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I thought the new Reaper bases were supposed to be in Imperial units.


scorpio616
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I have to admit, given the conversion, I don't quite know what the problem is...what game are you playing that 3/64 of an inch at 3 inches is going to break things? And especially where 1/64 of an inch at one inch is a problem?

 

 

In DB* games, the default is bases in metric widths and depths and movement in inches* (with "metric inches" -- 25mm, 50mm, etc. -- as an alternate). There are some evolutions that can be done with inches but not with metric inches.

 

Not directly on point for base sizes (especially for round bases), but sometimes precise measurements actually do matter.

 

* For reasons known only to the authors.

Now I am curious...what exactly is a metric inch? Is it anything like a kilo-pound or gallolitre?

 

;-)

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But like most other folks who make bases, Reaper went with metric sizes 25mm, 50mm & 75mm rather than the good old Imperial 1 inch, 2 inchs and 3 inches. :mellow: Am I the only one slightly miffed by this?

Your sad devotion to that ancient measurement system has not helped you conjure up the stolen data tapes, or given you enough clairvoyance to find the rebels' hidden fortress...

black-stormtrooper-meme.jpg

 

As far as the measurement, if the base is in the ballpark, like some of the Warlord large bases, (smaller then 2 x 2) I can live with it.

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But like most other folks who make bases, Reaper went with metric sizes 25mm, 50mm & 75mm rather than the good old Imperial 1 inch, 2 inchs and 3 inches.  :mellow: Am I the only one slightly miffed by this?

Your sad devotion to that ancient measurement system has not helped you conjure up the stolen data tapes, or given you enough clairvoyance to find the rebels' hidden fortress...

 

This reminds me of an experience in a D6 Star Wars game.

 

We were saving a colony of Verpine (insectoid tech heads, designers of the B-Wing), now declared to be in an Imperial star system. As we left, my PC yelled "Death to the Imperial System, Long live the Metric System!"

 

Got an XP point for that. :B):

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I have to admit, given the conversion, I don't quite know what the problem is...what game are you playing that 3/64 of an inch at 3 inches is going to break things? And especially where 1/64 of an inch at one inch is a problem?

 

In DB* games, the default is bases in metric widths and depths and movement in inches* (with "metric inches" -- 25mm, 50mm, etc. -- as an alternate). There are some evolutions that can be done with inches but not with metric inches.

 

Not directly on point for base sizes (especially for round bases), but sometimes precise measurements actually do matter.

 

* For reasons known only to the authors.

Now I am curious...what exactly is a metric inch? Is it anything like a kilo-pound or gallolitre?

 

;-)

 

 

Pretty much.  ^_^

 

Movement is defined in the rules in inches, but if you don't have measuring tools marked in inches, the rules say you can use 25mm (instead of 25.4mm). There are one or two situations where you're moving in or out of column that the .4mm difference is the difference between the move working and not working. And since those moves are rectilinear, the real distance can be figured out mathematically rather than trusting to the vagaries of "friendly measurement".

 

Tournament DBM, like tournament chess, is not a game for "ahh, whatever, close enough".  ^_^

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I have to admit, given the conversion, I don't quite know what the problem is...what game are you playing that 3/64 of an inch at 3 inches is going to break things? And especially where 1/64 of an inch at one inch is a problem?

I'm going to agree with Sanael here. 

 

Seriously? Less than half a millimeter smaller than you expected?

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