the last two Silver Shield guards in the area. The figures are humanoid... and were once living. Now, you see that they surely are not, because each one has large open wounds where entrails, or lung, or heart, or eye are missing.

 

Suddenly you hear a crackling sound behind you and turn to see your surprised looking contact being surrounded in a magical whirlwind of dark shadows and purple vapors. As one, the group of zombies turns towards Therilsa and begins to advance, driving the doomed townsfolk before them to the ground as the rest of the crowd screams and fearfully rushed toward the last remaining exit in the southwest. Only you stand in the creature's way!

Share this post


Link to post
Share on other sites

"Zombies!" Kadu calls out in warning, rather unnecessarily since it's apparent that everyone in the square is already well aware of the shambling horde. She draws her battleaxe, readying it to take a swing at any zombie trying to get past her to the innocent bystanders.

Edited by SparksMurphey

Share this post


Link to post
Share on other sites

"_he does it always start with the undead" then louder "townsfolk to the sides of the square!" And to the zombies "come get me you walking wormbait!" with that Ruth uses flying blade to bury a dagger in the nearest one (14+4+1=19 against AC if I have this right and 3+4=7 damage, or we can do initiative first...)

Share this post


Link to post
Share on other sites

Thin their numbers!  they are coming right for us!

 

Rizzel will fire randomly into the thick of the group, cutting loose with a spiraling beam of lighting, fire and acid twisted together .

 

initiative 16+6=22

Attack Rolls:  9+5+1=14 vs PD,   9+5+1 =14 vs PD, and Nat 2 (even miss) -- Damage (4+4)/2 = 4 and  (5+4)/2 =4,  vs 3rd target. ongoing 3 acid

 

if this hits the beam comes apart the lighting briefly shocking one dead man, then arcing into a second while the acid sprays on a third.  The fire twists off and dissipates harmlessly 

or it misses with no effects. 

 

That should get their attention! 

Edited by Evilhalfling

Share this post


Link to post
Share on other sites

Ruth's dagger sinks deeply into the zombie's putrid flesh, causing it to stagger back. It's features briefly contort into something into something that might have been anger, but you will never know as it is struck by Rizzel's lightning and collapses to the ground. The arcing lightning strikes another zombie but it continues forward, it's eye firmly set on the purple whirlwind. The zombie sprayed with acid continues on as well as the acid takes time to do its work.

 

As the zombies continue forward Kadu is able to sprint forward and interpose herself between the mob and Therilsa. Her battleaxe delivers a mighty blow and fells another zombie before it can cause any harm. Up close she can tell that these zombies are quite fragile. Large portions of their bodies are missing and what is left is barely holding them together.

 

As the second zombie falls they seem to become aware of the danger in their midst. Their heads turn from the whirlwind to focus on the PCs and they swing at you with rotting fists.

 

Three zombies shuffle towards Ruth, but only one manages a glancing blow. (3 dmg, you may Roll With It for half if you choose).

 

Two zombies feebly attempt to harm Rizzel, but only one manages to make any contact (3 dmg). However, a pumpkin sudden comes flying towards Rizzel from the direction of the overturned cart. The gourd strikes a mighty blow and shatters! (8 dmg, -2 penalty to AC & PD due to being covered in goopy pulp until the end of its next turn).

 

Meanwhile four zombies strike at Kadu as they attempt to destroy what stands between them and their target. One strikes a blow (3 dmg) while the other attacks are ineffective. However, she can tell that one of these zombies is much sturdier than the others. It's body seems to be mostly intact and capable of quickly killing a less able warrior.

 

The zombies blocking the northeastern entrance to the square do not seem to be interested in joining the fray, though one does begin to snack on the Silver Shield that it dispatched earlier. What is left of the crowd continues to attempt to flee through the southwest entrance, though the press of humanity effectively seals it off as a means of exit.

 

The zombie that struck Rizzel barely has time to gloat before the acid finished its work and dissolves what little sinew was holding it together. It falls apart in front of him, leaving him engaged with only one.*

 

On to round 2!

 

*For those of you new to the system, mooks share a common pool of hp. I keep a running total and the mob loses a member every time a certain threshold is reached. To use the above as an example, the first attack did 7dmg which is not enough to kill a mook zombie. The first lightning brings the total to 11dmg which drops a mook, but the second only raises the total to 15 which does not. Kadu adds 7 more to the pool for a total of 22 which drops another mook. The mob acts and then at the end of its turn takes the 3 ongoing damage, bringing the total to 25 and dropping another mook. So even though his attack only did three damage it's what finished off the mook and I used it for the narrative.

 

Escalation Die: +1 (bonus to all PC attack rolls)

Map in first post updated.

Share this post


Link to post
Share on other sites

Everyone is a critic! 

 

Well used to being pelted with fruit and other rotten things, Rizzel scurries backward and takes cover at the corner of a building from the zombie with the pumpkins. 

He then blasts away at the zombie who was threatening him.  This time the twisting fire smashes into the closest zombie while lighting and acid find other targets in the mob. 

 

Disengage 19, Attack 10+4+1(talent) +1 (esc) =16 pd ;  Damage 6+4= 10 fire. (additional targets only by flavor) 

Share this post


Link to post
Share on other sites

I will roll with the damage, strike at the nasty bugger in front of me with a disengaging strike (dagger) 13+5+1=20 for the attack, 1+4 for damage, 9+5 for the Disengage. Upon success I will attempt to engage the mostly intact zombie abehind.already engaged with Kadu.

Edited by Kangaroorex

Share this post


Link to post
Share on other sites

Kadu strikes a zombie with a blow so forceful that it continues on to fell another.

 

Rizzel successfully blasts the zombie he just backed away from, its charred form collapsing to the ground.

 

Ruth slays yet another zombie and is able to move through the opening to take position behind the putrefied zombie.

 

Deprived of its initial target, the zombie by the pumpkin cart hurls a pumpkin at the next closest target. Ruth feels the impact as it shatters on his scaly hide. (8 dmg, -2 penalty to AC & PD due to being covered in goopy pulp until the end of its next turn).

 

The remaining zombies focus their attacks on Kadu, but the attacks of the lesser ones prove ineffective. The putrefied zombie does manage to land a blow (6 dmg)

 

*AC & PD penalty on Rizzel ends*

Escalation Die: +2

Map in first post updated.

Share this post


Link to post
Share on other sites

"Oh, that is enough of that!" exclaims Ruth" His scales fade until he almost disappears against the backrgound (Since I dont think I have engaged the baddie yet I intend to shadow walk to the pumpkin King and deliver a pointed lecture roll is 13+4 for shadow walk.)

 

If the walk fails or if I am engaged I will attack Mr Putrid

Share this post


Link to post
Share on other sites

Another one falls, another one falls .... 

 

 

Rizzle will try a Chaos Bolt, a shimmering bolt of pure lighting into the mob of dead.  Probably not as successful as he had hoped. 

He jumps up and down a little trying to keep an eye on the zombies on the far side of the square.  

Hang in their Kadu! I'm If those guys come after you, They are in for a big shock, but look for an exit if lighting doesn't strike twice. 

 

Elemental type =3, attack 5+4+1+2= 12 PD, 3+4= 7 damage, 1 on miss.  

Edited by Evilhalfling

Share this post


Link to post
Share on other sites

"I'm fine... oof... for now, Rizzle, just keep them off the civilians," Kadu calls back, continuing to swing at the zombies pressing around her. She gags a little at the stench of the big one.

Share this post


Link to post
Share on other sites

"I think I can be of some assistance"(this would be blue if my pad would cooperate...)

 

Closing his nostrils and slamming a dagger home in the smelly ones spine

Share this post


Link to post
Share on other sites

Ruth's sword leaves a gaping wound in the putrid zombie's exposed flank, yet it acts as if the strike barely caused it any harm.  It is obviously made of sterner stuff than the ones you've felled so far!

 

Rizzel's lightning strikes one of the zombies and it collapses to the ground.

 

Kadu's battleaxe strikes home yet again, felling another zombie. “Four zombies with three swings of an axe! I see your skills are as formidable as I had heard,†Therilsa exclaims behind you.

 

The zombies flail away at Kadu but they are unable to harm her armored form.

 

Ruth hears a pumpkin shatter on the ground behind him as the zombie hurler finally misses its intended target. But fear not, it still has an entire cart full of ammunition!

 

The group of zombies blocking the northeast entrance continue to mill around and shows no intent of advancing into the square.

 

*AC & PD penalty on Ruth ends*

*Ruth has Momentum*

Escalation Die: +3

Map in first post updated.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By ChristopherGeorge
      Hey guys,
       
      I've been lurking and posting around these forums for nigh a while now and i thought i'd share a project that i've been working on for quite some time.

      It's a tabletop roleplaying Game that i've been working on for about 20 years now as a personal hobby. After much convincing, I've decided to create a 4th Edition and make it available to the world at large.

      The Quickstart guide is a free starter pack for the System, including how to make a character, equip them and conduct simple adventures. I'm looking at releasing a Kickstarter next year to release the full core system, but for now i'm just looking for feedback and interest.

      https://www.drivethrurpg.com/product/282100/Tides-of-Prophecy-Quickstart-Guide

      Check it out, hey, it's free. I'd be very appreciative for any feedback, comments or constructive critique you could provide!
       
      Cheers,

      Christopher George
    • By ced1106
      Deadlands Lost Colony is a roleplaying game setting for the Deadlands universe and uses the Savage Worlds Adventure Edition game system. It takes place in 2097, thirteen years after the Last War in Deadlands Hell on Earth. Hellstromme Industries created a “Tunnel” between Earth and a distant star system later called Faraway. Millions of colonists settled on asteroid mining stations and the only inhabitable planet, Banshee, before the Tunnel collapsed and left them stranded. Now the humans must fend for themselves against a rogue military, ruthless pirates, angry anouks, the rise of an evil alien presence, and worst of all, the arrival of the Reckoners—made flesh on Earth and exiled to Banshee!
       
      https://www.kickstarter.com/projects/545820095/deadlands-lost-colony
       

    • By HornedTurtle
      A little more than 48 hours left for this one, I think it looks really cool.
       
      http://kck.st/2z0HjUk
       
      Kamigakari: God Hunters is a tabletop role-playing game set in modern-day Japan that combines centuries of Japanese mythology with a modern-day setting and urban fantasy action. You play as a God Hunter, a being wielding supernatural strength, magical abilities, and reality-warping spiritual powers. Your mission is to protect an unsuspecting populace from evil beings known as Aramitama, and to prevent the supernatural from leaking into the public eye.
      Originally, the game was released in Japan by Arclight Games on November 2013 as Legendary Arms RPG Kamigakari, to great popularity. In January 2017, a text-only fan translation appeared on the internet, exposing Kamigakari to the attention of English-speaking RPG fans world wide, and creating a thriving fanbase that continues to grow to this day!
      Serpent Sea Games is a team of experienced RPG translation and development professionals, including the creator of the fan translation, who have licensed Kamigakari from the creators at Arclight Games for publication in English and want to bring the game officially to Western audiences.
        But we need your help to bring this book into existence!
      The Game
      The world of Kamigakari features a distinctly seinen action anime  and style to it. With crazy abilities and flashy powers, it's an over-the-top world where you can battle kaijus, giant robots, gods and demons all under the same umbrella. The system is designed to keep interactions as simple and intuitive as possible, for an easy pick-up-and-play. Kamigakari splits its play up into "scenes", which are short, episodic and will often split the focus onto individual players. It's a different experience compared to western systems that often assume the party is always together, which allows for more varied and engaging character focus and development.
      So what is a God Hunter? A God Hunter is a person who, through one means or another, has gained supernatural powers by possessing a shard of a legendary weapon, relic, suit of armor, or maybe even the crystallized soul of a legendary hero. These powers can be anything from a master of the sword or magic, transforming hero, a living avatar of flame, or the ultimate hacker. Instead of a familiar class-based system, Kamigakari uses its own character generation called Styles, which lets you mix and match your power sets to create a gun-slinging samurai, a chainsaw-wielding magical girl, a hacker who codes his magic into existence, or a hunter who stalks his victims through the shadows.
      And it's not just limited to your class: weapons and gear are utilized under the Arms system, a mechanic where a base weapon is upgraded over time by using materials or spending gold. Two basic swords, in the hands of two different god hunters, can end up very different weapons after extensive modification!
      An average God Hunter on a normal day. Does being a God Hunter mean that you hunt gods? Of course it does! With concepts rooted in Shintoism and traditional Japanese folklore, a God Hunter is tasked with tracking down dangerous beings known as Aramitama - a dark god that is born and grows in power by devouring the souls of its victims. Aramitama come in many forms - from recognizable Japanese icons like oni and tengu, mythical beings like the Pegasus or Griffin, to eldritch monstrosities made of gnashing teeth and glowing orbs. Upon defeating an Aramitama, God Hunters can use their remains to create stronger Regalia - magical weapons and equipment, in order to face even even more powerful Aramitama. It's not just a fun gameplay loop, either: These creatures threaten the sanctity of innocents and the world in their lust to reach their ultimate form, the Avatar of Ruin, a true god of destruction capable of ending the world. It's up to the God Hunters to prevent that!
      An Aramitama awakens. Kamigakari utilizes the unique Numen Dice pool. Numen Dice are resource wherein you roll a set of dice and use it to pay for abilities or change the outcome of a roll. There's many ways change, swap and spend dice. Players must be careful how they manage their Numen Pool to both survive the battle and save the perfect set of Numen Dice to activate their ultimate abilities!
      We'd like to support this game far into the future, and plan on translating and releasing supplements if financially viable. Arclight Games has also requested the creation of original content exclusive to the western release, but that can probably wait until we have a few expansion books finished, we're only mentioning it now in the interests of full transparency.
    • By Darcstaar
      My 5 1/2 yo son is super into Batman.  I had set up a Pathfinder game for the grownups, but only filled 2/4 seats.  My son has shown a little and growing interest in tabletop gaming.  So I made some stats for Batman as a Pathfinder character and used his LEGO Batman on the battle grid.
       
      Here are how it came out: attributes were rolled.
      Race Human
      Class Ranger (Urban) lvl 1
      Str 16
      Dex 19 (+2 human)
      Con 14 
      Int 13
      Wis 14
      Cha 8
       
      Favored Class Ranger +1 HP
      Trait: Rich Parents
      Trait: Deft Dodger (+1 Reflex)
      Favored Enemy Humanoid (human)
      Feat - Improved Unarmed Strike
      Feat Human - Exotic Weapon Prof - Shuriken
       
      Skills - don’t remember exactly, sheet isn’t in front of me:
      Acrobatics, Craft (alchemy), Disable Device, knowledge (local), perception, Survival, Stealth
       
      Gear- I took some liberties here for flavor:
      Mwk Studded Leather, Batarangs(shuriken shaped like a bat available in a lethal or non lethal variety), smoke bombs (combine thunderstone and smoke stick in one thrown item same price as both combined), Mwk thieves tools, sap, spiked gauntlets x 2 (his sharp things sticking out of his arms), Grapnel: (Light Crossbow + 50ft silk rope + Mwk grappling hook + 100gp to account for the “gnomish winch”) I would have loved to make it a hand crossbow, but didn’t want to waste two feats on exotics.  I just tacked on cost to the various gear to use up the gold from rich parents and still leave him with a good kit.
       
      He made level two and I chose an alt. Option for weapon style: thrown weapon.  That gave him bonus feat of Precise Shot without needing Point Blank Shot, but I plan on adding it later.
       
      Let me know what you think.
       
      My son didn’t have the attention span to stay at the table for long: his cousins were in the pool, so he ended up there.  My friend always plays the Cleric, but he ran Batman as a second character and had a blast with it.
    • By Unruly
      https://www.kickstarter.com/projects/smiteworks/fantasy-grounds-unity/description
       
      Fantasy Grounds Unity is the name of the upcoming version of our virtual tabletop software, Fantasy Grounds. It's been completely rebuilt from the ground up in Unity. Read on to find out what this all means and why we are excited for this project.
      Fantasy Grounds is a popular system for playing a host of different roleplaying games online.  It is used by more than 130,000 gamers worldwide to connect and play popular games such as Dungeons and Dragons, Pathfinder, Savage Worlds, Call of Cthulhu, and more.  This type of program is commonly referred to as a virtual tabletop, or VTT, due to their ability to emulate various part of an RPG session in a digital form.
      What makes Fantasy Grounds different than competitors is how we expose character sheets and automate large portions of gameplay specifically for each system we support.  This is done through rulesets.  Your experience playing Deadlands Reloaded will differ from D&D and will be unique to that environment, contain custom graphics, character sheets, and automation specific to that game system.  
      One feature shared across most game systems is maps.  Some may use hexes while others use square grids and some may not use grids at all.  Facing is important in some and less so in others.  While FG has featured maps for many years, they have been primarily focused as reproductions of maps in existing adventure modules from our many licensed publishers. We believe that we can enhance these to provide dynamic line of sight, fog of war, and even map building support with painting and tiles.
      What you get for backing this project will be a license for Fantasy Grounds Unity (or FGU). This new game engine has all the great features of current version of Fantasy Grounds (soon to be called Fantasy Grounds Classic) along with new enhanced features. 
      Original Features Supported:
      Multiplayer support for playing tabletop games of Dungeons & Dragons (2E, 3.5E, 4E and 5E), Pathfinder RPG 1, Pathfinder RPG 2, Starfinder. Built-in content for D&D 3.5E, 5E and Pathfinder 1 Officially licensed add-on content available for D&D, D&D Classics (2E), Pathfinder, Starfinder, Savage Worlds, Call of Cthulhu, Basic Roleplaying, Castles & Crusades, Mutants & Masterminds, 13th Age, W.O.I.N., Traveller, and Rolemaster Classic Generic system support through our CoreRPG ruleset Brilliant Campaign Management Integrated character sheets with lots of automation built in for playing and leveling (depending on ruleset and content owned) Combat Tracking 3D dice Fantasy Grounds Unity Enhanced Features Include:
      64-bit support to allow for more content (quality and quantity) Native support for Mac, Linux and Windows PC Network lobby for easy hosting and joining of games (no port forwarding required) Tile based map building Enhanced Drawing Tools Additional Dice Macros support A new FGU only skin Dynamic Line of Sight with enhanced toggle blockers Paint with images, such as walls Animated image effects Backward compatibility with all existing campaigns and DLC from FGC In addition to these features, we are now poised to add even greater functionality going forward. We have lots of ideas for new features and this rebuilt engine will make it easier for us reach those goals and deliver consistent updates for free. 
      Tile based Map Building
      Dynamic Line of Sight (LOS) and Fog of War (FOW)
      Map Fx Layers
      We have already devoted over 4 years and 10,000 developer hours to this project. Any funds raised will help us push it over the edge and begin work on new features and functionality. If the project does exceptionally well, this may even allow us to add even more resources to the team.
      We have over 1200 existing DLC and add-ons. Our goal is to prioritize these by popularity and work on enhancing as many of these as we can. Without enhancements, they will continue to function as they always have in Fantasy Grounds Classic. You will be able to add dynamic line of sight to maps and begin using the new features straight away. As we work through this large back catalog of DLC, we will do all the enhancement and upgrade work for you so you can just load it up and begin using the advanced features without having to define any Line of Sight blockers yourself. 
       
      https://www.kickstarter.com/projects/smiteworks/fantasy-grounds-unity/description
  • Who's Online   17 Members, 1 Anonymous, 32 Guests (See full list)

×
×
  • Create New...